Develop/Exploit provinces aka "Common Sense"/"Cradle of Civilization"

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Kayden_II

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Why I have to purchase this DLC ("Cradle of Civilization") to get this feature ("Exploit provinces"), altough an other DLC ("Common Sense") has already THE "harmonizing" feature ("Develop provinces") ? ...

In other words:
Why is this feature ("Exploit provinces") not a/an part/addition to this DLC ("Common Sense") ?
 

Rikissa

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They don't really synergize that well. There's never really any situation in which you might want to develop for the sake of exploiting that development.
 

Tom D.

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It is indeed weird though that if you have CoC but not CS that you can reduce development, but can't raise it. It would be logic if Paradox decided to add this feature to CS as they did previously with other new features. It wouldn't really surprise me if Paradox didn't notice this 'weird contradiction', once you're used to all the DLC it's easy to forget what's DLC (and which DLC) and what isn't.
 

Zelius

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It is indeed weird though that if you have CoC but not CS that you can reduce development, but can't raise it. It would be logic if Paradox decided to add this feature to CS as they did previously with other new features. It wouldn't really surprise me if Paradox didn't notice this 'weird contradiction', once you're used to all the DLC it's easy to forget what's DLC (and which DLC) and what isn't.

I don't think they could have failed to notice this...

Cossacks DLC let's you reduce development, too. Hell, you even get monarch points out of it, making it even more the counterpart to (increasing) Development.
 

Kayden_II

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Cossacks DLC let's you reduce development, too.
Yeah, but this feature ("Raze provinces") is the "special" one since it's restricted to this government ("Steppe Hordes" as the replacement of "Steppe Nomads" due to this DLC ("Cossacks")), so that I could "live" with that ...

The thing is, that this feature ("Exploit provinces" in "Cradle of Civilization") is the "general" one since (as far as I know), it's as useable as this one ("Develop provinces" in "Common Sense") in regards to ALL governments ("Steppe Hordes"/"Steppe Nomads" as well as for monarchies, republics, theocracies, natives and tribes), so that it ("Exploit provinces") has to be rather a/an part/addition to this DLC ("Common Sense").
 

Mortheim

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Why I have to purchase this DLC ("Cradle of Civilization") to get this feature ("Exploit provinces"), altough an other DLC ("Common Sense") has already THE "harmonizing" feature ("Develop provinces") ? ...

In other words:
Why is this feature ("Exploit provinces") not a/an part/addition to this DLC ("Common Sense") ?

Say, when PDX gave a damn about correspondance of DLCs? There is a lot of logical holes involving this system and there are other examples that one feature is tied to another feature from DLC/Patch.
 

Kayden_II

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They don't really synergize that well.
There's never really any situation in which you might want to develop for the sake of exploiting that development.
There's the pretty tough situation to exploit a province in one area ("production" for example) in favour for a CHEAPER development of this province in one or in both of the other areas ("base tax" or/and "base manpower") due to the fewer amount of needed administrative or/and military monarch-points AFTER this exploitation ...

In each game, the player begins with provinces - paradox has "developed" due to their historical implementation of these provinces at a start-date of a scenario and most of the other provinces will be "developed" by the AI until the player has conquered them, so that this is the scope in which the player has reasons to correct the development of provinces since paradox or/and the AI had done something "stupid".
 
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