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annulen

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Right now modifiers applied by devastation are additive, and their effect can be easily negated by stacking positive modifiers.

For example, province with 100% devastation can be supposed to have completely ruined production facilities, yet if you are production leader for that particular trade good, it now produces 10% of base goods instead of 0%. If you have stacked +100% goods produced, total modifier is 0%, so amount of goods produced is now a half of what non-devastated province (with +100%) would produce.

Other effects are also easily negated, for example severe penalty for manpower can be easily neutralized with "Increased Enlistment" state edict.

I suggest to make devastation effects multiplicative, similarly to local autonomy.

Of course, this change will also make effects of negative modifiers less impactful, for example "Lost Mandate of Heaven" in province with 50% devastation becomes equivalent to 75% of devastation instead of 100%. I think it's OK.
 
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annulen

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Also this will make 10% devastation from bankruptcy a harsher penalty, as it won't be easily neutralized by trade companies that you can have almost everywhere these days. I think it's also a positive change.
 
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annulen

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I agree! And I think devastation should affect other government's legitimacy, not just EOC's imperial mandate.
That's not so obvious to me. I'm pretty sure that Horde Unity must not depend on devastation - razing is what hordes live on. I doubt it makes sense to give any devastation penalties to Republican Traditions and Devotion. But it might make sense to add some small yearly penalty to Legitimacy in monarchies.