Hey all, just wanted to drop a line and let you know that we're back in action in Stockholm. Had some people working last week, and we're at full strength now. We're going to get back to updating the stellaris_test beta with new batches of fixes (stand by for a new iteration of that soon), and rolling proven fixes in to the live official version. We've got a local experimental performance improvement branch going and we'll merge those changes in to the beta, and ultimately live build, when we feel they're solid.
MegaCorp was a massive undertaking. The price of changes that sweeping and dramatic is bugs, but part of our basic philosophy is to always be bold with innovating new things. The evolving experience is one of the things that make us different. Your constructive feedback on the betas has been helpful, please keep it up. Thanks for your patience, and remember: we don't just push something out the door and forget about it, we're Paradox, we support games and the people who play them for the long haul. I have a large amount of post launch support time budgeted where we'll be doing nothing but working on fixes for you guys, and we're going to make the most of it.
MegaCorp was a massive undertaking. The price of changes that sweeping and dramatic is bugs, but part of our basic philosophy is to always be bold with innovating new things. The evolving experience is one of the things that make us different. Your constructive feedback on the betas has been helpful, please keep it up. Thanks for your patience, and remember: we don't just push something out the door and forget about it, we're Paradox, we support games and the people who play them for the long haul. I have a large amount of post launch support time budgeted where we'll be doing nothing but working on fixes for you guys, and we're going to make the most of it.