Alright, so this thread has been on the watch list since Jamor posted it and I'm all for open, unhindered discourse but let's tone it down a little.
We are always trying to maintain this openness and closeness with the community and try to be as transparent as possible, hence why Jamor posted this thread and let everyone know what is being planned.
There is a finite amount of time and resources available, but prior to release we had extensive QA testing, we played the game live on stream for the Dev Clash on hot code, we have weekly multiplayer sessions internally among the team, staff who are both involved in the project and outside of the project play in their spare time at work and as many issues are caught and fixed as possible. This will never compare to thousands upon thousands of people playing at launch but we're scouring forums, reddit, youtube, twitch, twitter, etc. and trying to address as much as possible. A day before vacations started where most people would think to start winding down, Jamor and his team released a patch to make sure that the community had the best possible version of the game to play over the holiday season. We've specifically allocated and budgeted a large chunk of time - because everything inevitably costs time or money - to fixes as Jamor said in his OP. If this is not enough to show the team's dedication and loyalty to making Stellaris the best game possible then I'm not sure that anything will convince you of this, unfortunately.
The team take great pride in what they do and try to make sure they're servicing those who play the game as much as possible. Trying to give people as much of what they want as can be created in the time that's available. They take time out of their day to interact directly with the community outside of working on the game, giving as much transparency and openness as they can to what's coming. They don't need to do this, but the culture within the team is that they enjoy having the open transparent way of communicating.
The level of lambasting displayed is diminishing that desire to maintain this level of openness. If it continues, the professional recommendation I will make to the team is to disengage from that open line of communication and simply stick to making announcements and patch note posts - relying on a filtered report to get a sense of what the community is saying/doing/reporting. This is not what anyone wants, I expect.
All I ask is you keep the discussion civil and free of toxicity, report issues to the appropriate sections, and if you want to rant and post vitriol on the forums, do it directly to my inbox here on the forum. What I won't stand for is for that to be directed at the dev team who are working tirelessly to give everyone the best game they can.
I think You are confusing some things here. I will try to be as civil as possible, but I think this will be deleted anyway.
The main points of grievances are not aimed at "The Devs", or at any "one Individual", but towards the decision to push 2.2 + Megacorp out in the state it was, regardless of who ever actually made that decision. Since we do not have the information on how this decision was made, and for what motives, your point regarding "transparency" is a bit moot. The way things are being handled are neither transparent, nor are they perceived as being honest, despite what you are pointing out you strive to do;
Warning: polemic language ahead:
All your transparency ambitions aside, a threat to not interact with the community further is one more suboptimal decision in a chain of suboptimal decisions. As I already said, I think an attitude of "taking responsibility for mistakes, evaluate the causes and avoid them in the future" is something that is requested by most people complaining here.
That includes admitting to fault, explain the causes and lay out the measures taken to avoid in the future. It's called "being an adult".
And: "yeah we know it's broken, but we will see how much we can fix in the time we budgeted for it". This. is. a. slap. in. the. face. of. buying. customers. So don't be surprised if you are being called out on that. And with "you", I don't mean anyone personally, but the company as a whole, or the decision-making-organs in particular, whoever that may include.
People were looking forward to playing a game they paid for, including a DLC they paid on top during their holidays. A lot of people were not able to enjoy that to the fullest, because the product is not in a fully functional state. Not only dev time, but also the free time of the people who play your game is valuable, and to be polemic, if you don't honour that, then your attitude needs a reality check: We pay your wages with our money.
Regards.
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