[Dev Team] stellaris_test beta branch updated with many new fixes [checksum 8b3a]

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rubert

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Bug report: playing authoritarian empire with imperial authority, my ruler has "National purity" agenda, which supposed to give 10% influence gain, but the gain is not there, its just default 3.50 collected each month

Did you check the pop or the empire total? I think that modifier is applied to total unity collected by the Empire, not pops so check the top bar.
 

Kaios26

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Guys, I want to play as a corporate ruler of postapocalyptic Earth. Please, fix that.
Currently you can't start as a Megacorp and have a "Survivors of the Apocalypse" (I don't remember its exact name) trait, wich allows me to start on post-nuclear Earth.
Please, do something about it.

I too want to play Vault-Tec.
 

alchemist_7387

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Performance optimization is one of the most indirect and speculative forms of software development. I want to assure you it is absolutely a priority for us and as soon as we have something usable, it'll be in your hands with minimum delay. We're investigating a possible lead relating to the latest Nvidia drivers that might be affecting all Paradox games, not just us. Stand by, appreciate your patience.
Jamor, how about the claims in this forum that Wormholes, Gateways, and Trade Routes may be part of the problem? Is it possible? Are you investigating it too?
 

SectorsAreOkay

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It's downright aggravating that this one isn't fixed. For all the jokes, this one is a literally unplayable bug for me.

I was so excited to see this beta patch show up today, anticipating it since 3 days ago. And then it's not fixed. Very disappointed!
I guarantee there will be two or three more updates to the beta branch just this week.
 

InfinityEngineer

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Bug: I noticed the new UI prevented terraforming of nanite planets as well as planets with the "terraforming candidate" modifier. pls patch. I don't got time to build a million megastructures up there.

Bonus literally unplayable grammar bug: when XuraCorp contacts you to renew a gasses monthly deal, one of the text responses is something along the lines of " we don't want any more of your GEL" - referring to the gel resource from pre-2.2
 

Delthor

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* Increased base alloy job production from 2 to 3

Did machine pops get a buff, too? The more efficient alloy job was one of the few advantages they had. Less expensive pop growth is good, but I'm still a bit hesitant to try out machines again if I'm going to start the game with a deficit and deal with immensely slower growth all game long... Especially with Rogue Servitor losing the servitor morale, reducing bio trophies to innefficient (but freely growing) unity producers.
 

Coffee Fox

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Getting stuttering while moving the camera around on game start with a medium galaxy.

It's bad enough that if it isn't ever fixed, I won't be playing Stellaris anymore. :(
 

PooBiscuits

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I created an account just to post this.

It's definitely not the Nvidia drivers causing the problem. I'm still on old drivers from 2017 (version 388.13, to be exact), as I've had no reason to update them. I've noticed a HUGE dip in performance in 2.2 compared to the last time I played.

I never played 2.1, but in 2.0 the default medium galaxy ran just fine all the way up to the year 2500 and beyond. Certain actions in late game would make it stutter a little, but it was easily playable as long as I wasn't on a 1000 system size galactic monstrosity. Now, in 2.2, I tried to play a game with the default medium settings, but the stutter got so bad that it was literally unplayable after the year 2450 or so. It's so bad that the game progresses at 1 month every 40-50 seconds, and most clicks don't even register.

I can't pinpoint exactly when it got bad, but I noticed it was around the time the unbidden showed up and got into the L-gates. This is my first time playing with the L-gates, so I'm not sure how they work. However, I've done a bit of research and it seems stutter after opening the L-gates was a common problem in 2.1--so I believe this issue may be related. I could imagine that the Unbidden AI were behaving stupidly with the pathfinding of their fleets, or something similar. I would have tried to drive them out to see if that could help, but the stutter was so bad that I couldn't tolerate continuing to play.

There are a couple things I've observed:

  1. This stutter happens exactly once every game-day, at the start of the day. Once I see the counter increase the date, everything on the screen will appear to pause for half a second, or perhaps longer. Then, once this has passed, the game continues as expected with smooth frames and mouse movement until the next day.
  2. Another thing I noticed is that the UI animations do not pause when the game is stuttering. For example, there is an outline on the "resource storage full" icon that moves from the bottom left corner to the top right corner. When the game resumes from its stutter, this outline "jumps" some distance away from where it was at the start of the stutter. This makes me think some other thread is still able to work its way through the animation during the stutter, even though the display isn't getting updated.

From this, it appears that there is some new change in 2.2 that introduces a huge load on the CPU at the start of every day. Further, I speculate this occurs in the game itself, and not in any of the UI or graphics elements.
 

Lordlory95

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I believe he is speaking about the production of the job, not the amount of job but maybe i am reading this wrong.
I checked and you're right, my bad.
 

RyanDA

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I created an account just to post this.

It's definitely not the Nvidia drivers causing the problem. I'm still on old drivers from 2017 (version 388.13, to be exact), as I've had no reason to update them. I've noticed a HUGE dip in performance in 2.2 compared to the last time I played.

I never played 2.1, but in 2.0 the default medium galaxy ran just fine all the way up to the year 2500 and beyond. Certain actions in late game would make it stutter a little, but it was easily playable as long as I wasn't on a 1000 system size galactic monstrosity. Now, in 2.2, I tried to play a game with the default medium settings, but the stutter got so bad that it was literally unplayable after the year 2450 or so. It's so bad that the game progresses at 1 month every 40-50 seconds, and most clicks don't even register.

I can't pinpoint exactly when it got bad, but I noticed it was around the time the unbidden showed up and got into the L-gates. This is my first time playing with the L-gates, so I'm not sure how they work. However, I've done a bit of research and it seems stutter after opening the L-gates was a common problem in 2.1--so I believe this issue may be related. I could imagine that the Unbidden AI were behaving stupidly with the pathfinding of their fleets, or something similar. I would have tried to drive them out to see if that could help, but the stutter was so bad that I couldn't tolerate continuing to play.

There are a couple things I've observed:

  1. This stutter happens exactly once every game-day, at the start of the day. Once I see the counter increase the date, everything on the screen will appear to pause for half a second, or perhaps longer. Then, once this has passed, the game continues as expected with smooth frames and mouse movement until the next day.
  2. Another thing I noticed is that the UI animations do not pause when the game is stuttering. For example, there is an outline on the "resource storage full" icon that moves from the bottom left corner to the top right corner. When the game resumes from its stutter, this outline "jumps" some distance away from where it was at the start of the stutter. This makes me think some other thread is still able to work its way through the animation during the stutter, even though the display isn't getting updated.

From this, it appears that there is some new change in 2.2 that introduces a huge load on the CPU at the start of every day. Further, I speculate this occurs in the game itself, and not in any of the UI or graphics elements.

The stuttering started happening for me in 2.1. Game was perfectly fine before that. I bought 2.1 DLC and didn't even get to play one hour of it because of this. I'm running a 4770k @ 4.5ghz and a 980 ti. No NOTICEABLE stuttering at game start on normal/slow pace but as soon as I hit fast/faster pace even at month 1 of a new game, the stuttering is absolutely ridiculous - the game is completely unplayable for me on anything higher than normal pace. I have not updated my drivers in about 5 months.

I've also noticed that it happens with every daily update. Mouse movement remains perfect and framerate does not drop at all, but for instance, panning across the map will freeze for a second.

Fallout 76 runs better than stellaris.
 

Sigma 582

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Performance optimization is one of the most indirect and speculative forms of software development. I want to assure you it is absolutely a priority for us and as soon as we have something usable, it'll be in your hands with minimum delay. We're investigating a possible lead relating to the latest Nvidia drivers that might be affecting all Paradox games, not just us. Stand by, appreciate your patience.
Any hint on what drivers version(s) can cause problems and which version(s) are safe to fallback to?
 

Mirtmania

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CCBF2C5290F9679D741B5594E924C373FF5E1A54
"Building and District tooltips are now more informative in regards to what resources they use and produce from their jobs"

I still don*t see them in german localized version?!

filedetails

filedetails
 

Kanaric

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Guys, I want to play as a corporate ruler of postapocalyptic Earth. Please, fix that.
Currently you can't start as a Megacorp and have a "Survivors of the Apocalypse" (I don't remember its exact name) trait, wich allows me to start on post-nuclear Earth.
Please, do something about it.
Until then do what I did and make Caesar's Legion from Fallout New Vegas lol.
 

Coinkidoink

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I can remember having the stuttering issue all the way back when the L-Gate DLC was released, it was borderline unplayable back then, but it is 10x worse now. In my current game i had no stuttering at all until i got to the point where i started opening up the L-Gates and building Gateways. I got the L-Dragon event too so all the L-Gates opened up at the same time and the game just grinded to a absolute halt.
 

yafeshan

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Here is a brilliant idea, Why don't we nerf robots more by decreasing their Drone Campaign bonus, since they are so fast populating!!!

I am not kidding do it but give what you promissed in dev diary #124. Make them more efficient
 

PooBiscuits

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Dec 10, 2018
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The stuttering started happening for me in 2.1. Game was perfectly fine before that. I bought 2.1 DLC and didn't even get to play one hour of it because of this. I'm running a 4770k @ 4.5ghz and a 980 ti. No NOTICEABLE stuttering at game start on normal/slow pace but as soon as I hit fast/faster pace even at month 1 of a new game, the stuttering is absolutely ridiculous - the game is completely unplayable for me on anything higher than normal pace. I have not updated my drivers in about 5 months.

I just did some testing in a few new games in 2.2, and I can confirm this.

At the start, even without moving a single ship, the stuttering is there on fast and faster settings. You can see it when you pan across the unmapped galaxy. A larger size galaxy makes this effect more noticeable, and a smaller galaxy makes it less noticeable. On tiny, I'm not sure there was any stuttering at all.

I tried disabling wormholes, abandoned gateways, and even the Distant Stars DLC, but that seemed to have no effect. Also, I can confirm it's not a problem with hardware configuration, because I'm running an AMD Ryzen system.