"Oh there's crime, gotta remove it" seems like the sane response if faced against a criminal Megacorp.
Certainly, it's just not fun and makes them unplayable.
"Oh there's crime, gotta remove it" seems like the sane response if faced against a criminal Megacorp.
I gave my robots the "Harvester" trait, which increases food production; but the AI assigned all of my robots to be miners instead of farmers.
@Jamor
I've found a few issues with the AI in the beta patch, not sure if it's been brought up yet. They aren't building observation posts, and they seem to not be building trading hubs, offworld trading companies, or even possibly shipyards (I have yet to find a shipyard that's actually outside of the starting system). Also given their propensity to patrol trade routes above all else, I believe they aren't building station modules with a protection range increase. The planetary build strategies look better in the beta versus the main branch, at least they aren't immediately building themselves into an EC and mineral shortage by overbuilding alloy foundries anymore, however they still aren't clearing blockers unless they get isolated.
Not building shipyards is fixed by AI mod. Haven't checker other things, but AI mod does good job.
The trouble is that it's both too oppressively effective (you build enough precincts and crime is just gone and there's not much counterplay to be had) and the AI, at least previously, was willing to run their economy in the ground to try to achieve that goal."Oh there's crime, gotta remove it" seems like the sane response if faced against a criminal Megacorp.
555a is the more recent beta.I don't understand, are there currently two betas?
[checksum 555a]
[checksum 8b3a]
I opted for stellaris_test and now my stellaris has checksum 555a, does it mean I am not getting the updates included in this version? (8b3a) or do I get both?
just upgraded to latest patch, and this is incredibly welcome. Thanks so much.* Building and District tooltips are now more informative in regards to what resources they use and produce from their jobs
EDIT: I found out for some reason the game only allows up to nine custom empires to spawn at a time is there a way to change this?
Please report these bugs in the bug forums, with steps to reproduce as precise as you can make it, and if it applies a save file and logs.If this bug is unknown, I please respected developers to pay attention to it.
oh, I see, thx for the reply555a is the more recent beta.
For whatever reason they didn't lock and kill the old beta thread.