[Dev Team] stellaris_test beta branch updated with many new fixes [checksum 8b3a]

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Kanil

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Sorry if this sounds a bit aggressive but I don't care about any of your bugfixes or improvements when the game has such huge performance issues.

Yeah. I don't like the phrase too much, because it's mostly used as a meme... but right now Stellaris is literally unplayable at some point after 2400. I could set the game to spectator right now, leave the computer on, go to sleep, and wake up to find that only a couple decades had passed.

You could fix every other bug and the game still wouldn't be worth bothering with.
 

moonrise1988

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So will we see a larger update to the beta patch today? I know there’s a lot going on, but it be nice to have an update on how far the patch is, not trying to sound demanding, but it be nice to have some more fixes hit the either the release version or the beta if it’s not 100% ready after a week of release and before the weekend
Maybe a dev can answer? If someone is reading this? o_O i mean, the stream yesterday works very well. they said it was the newest build? can we have it please? :)
 

Nitram26

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There seems to be an issue on the beta branch with the caravaneer fleets trying to pass a botttleneck system with hostiles, in my case amoeba, coming into engagement range porting out of the system and trying again over and over and over it stopt once i killed the amoeba

Also my event caretaker robot gouvener just became substance abuser not sure if thats supossed to happen
 

artalas

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I mean... I know you guys are doing your best, but how can this be considered release-ready? I'm observing, with the Stellaris_test beta branch update. I'm playing on Commodore difficulty, and this is an advanced start AI with the most perfect planet I've ever seen .... We're 13 years into the game, and he has killed himself without even finding another nation....
 

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A Cat

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We want performance fixes! We want performance fixes! We want performance fixes!

But seriously, something is wonky with trade collection calculation. I had a game with major lag in 2340ish with a noticable pause every day, then killed all my trade hubs on my main trade hub base and in it magically became playable again. That should not be getting called every day. That should run maybe once a month. Also it shouldn't take much processing either.

We want performance fixes! We want performance fixes! We want performance fixes!

Also my event caretaker robot gouvener just became substance abuser not sure if thats supossed to happen
Have you ever watched Futurama? Has Bender a substance abusing robot. Substance abusing robots are a thing from Sci-Fi fiction that Stellaris is based on!

Okay, its probably a glitch, but still.
 

Irushian

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For the time being either play in a Universe without gateways enabled or play as a race that doesn't use trade. The first will help you more but I'm finding the second is still fine in my 1000 star galaxy in the 2600s.
 

kalauer

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That should run maybe once a month. Also it shouldn't take much processing either.
Okay, its probably a glitch, but still.
At least the piracy increase is calculated on a daily Basis. At least the values tick up daily. By the way, I dislike the new Monthly calculaiton of resources… but if it is necessary for Performance, then Maybe that's the way to go.
 

Ragnor Ironpants

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Have you ever watched Futurama? Has Bender a substance abusing robot. Substance abusing robots are a thing from Sci-Fi fiction that Stellaris is based on!

Okay, its probably a glitch, but still.

It'd be cool if this bug were re-worked into a feature.

Also +1 on the stuttering and performance problems needing fixing. I really like 2.2 but playing it is a struggle, and tbh I wish I'd bought Holy Fury rather than hold out for Megacorp.
 

Leylos

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I mean... I know you guys are doing your best, but how can this be considered release-ready? I'm observing, with the Stellaris_test beta branch update. I'm playing on Commodore difficulty, and this is an advanced start AI with the most perfect planet I've ever seen .... We're 13 years into the game, and he has killed himself without even finding another nation....

That is not a general AI issue. What you are seeing there is the life seeded trait being bugged (it doesn't put you on a Gaia world). The end result is an empire that lives on a planet with absolutely terrible habitability. It's not nearly as bad for regular AI (still bad though).
 

Soranya

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There seems to be an issue on the beta branch with the caravaneer fleets trying to pass a botttleneck system with hostiles, in my case amoeba, coming into engagement range porting out of the system and trying again over and over and over it stopt once i killed the amoeba

Also my event caretaker robot gouvener just became substance abuser not sure if thats supossed to happen

Have the same thing on the Normal branch as well - Caravaneers ghet Stuck jumping in and out of Marauder Space. Have observed this in both the normal as well as the Beta Branch.

Other bug i can confirm:
AI only seems to build Ancorages and Crewquarters. This is a screenshot of the (now occupied) Mainspaceport of a former Primitive Race that just got FTL a few years back (not i did never own the system)

upload_2018-12-14_18-10-45.png


Edit: Note that this is on the Old version of the Beta not the one announced in the Post before mine.
 

Coinkidoink

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Hey all, the stellaris_test branch is updated with a bunch of new fixes, check it out here:

https://forum.paradoxplaza.com/foru...ith-a-ton-of-new-fixes-checksum-555a.1138251/

I've had two games die at ca year 2360 to stuttering in 2.2.0, both devouring swarm hivemind games.

1st game has gateways, wormholes and a open L-Gate to every civ. This game was unplayable before this beta patch. Now there are no daily stutters what so ever in this game.
2nd game has no gateways, no wormholes and no open L-Gates. This game had slight stuttering. No daily stuttering here either any more.

Both games have a slight monthly stutter (i think? hard to spot a pattern yet), but it's very playable now. Thanks for the update, i think you are on the right track. Hope everyone else experience less stutters also.
 

Space Bedouin

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does this do anything about the ai's zealous anti-crime policies yet (and/or how effective precinct housing is)?

because the criminal megacorp changes here should help but if the ai's still going to go 'oh there's crime, gotta remove it' every time you open a branch office on them i'd rather wait a bit longer on playing a criminal megacorp
"Oh there's crime, gotta remove it" seems like the sane response if faced against a criminal Megacorp.