[Dev Team] stellaris_test beta branch updated with a ton of new fixes [checksum 555a]

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Lannes

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When fixing the Totalitarian faction issue with robots it would have helped if, in instead of splitting up the living standards from the citizenships, the coder had fixed the actual problem which is that citizenship_ai_servitude is not a citizen type at all - it is called: citizenship_robot_servitude

Change:
Code:
        trigger = {
            owner = {
                OR = {
                    NOT = {
                        any_owned_pop = {
                            NOR = {
                                has_living_standard = { type = living_standard_stratified }
                                has_living_standard = { type = living_standard_academic_privilege }
                            }
                        }              
                    }
                    any_owned_pop = {
                        OR = {
                            has_citizenship_type = { type = citizenship_slavery }
                            has_citizenship_type = { type = citizenship_purge }
                            has_citizenship_type = { type = citizenship_ai_servitude }
                        }
                    }
                }
            }
        }

To:
Code:
        trigger = {
            owner = {
                OR = {
                    NOT = {
                        any_owned_pop = {
                            NOR = {
                                has_living_standard = { type = living_standard_stratified }
                                has_living_standard = { type = living_standard_academic_privilege }
                            }
                        }              
                    }
                    any_owned_pop = {
                        OR = {
                            has_citizenship_type = { type = citizenship_slavery }
                            has_citizenship_type = { type = citizenship_purge }
                            has_citizenship_type = { type = citizenship_robot_servitude}
                        }
                    }
                }
            }
        }

In 00_totalitarian.txt and this should be fixed for good :p


Awesome! Can I fix it myself by editing this? im a total noob when it comes to this
 

Mcwynne

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Thank you, much appreciated!

General, late game/war in heaven, slowdown is I guess back to comparable to pre-patch level, so far from good but at least bearable. Still a fair amount of stutter when panning across the galaxy map though + some other hiccups, so still quite a bit to go I am afraid.
 

yellowpigeonpoo

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Just loaded my 2420 save, which i ended up more or less abandoning due to the stuttering and frame drops. (large galaxy with lots of gateways)

Feels to me like it's slightly more responsive and smoother but as soon as i move to much around the galaxy map it's still very much slowing down. A small step in the right direction i guess :(

also following the recommendations i read by one of the devs to remove gateways/wormholes made a multiplayer game i've been running with friends stay quite decent all the way up to 2350 thus far
 

y1kdcb5au9rqw

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Awesome! Can I fix it myself by editing this? im a total noob when it comes to this

Yes, the hard part is finding the file. If you use steam go to something like C:\program files\Steam\steamapps\common\Stellaris\common\pop_faction_types and open the file 00_totalitarian.txt in notepad and do a search/replace with citizenship_ai_servitude/citizenship_robot_servitude and save the file.

This will change the checksum and will be unfortunately reset if they push another patch in the future where this issue was still not fixed.
 

Lannes

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Yes, the hard part is finding the file. If you use steam go to something like C:\program files\Steam\steamapps\common\Stellaris\common\pop_faction_types and open the file 00_totalitarian.txt in notepad and do a search/replace with citizenship_ai_servitude/citizenship_robot_servitude and save the file.

This will change the checksum and will be unfortunately reset if they push another patch in the future where this issue was still not fixed.

Allright, thanks! Can I play MP with that change? Im always the host.
 

Soranya

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Yeah it seemed like a nice mechanic. All that was really needed was to still have scavenger drones count as unemployed for the purposes the outliner icon. So you immediately see planets with scavenger jobs and can do something else with them

On the other hand hive minds already have other advantages, so maybe they don't need more

Maybe still on the list but they decided that not seeing scavanger Drones in the outliner is more annoying as having them not collect 1 mineral/month each. (and i tend to agree)
 

LWE

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Strangely enough, for me the stuttering is quite mild, and I’m post-2400.

Am I the only one for who flavor diplomacy messages are sometimes slightly bugged, with blanks where planet name is? Like “On , our creators laugh at your misshapen visage” said by a Rouge Servitor. If I’m the only one, it may be due to me using a save before that patch, or maybe just a freak occurrence.
 

Darth.

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Anyone else getting spammed with empty Contact pop-ups like in the pic attached? I get 5 of these for every day that ticks by. I let 10 days tick by and sure enough, I had 50 of these things pop up.

Happens even without mods. Anyone else facing this issue?

Edit: Playing on the latest beta patch.
 

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rubert

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Anyone else getting spammed with empty Contact pop-ups like in the pic attached? I get 5 of these for every day that ticks by. I let 10 days tick by and sure enough, I had 50 of these things pop up.

If I remember right, this issue could be fixed by clearing "Events" folder in Stellaris and then just verifying the files to redownload the needed files. I personally didn't have the issue so I can't verify.
 

ShadowPip

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Just had a quick play of a current campaign, and performance seems slightly better. May also be coincidence, but over the course of maybe 3-5 years I noticed AI fleets seemed to expand fairly quickly, with a few reaching 9k by 4380 or so where previously most hadn't passed 6k.
 

kalauer

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Now, I can maybe close an eye on new content being buggy, but what we here is a mess with new features and old, working features that got screwed up. This update looks like the work of amateurs.

I know of different observations and standpoints, especially regarding software development more complex than a spreadsheet macro.
 

PirateJack

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I disagree, given it should be pretty easy to fix and that it has been working for ages. A vast number of govs use elected leaders, add to this that the first leader disappears (again), all this stuff was working like a charm before the update and shouldn't take more than a day to fix, while it's been over a week now.
To be completely fair, such bugs shouldn't even make it into a game update 2 years after release. We've been thrown back into beta with a content update of 20€. Now, I can maybe close an eye on new content being buggy, but what we here is a mess with new features and old, working features that got screwed up. This update looks like the work of amateurs.

Mate, you don't seem to understand how software development works. It's not as though they've coded some new features and then bolted it on to the old. They've had to rewrite a huge portion of the code to integrate the new features, especially because the economy forms the backbone of literally every other system in the game. There will always be bugs because of this. It's a programming axiom that once a project gets beyond a certain size then there will be bugs. Doesn't matter if you dedicate every single person in your team to fighting them because a fix for one thing can and will often break something else.

This is especially true for games like this, which have so many working parts that have to mesh together seamlessly to provide a good experience for the consumer. This game isn't made by amateurs. It's just a hideously complex project that receives continual updates and as such is in a constant state of bugfixing. Every single patch PDX have released for this game has included bugfixes. This will be the case for every future patch. There is no world where Stellaris will ever be bug free and chances are that we will never see the vast majority of bugs because QA does their job and they get fixed before the update ever gets to us.