what's wrong with ministry of culture? if you build it early in the game it holds, if you build it after 2340 (or maybe 2330) it would diseapear and option to build would be no longer aviable.
It does not work like that. If they cannot reproduce it they have a lot of other thing to take care of than trying to spend countless hour trying to reproduce it.... At this stage, their focus should be at fixing bugs reported with all the technical details needed.
As far as I know, Ministry of Culture is bugged in 2.2.3 still. The problem is believed to be that something went horribly wrong with converting it from a planetary unique building to an empire unique building. Not only does it vanish on completion, but the Artisan Troupe will cheerfully sell you more unbuildable Ministries of Culture afterwards.This just happened to me today as well. I didn't note the date though. When I wake up I'll check the year.
Built a ministry of culture and it boosted my unity output for a moment but I had no visual of the building just an empty slot where it should have been.
I noticed I had three unemployed for that moment which went to five once the unity boost vanished.
Supposedly two of them were doing culture work for a moment but I didn't see the jobs.
The five unemployed make sense as they were working as doctors until I replaced the cyto-revitalization facility.
I found a post about this under r/Stellaris as ministry_of_culture_is_bugged_vanishes_upon.
I'm pretty sure the game I'm playing started in 2.2.3 and is not from an earlier build but I could be wrong.
Is this being worked on? If it is fixed how do I benefit?
Unfortunate. I'll have to avoid buying a ministry of culture for a while....
Not only does it vanish on completion, but the Artisan Troupe will cheerfully sell you more unbuildable Ministries of Culture afterwards.
"Hey boss, I have a 1-liner fix for disappearing ministries, it took me 5 minutes. And here is another 1-liner for the missing robot uprising flag. Can I merge them to the test branch?"
"Absolutely not! It is completely unacceptable to make any improvement before we rewrite the AI from scratch, redesign the sectors system, and reinvent the trade routes, because ..." and here is where my imagination hits the wall. What could it possibly be? Does anyone have any realistic guesses?
At that point other developers can review their changes to make sure they don't see any glaring issues and agree with their changes or suggest edits. THEN they agree it can be merged, and then that merge is usually done by someone else entirely. After several of these cycles of merges, then the cloned development branch is merged back into the base (test branch in this case).
I know the bug's been reported in the Bug Reports forum, and someone with more patience than I found the probable culprit, an error in the script file that amounts to "If you don't have Ministry of Culture, you're allowed to build one; but if you build a Ministry of Culture, you're not allowed to have one." Some dev may have been under- or over-caffeinated when they coded that....Unfortunate. I'll have to avoid buying a ministry of culture for a while.
Is there a post where they acknowledge it is busted and/or affirm a fix is in progress?
Minor bug encountered with the subterranean civilisation arc: I decided to talk to them, threatened them and started a war - now, having wiped out their civilisation, I just had the event where they chase some refugees onto the surface with their non-existent army.
EDIT: Additionally, the refugee is a member of a different species from the remnants of the civilisation I found in the tunnels (in the "you've killed most of them, what do with the last few?" event)
The whole subterrenean civ chain is adapted horribly. There is no way to actually research both choices if you get the event early game. Both establish contact and preemptive strike special project costs 5000 society and engineering research, and both are timed for 360 days. With default 2 researchers it takes like 130 months to research both.
Thankfully if you do nothing, u get 1 event saying that they are emerging and attacking colonists, but than there is nothing happaning after, so event chain bad outcome seems broken too
What people want:
What happens right now:
- New content is released when it's done, and not one day sooner.
- Patches are released ASAP. As long as they fix one small bug, they are worth releasing, at least to the test branch.
- The exact opposite.
*Silently prays for a new beta patch either today or tomorrow*
... Pretty please?