* Added a batch optimization effect for spawn_system
What does it do?
* Added a batch optimization effect for spawn_system
It's new and I second the question.This guy looks new. Am I dreaming? Any other new portraits ?
...The email I received with my Steam code said that it will be active as of 3:00PM CST.
What the hell is that thing! space aardvark?This guy looks new. Am I dreaming? Any other new portraits ?
What the hell is that thing! space aardvark?
Allows you to script spawn_system to run several times in sequence without various pathfinding caches having to be recalculated for each system. Not a very common occurrence but might improve performance for some mods, if implemented.What does it do?
Can it be used if each system is spawned with IF condition around it?Allows you to script spawn_system to run several times in sequence without various pathfinding caches having to be recalculated for each system. Not a very common occurrence but might improve performance for some mods, if implemented.
You could create a custom starting system and enable player to choose it.Is there no way to specify binary or trinary systems in faction creation? I'm trying to make a Trisolaran race.
You could create a custom starting system and enable player to choose it.
Click the Anomalies tab at the bottom of the Situation Log window.Anyone else not seeing anomalies listed in their situation log? I've found 3 in Alpha Centauri....but my sitlog is empty
don't have one....but I think I still have a UI mod enabled which is likely whyClick the Anomalies tab at the bottom of the Situation Log window.