[Dev Team] New multiplayer beta + gameplay fixes opt-in patch 1.7.2

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Yamori Yuki

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What is it with people accusing devs/PR of lying whenever they say something that then changes after the fact?
You still seem to fail at reading. I wrote:
This was either a lie or they failed to keep their word
(emphasis added)
That is not a direct accusation of lying, I am admitting multiple posibilities. Honestly, I think it's the second, as it's much more consistent with PDX behavior.
Get a grip, and realise that things change.
I don't have a problem with things changing, as long as it's done right. Feeding customer's expectations only to have them crushed later is not good PR nor good business. PDX seems to think that if they keep doing the same over and over again, they'll keep growing and earning more, and it's true. But they could grow and earn much more if they learned to do things better.

You've also got no sensible way of telling when some of the fixes were completed. A "small" fix can take the whole month to be dealt with, especially if the problem it fixes is rare, difficult to duplicate, or tied into multiple systems within the game. Conversely a "large" fix for multiple issues can be resolved with one swift line of code sometimes, depending on what causes the issues in question.
I know that assuming is tempting but when you assume, you make an ass of you and me, so let's just don't. I know quite a lot about software development in general and a good bit about game devopment as well. But for some reason, I don't see PDX doing things the way that seems to make customers happy.
As for actual issues, half of the contents of 1.6.2 was fixed by mods just days later, but that does not excuse not releasing even that as a hotfix. Then there were major issues that were very reproducible as things just didn't work at all for anyone, like government ethics attraction and starvation having no effect, that warranted a quick hotfix and because of their nature, could have been debugged really quickly (reproducible 100%) if the dev focused on them. And here we get back to the first point, as the devs apparently had other things to focus on.

EUIV on the other hand, or any of their other current games? That's a lot more likely.
And how does that relate to me (without EUIV), my friends and Stellaris?

I guess if you don't see why the "friends" list on Steam being unreliable is a bad thing, and potentially improved (at least theoretically) by a system that Paradox have direct control over, then there's no point talking about it.
I didn't say it's not a bad thing, but it may have seemed so. I just never relied on that particular feature of steam, so I can't relate to you grievances with it. But just like everywhere else, the answer is not leaving, but trying to get it fixed. PDX as a company could put pressure on Valve that we as users never coud, even in large groups.

And of course, how do you whitelist/blacklist players on a platform you can't control?
Maybe by using steam ID's that you can obtain through the steam api the game already uses including the steam username and avatar to use in the list? You're inventing problem that does not exist.

It's a feature that can be added into the MP layer if Paradox want it, that isn't possible (to the best of my knowledge) whilst reliant on Steam.
So you're saying there is no filtering for hotjoin requests, confirming my previous point:
Unless a way to list people, who can or cannot ask for a hotjoin, is implemented in the new system, your point seems to be quite invalid.

PS: I may just be venting my disappointment here, but that does not invalidate my reasoning.
 

Labatyd

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Hi all. 1.7.2 is now live. We've got useful leads on the "can't launch" issues some people are reporting and will patch that at the soonest possible time. The option to roll back to 1.6.2 (1.6.1 + bug fixes and no new MP layer) exists and should allow you to play normally until then if the can't launch thing affects you.

Dear developer, it is quite the thing that your team hasn't fixed the naked corvette spam in MP for a year now. It is also quite a thing that you didn't deem the food bug to be an issue worth hotfixing or didn't manage to provide a browser that indicates which games are really starting or running. All of these issues have ruined MP for a big part of the community in the last months. Realistically speaking MP is almost completly dead by now and won't recover from this ever again.

But finally you have found a way to finally fix all of these issues by releasing a beta version that has been confirmed to "not start" for some players. It is quite a relief that I am now once and for all locked out of MP since of course all hosted games will be in the 1.7.2. version.

To this day, I always regarded Age of Conan the biggest video game fail in history. Finally we have a new king.

best regards,

a former customer
 

Sutehk

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Tried 1.72 for the first time last night, on a new game. No issues noticed in the first 10 years. I see 1.72 is now the official release. Sounds great!

Since any of the fixes that were being worked on for 1.6 were rolled in to 1.7, I really don't see why changing the version number is an issue for people. I never did try 1.6, I just finished up my 1.51 game before updating. I am glad to see that most of the 1.6 issues seem to have been addressed for 1.72.
 

ashandresash

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But finally you have found a way to finally fix all of these issues by releasing a beta version that has been confirmed to "not start" for some players. It is quite a relief that I am now once and for all locked out of MP since of course all hosted games will be in the 1.7.2. version.

That's a real problem (I'm one of the not-launching guys). I'm currently on one EU4 MP but I'd like to join a Stellaris one now that with Summer coming I've got more time (and we're ending EU4's one). I really can't understand what is the logic to release an official version with a gamebreaking known issue instead of making 1.6.2 official.

In this moment we can only trust developers are really close to solve the problem. It'll be an absolute disappointment if we get Swedish Summer Vacations (just two weeks ahead) with this problem unsolved.
 

Xexus

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@Jamor @Krille

I was able to create a dump file when game dies before it launches, using procdump.exe
I hope it will help
 

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