Last time i looked, the "Turns do not ever end" Bug still isnt fixed, and the AI is pretty inept especially compared with ES 1. Just take a look at their Steam Forums, people are pissed..
Aaaaannnndddd?...
Can you please quote where I stated that ES2 has no bugs?
I said that for some reason ES2 team can produce 5 patches in 1 month and Stellaris team can't finish even 1 big patch.
Because it was so buggy on release that they had a list of known issues which included basic functionality not implemented.
It got rushed out the door at the last second (dunno if that was Sega related) and they are still working to get the game to release state.
Same as Stellaris 1.6
It was rushed. It had day 1 HUGE GAMEBREAKING ISSUE (no wars) that was clear for everybody who played the game for more than 30 mins.
Same situation, but different dev team approach. One team work hard, probably overtime to fix issues. Another team spends time home on vacations, holidays, day offs.
Is really number of patches a measure of code churn?
Do you have info how much devs they had? How the regression look there? Were any of those fixes known internally? How comes if so fast to fix they did not fix pre release. How much they released post release they worked on pre release? What is the overall complexity, customizability, existing mod support constraints there?
Is it really good to have weekly patch on non security critical bugs? How is their users impacted by those patches if they already had an ongoing game? I personally prefer big patches with new features to make game fresh rather than ongoing recurring changes.
When you have major issues like No Wars, Crazy Terraforming, No Food, CPU destruction - it means that you either leave your client use critically impaired product and go on vacation/holiday or you work really really really hard to fix your faults. Cause every bug in every game is a fault of dev team, it is a promise unfulfilled, it is a feature marketed that never works as intended.
ES2 dev team (it seems) understands this. That is why they have 5 patches (each has more fixes done than combined patch notes for 1.6.1 and 1.7.2) + huge post from studio with apologies. And we have a short hotfix (1.6.1 that fixes nearly nothing), then silence, then vacation, then holidays, then "multiplayer is a priority", then again long weekends. And in 3 weeks we will have another month of vacations. And still no patch that provides us a stable version of the game. You can either play 1.6.1 and endure bugs or play 1.7.2 and fry your CPU.
P.S. And still we have one major crisis that doesn't work at all, we still have broken combat system (corvettes, doomstacks, etc) and nonexistent diplomacy. There are SO MANY things that must be done with this game, so much work to do.