[Dev Team] New multiplayer beta + gameplay fixes opt-in patch 1.7.2

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Yandersen

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your discovery did not provide insight on the effort and skill they are investing in Stellaris.
I think it is relatively minimal. Please, convince me I am wrong - give me proof that something is being done on the other side.
it just seems weird to assume that the devs don't know more than the people in this thread.
Paradox?..
Look at what he's responding to. I think it's the rather insulting (to the devs) assertion that PDX employees just go to work and sit of the time rather than work.
HOW CAN U SAY SO?!?! Every Stellaris fan says that PDX work hard - could they all be wrong?! Impossible!
 

Peko?

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I think it is relatively minimal. Please, convince me I am wrong - give me proof that something is being done on the other side.
Paradox?..
How about the regular patching and with the current situation they're releasing beta patches. Looks like proof that they're working on it to me.
 

Yandersen

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Regular patching? Indeed. Some of the bugs from day 1 still there? True too. What is more important - to release patches ignoring the existing problems or actually respond to the issues and fix those? Besides, most of their "regular patches" fix one thing and brake another. It is not like they actually solve all the issues clearing the road for future expansion.
 
Last edited:

Mrakvampire

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How about the regular patching and with the current situation they're releasing beta patches. Looks like proof that they're working on it to me.

Regular patches are being done for Endless Space 2. Since release, one month ago, it has gotten 5 (five) patches.
Broken 1.6 has been released 1 month ago. How many patches have we got? Only one quick hotfix and one beta patch, that basically crushes CPU of your PC.
 

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HOW CAN U SAY SO?!?! Every Stellaris fan says that PDX work hard - could they all be wrong?! Impossible!
We could all be wrong. However, I don't have a single shred of evidence to support that assertion, and without proof I'd rather not impugn the character of all PDX employees.
 

Oblivion

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Might very well have found the root cause and is fixing it as we speak? I have no idea if that is so, it just seems weird to assume that the devs don't know more than the people in this thread.

Look at what he's responding to. I think it's the rather insulting (to the devs) assertion that PDX employees just go to work and sit of the time rather than work.

So you're assuming that because devs are devs, they've already found it and are fixing it. And because they're fixing it, you assume they're doing a good job. And because they're doing a good job, you argue they're good devs... who would've found the bug already. And you do all this while admitting you have no idea, so not only is your logic shaped like a circle, you're using that circular logic to blindly defend the devs. Despite literally all evidence to the contrary.

I've defended the devs here myself, but there's a difference between having patience and being understanding, and making nonsensical defences of the devs against valid criticism.

We could all be wrong. However, I don't have a single shred of evidence to support that assertion, and without proof I'd rather not impugn the character of all PDX employees.
No one did anything of the kind, at least not to anyone who can parse very obvious hyperbole. At the same time, the universe didn't look at Stellaris and decide to just karmic-ly mess it up. All of its faults have a very human source, and, especially this long after launch, I see no reason not to hold the devs responsible for their fuck ups.
 

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I am really curious if that loop is indeed the cause of the bug.

Oh, and btw: For all of PDXes misgivings, would you perhaps calm the eff down? After the 1.6. fiasco we all cried for more Open Betas...now we get one, it has a nasty bug, and people are screaming bloody murder...i mean, come on. Next time we wont get a Beta if we continue with this...
 

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This Patch and the open Beta is a good step in the right direction and iam sure the cpu bug will be fixed soon.

BUT i guess the riots in the forum are not because of the cpu bug, but because the last hotfix was 4 weeks ago and the patch log sounds like 3 days of work. The fixes are simple not enough for that period (and because there is still so much more to fix).
 

Jervaise

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I am really curious if that loop is indeed the cause of the bug.

Oh, and btw: For all of PDXes misgivings, would you perhaps calm the eff down? After the 1.6. fiasco we all cried for more Open Betas...now we get one, it has a nasty bug, and people are screaming bloody murder...i mean, come on. Next time we wont get a Beta if we continue with this...

Well, there is a huge difference between a hardware threatening bug and a simple game mechanics bug.

Perhaps not to a programmer, but for players there sure is a difference.

If it was up to me, I would immediately pull the beta off before someone damages their CPU. It's summer in the northern hemisphere and the situation isn't as casual as you describe it to be.

My opinion of course.
 

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This Patch and the open Beta is a good step in the right direction and iam sure the cpu bug will be fixed soon.

BUT i guess the riots in the forum are not because of the cpu bug, but because the last hotfix was 4 weeks ago and the patch log sounds like 3 days of work. The fixes are simple not enough for that period (and because there is still so much more to fix).
I am pretty sure you have never worked in a big development org producing boxed software. Sometimes just to decide to change a few pixel requires several meeting with 10+ stakeholder followed by several day of actual engineering and testing. Actually I am amazed by their productivity.
 

Mrakvampire

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I am pretty sure you have never worked in a big development org producing boxed software. Sometimes just to decide to change a few pixel requires several meeting with 10+ stakeholder followed by several day of actual engineering and testing. Actually I am amazed by their productivity.

If that's the case, how Endless Space 2 got 5 patches in 1 month?
 

NanoChainedChromium

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To be fair, even 100% Cpu Load shouldnt DAMAGE the CPU if your cooling is sufficient..but i see your point.

Regarding Endless Space:

Last time i looked, the "Turns do not ever end" Bug still isnt fixed, and the AI is pretty inept especially compared with ES 1. Just take a look at their Steam Forums, people are pissed..

I also remember how utterly broken the ES1 Xpac was, it took a lot of patches to make that one workable...so while Stellaris has its problems, i dont think Endless Space is the shining example to measure it against...
 

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If that's the case, how Endless Space 2 got 5 patches in 1 month?

Because it was so buggy on release that they had a list of known issues which included basic functionality not implemented.

It got rushed out the door at the last second (dunno if that was Sega related) and they are still working to get the game to release state.
 

mathers

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If that's the case, how Endless Space 2 got 5 patches in 1 month?
Is really number of patches a measure of code churn?
Do you have info how much devs they had? How the regression look there? Were any of those fixes known internally? How comes if so fast to fix they did not fix pre release. How much they released post release they worked on pre release? What is the overall complexity, customizability, existing mod support constraints there?

Is it really good to have weekly patch on non security critical bugs? How is their users impacted by those patches if they already had an ongoing game? I personally prefer big patches with new features to make game fresh rather than ongoing recurring changes.
 

Mrakvampire

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Last time i looked, the "Turns do not ever end" Bug still isnt fixed, and the AI is pretty inept especially compared with ES 1. Just take a look at their Steam Forums, people are pissed..

Aaaaannnndddd?...
Can you please quote where I stated that ES2 has no bugs?
I said that for some reason ES2 team can produce 5 patches in 1 month and Stellaris team can't finish even 1 big patch.

Because it was so buggy on release that they had a list of known issues which included basic functionality not implemented.

It got rushed out the door at the last second (dunno if that was Sega related) and they are still working to get the game to release state.

Same as Stellaris 1.6
It was rushed. It had day 1 HUGE GAMEBREAKING ISSUE (no wars) that was clear for everybody who played the game for more than 30 mins.
Same situation, but different dev team approach. One team work hard, probably overtime to fix issues. Another team spends time home on vacations, holidays, day offs.

Is really number of patches a measure of code churn?
Do you have info how much devs they had? How the regression look there? Were any of those fixes known internally? How comes if so fast to fix they did not fix pre release. How much they released post release they worked on pre release? What is the overall complexity, customizability, existing mod support constraints there?

Is it really good to have weekly patch on non security critical bugs? How is their users impacted by those patches if they already had an ongoing game? I personally prefer big patches with new features to make game fresh rather than ongoing recurring changes.

When you have major issues like No Wars, Crazy Terraforming, No Food, CPU destruction - it means that you either leave your client use critically impaired product and go on vacation/holiday or you work really really really hard to fix your faults. Cause every bug in every game is a fault of dev team, it is a promise unfulfilled, it is a feature marketed that never works as intended.

ES2 dev team (it seems) understands this. That is why they have 5 patches (each has more fixes done than combined patch notes for 1.6.1 and 1.7.2) + huge post from studio with apologies. And we have a short hotfix (1.6.1 that fixes nearly nothing), then silence, then vacation, then holidays, then "multiplayer is a priority", then again long weekends. And in 3 weeks we will have another month of vacations. And still no patch that provides us a stable version of the game. You can either play 1.6.1 and endure bugs or play 1.7.2 and fry your CPU.

P.S. And still we have one major crisis that doesn't work at all, we still have broken combat system (corvettes, doomstacks, etc) and nonexistent diplomacy. There are SO MANY things that must be done with this game, so much work to do.
 
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Robotkiller

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I am really curious if that loop is indeed the cause of the bug.

Oh, and btw: For all of PDXes misgivings, would you perhaps calm the eff down? After the 1.6. fiasco we all cried for more Open Betas...now we get one, it has a nasty bug, and people are screaming bloody murder...i mean, come on. Next time we wont get a Beta if we continue with this...
Agreed, I think there needs to be a minimum age to post here, and we can then see fewer irrational posts.
 

Yandersen

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Agreed, I think there needs to be a minimum age to post here, and we can then see fewer irrational posts.
No-no, every new member should pass by a hyper-fan-meter. If u r not hyped by a game full of bugs a year after u bought it for a full price - u r not welcome here. U r wrong customer.
 

Peko?

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So you're assuming that because devs are devs, they've already found it and are fixing it. And because they're fixing it, you assume they're doing a good job. And because they're doing a good job, you argue they're good devs... who would've found the bug already. And you do all this while admitting you have no idea, so not only is your logic shaped like a circle, you're using that circular logic to blindly defend the devs.
Nope. I'm not saying that they have found it (well, by now they've probably seen Bhruic's post, if he's found it they'll have found it), that they've fixed it, that they're close to fixing it or are nowhere near fixing it.
I AM assuming that the devs are more familiar with the code than the people on the forum. I also assume that they have access to more comprehensive debugging tools for Stellaris than the people on the forum.
These assumptions together with the fact that Bhruic could find the loop strongly suggests that PDX would be able to. I’m saying that because the devs are the devs they’re better situated to find the bug.

Despite literally all evidence to the contrary.
What evidence, and of what?

No one did anything of the kind, at least not to anyone who can parse very obvious hyperbole. At the same time, the universe didn't look at Stellaris and decide to just karmic-ly mess it up. All of its faults have a very human source, and, especially this long after launch, I see no reason not to hold the devs responsible for their fuck ups.
Suggesting that whatever problems Stellaris have are due to devs being lazy and not working while at work is pretty much impugning the character of all the devs.
 

Robotkiller

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No-no, every new member should pass by a hyper-fan-meter. If u r not hyped by a game full of bugs a year after u bought it for a full price - u r not welcome here. U r wrong customer.
I'm not a fan of the current speed of bugfixing, but the amount of whining over the state of this beta patch when people whined for having a beta patch is insufferable. I prefer having betas then no betas with buggy official releases. Do people understand the risks of using a beta patch?
 

minke19104

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I'm not a fan of the current speed of bugfixing, but the amount of whining over the state of this beta patch when people whined for having a beta patch is insufferable. I prefer having betas then no betas with buggy official releases. Do people understand the risks of using a beta patch?

Some people are just salty from the recent debacles regarding patches. Threads like these are mostly for complaints anyways. If you want to post bugs/and or suggestions there are sub forums that would serve better anyways.

Cheers.