[Dev Team] New multiplayer beta + gameplay fixes opt-in patch 1.7.2

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AlphaAsh

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Re-tested with steam synching on. CPU load on core 4 at near 100% all the time. Fan roaring up. So my money is now firmly on cloud synching.
 

minke19104

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Initial testing is good here, although with ambient temperatures being a lot lower today, that might be throwing the test results.

Without cloud synching, the launcher went mental on core 6 but that settled after starting the game. I've now been continuing a busy mid-game save, and the CPU fan has not ramped up at all. I'm even alt-tabbed out of fullscreen atm, and still no significant CPU load.

So try testing without cloud synching saves all, get some results for comparison.
So no ironman? No cheevos?
 

minke19104

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What would it be doing with Pop dll thread?

- Fixed starvation having no effect on happiness and growth
- Stopped AI from nonsensically terraforming its planets and wasting a ton of resources
- Fixed Xenophile Factions wrongly considering robots to be "alien slaves"
- Fixed pre-sentients wrongly counting as slaves for the Xenoist faction
- Fixed Governing Ethics Attraction having no effect
- Retaking a planet from the Scourge now properly stops purging of Pops

Any one of these?
 

Idrinth

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In regards to Stellaris no longer opening with 1.7.2(a220), here's the only logged stuff I could find:
exceptions.log
######## EXCEPTION: 0xC0000005 at address: 0x022663A0: ACCESS VIOLATION read attempt to address 0x00000014 Version: Unknown Version 06/05/17 18:17:37​

system log seems to be about the same as before, no other relevant logs written(some disabled mods missing utf-8 bom)
 

Ex Mudder

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What would it be doing with Pop dll thread?

- Fixed starvation having no effect on happiness and growth
- Stopped AI from nonsensically terraforming its planets and wasting a ton of resources
- Fixed Xenophile Factions wrongly considering robots to be "alien slaves"
- Fixed pre-sentients wrongly counting as slaves for the Xenoist faction
- Fixed Governing Ethics Attraction having no effect
- Retaking a planet from the Scourge now properly stops purging of Pops

Any one of these?

I vote Governing Ethics Attraction. I had 5 militarist pops and a faction spawn... in 2201
 

NilusBavarius

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So, I started the launcher and then loaded an ongoing game.

Both in the launcher, and at the game menu, and ingame, stellaris is maxxing out one of the cores at 100%. Yes, it also happens in the launcher, before I start up Stellaris.

The culprit in all cases is the same: pops_api.dll!locale_charset
Screenshot included

View attachment 272674

I will keep it checked, because I think the cpu utilization was higher last evening. Total cpu usag right now is around 40%, but it's a rather early game save.
I don't have any recent saves to try where I reached an advanced date.

Haven't tried it yet, just got home from the long weekend over here but the point with the pops is interesting.

I've had some heavy stutters on my "older" 1.6.1 save in the years 2400++ with a lot of different species (compared to my other games where I prefer to be pure as Vodka), especially with a TON of Habitats, additional to colonized planets in single systems ( 2x pc_continental + 8x pc_habitat) and on every month change, especially while growing, the stutter and lag increased. Total pop count currently at about 1400+ Pops, 11 Species, 95% Core worlds.

After growing pops to max planet size (no more growth, no displacement, no free movement) the stutter was almost gone. Maybe it's just my machine, maxed out with this setting, or it could be related, dunno!? o_O
 

MadDjinn

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Re-tested with steam synching on. CPU load on core 4 at near 100% all the time. Fan roaring up. So my money is now firmly on cloud synching.

I wouldn't put too much money on it. I play with ironman/cloud sync on and only the launcher acts weird wrt 100% usage on one logical core. The rest of the game is just fine.
 

AlphaAsh

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I wouldn't put too much money on it. I play with ironman/cloud sync on and only the launcher acts weird wrt 100% usage on one logical core. The rest of the game is just fine.

Been playing for an hour with 1.7.2, with cloud synch off, and my cats are deaf and my study is now on fire, so yeah, my bet is definitely off.
 

eon47

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I just spent several hours making a new name list for myself only to boot up the beta and find the stuttering even on the game creation screen. My computer's way above spec, too. At least it seems like I'm not the only one. Thanks to all of you trying to work out what the problem is.
 

WingoWango

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@Devs: Installed the new beta, with very bad results. The Stellaris loader starts, but not the game. Tried new installation of the complete game, with no better result. Beforehand Adamas 1.6.1 beta worked well. I have no Mods installed.

I cleared the Steamcache with no better result. Still only the loader starts, not the game. Went back to Adamas and all is smoth again.

So there seems still much to do for 1.7.
 
Last edited:

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Just to add more data.
I have had no issues with game play at all, runs very smooth and CPU usage is very low and temps do no go above 40c.
Win 10
AMD FX8370 (8core, 4GHz)
32Gb Ram
AMD R9 490x
m.2 PCIe SSD

From what i'm seeing, most people with issues seem to be using intell and/or nvidia..maybe thats the common thread?
 

LiberiusX

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Just to add more data.
I have had no issues with game play at all, runs very smooth and CPU usage is very low and temps do no go above 40c.
Win 10
AMD FX8370 (8core, 4GHz)
32Gb Ram
AMD R9 490x
m.2 PCIe SSD

From what i'm seeing, most people with issues seem to be using intell and/or nvidia..maybe thats the common thread?

I use both Intel(quad) and Nvidia, and this is the smoothest I've seen Stellaris run in months.

Granted, both my CPU and video card were new like 6 years ago. Maybe it has something to do with newer technology?
 

LiberiusX

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@Devs: I know u pretend to be on a bughunting rampage for quite a time by now, but do u plan to ever finish it so to move further? The bugfixing patch (which 1.6 was supposed to be) soon will turn into 2-month work (since 1.5.1). Isn't it too long for a pure bug-fixing work? Or u intentionally prolong it as much as possible so to avoid us to bother u with asking for new features to implement? I do not mean to say that as a customer I wish this step to be skipped, I am just saying... um... WHY THE F@#% IT TAKES YOU SO LONG?!?! Can u afford spending more than half third of an old crippled person from 89+ u have on the game which contributes so much to your sales? Can u pleeese bring a little more of your precious overvacated human assets to Stellaris? Pleeeease?!?!
Because the longer you chew those bugs the harder it is to believe that the game engine still have a potential to support any more advanced features like long-promised civilian ships mess or more advanced diplomatic interactions. Seems like u stuck at what we have now for long enough so to prove that since even fixing bugs takes months, there is no reason to even dream of any actual improvements. ((Modding experience just proves this point, TBH.))

Dude, take a chill pill.
 

Fortepsai

Private
1 Badges
May 30, 2017
13
0
  • Stellaris
Dude, take a chill pill.
You have to be kidding me right ? I have paid 70 pounds for the game which i cant play .... this is seriusly big issue ! Ai do not building, Ai cant handle slavery, Ai are just stupidly dumb, Naked corvett, Ai cant handle consumer goods, and now we have 1.7.2 and people cant play it becouse of 100% cpu ? This is just very amateur .....
 

minke19104

Lame Duck
77 Badges
Oct 17, 2012
1.326
0
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@Devs: I know u pretend to be on a bughunting rampage for quite a time by now, but do u plan to ever finish it so to move further? The bugfixing patch (which 1.6 was supposed to be) soon will turn into 2-month work (since 1.5.1). Isn't it too long for a pure bug-fixing work? Or u intentionally prolong it as much as possible so to avoid us to bother u with asking for new features to implement? I do not mean to say that as a customer I wish this step to be skipped, I am just saying... um... WHY THE F@#% IT TAKES YOU SO LONG?!?! Can u afford spending more than half third of an old crippled person from 89+ u have on the game which contributes so much to your sales? Can u pleeese bring a little more of your precious overvacated human assets to Stellaris? Pleeeease?!?!
Because the longer you chew those bugs the harder it is to believe that the game engine still have a potential to support any more advanced features like long-promised civilian ships mess or more advanced diplomatic interactions. Seems like u stuck at what we have now for long enough so to prove that since even fixing bugs takes months, there is no reason to even dream of any actual improvements. ((Modding experience just proves this point, TBH.))

Is it 1.7.2 slow for you too?