Ryzen?I assume you have an 8-core cpu? It seems to me that pops_api.dll!locale_charset+0x8362 is basically using one core 100%. And if you have an 8-core cpu, your results are consistent with mine, since I have a 4-core cpu![]()
Ryzen?I assume you have an 8-core cpu? It seems to me that pops_api.dll!locale_charset+0x8362 is basically using one core 100%. And if you have an 8-core cpu, your results are consistent with mine, since I have a 4-core cpu![]()
So no ironman? No cheevos?Initial testing is good here, although with ambient temperatures being a lot lower today, that might be throwing the test results.
Without cloud synching, the launcher went mental on core 6 but that settled after starting the game. I've now been continuing a busy mid-game save, and the CPU fan has not ramped up at all. I'm even alt-tabbed out of fullscreen atm, and still no significant CPU load.
So try testing without cloud synching saves all, get some results for comparison.
So no ironman? No cheevos?
So pops are exploiting the game at the expense of the player?
...sounds like Vicky 2 to me.
Anyway, I'd guess that the Stellaris team will be able to get to wörk on that once the long weekend is over.
What would it be doing with Pop dll thread?
- Fixed starvation having no effect on happiness and growth
- Stopped AI from nonsensically terraforming its planets and wasting a ton of resources
- Fixed Xenophile Factions wrongly considering robots to be "alien slaves"
- Fixed pre-sentients wrongly counting as slaves for the Xenoist faction
- Fixed Governing Ethics Attraction having no effect
- Retaking a planet from the Scourge now properly stops purging of Pops
Any one of these?
I'm putting my money on the Contingency.
So, I started the launcher and then loaded an ongoing game.
Both in the launcher, and at the game menu, and ingame, stellaris is maxxing out one of the cores at 100%. Yes, it also happens in the launcher, before I start up Stellaris.
The culprit in all cases is the same: pops_api.dll!locale_charset
Screenshot included
View attachment 272674
I will keep it checked, because I think the cpu utilization was higher last evening. Total cpu usag right now is around 40%, but it's a rather early game save.
I don't have any recent saves to try where I reached an advanced date.
Re-tested with steam synching on. CPU load on core 4 at near 100% all the time. Fan roaring up. So my money is now firmly on cloud synching.
I wouldn't put too much money on it. I play with ironman/cloud sync on and only the launcher acts weird wrt 100% usage on one logical core. The rest of the game is just fine.
Just to add more data.
I have had no issues with game play at all, runs very smooth and CPU usage is very low and temps do no go above 40c.
Win 10
AMD FX8370 (8core, 4GHz)
32Gb Ram
AMD R9 490x
m.2 PCIe SSD
From what i'm seeing, most people with issues seem to be using intell and/or nvidia..maybe thats the common thread?
@Devs: I know u pretend to be on a bughunting rampage for quite a time by now, but do u plan to ever finish it so to move further? The bugfixing patch (which 1.6 was supposed to be) soon will turn into 2-month work (since 1.5.1). Isn't it too long for a pure bug-fixing work? Or u intentionally prolong it as much as possible so to avoid us to bother u with asking for new features to implement? I do not mean to say that as a customer I wish this step to be skipped, I am just saying... um... WHY THE F@#% IT TAKES YOU SO LONG?!?! Can u afford spending more than half third of an old crippled person from 89+ u have on the game which contributes so much to your sales? Can u pleeese bring a little more of your precious overvacated human assets to Stellaris? Pleeeease?!?!
Because the longer you chew those bugs the harder it is to believe that the game engine still have a potential to support any more advanced features like long-promised civilian ships mess or more advanced diplomatic interactions. Seems like u stuck at what we have now for long enough so to prove that since even fixing bugs takes months, there is no reason to even dream of any actual improvements. ((Modding experience just proves this point, TBH.))
You have to be kidding me right ? I have paid 70 pounds for the game which i cant play .... this is seriusly big issue ! Ai do not building, Ai cant handle slavery, Ai are just stupidly dumb, Naked corvett, Ai cant handle consumer goods, and now we have 1.7.2 and people cant play it becouse of 100% cpu ? This is just very amateur .....Dude, take a chill pill.
AI so bad, the game kills your CPU to give you a challenge....A crisis that stays within the game is one the player can and will playthrough and snuff out.
Not much of a crisis at all, in other words.
Now a CPU crisis, that there is some real threat.
@Devs: I know u pretend to be on a bughunting rampage for quite a time by now, but do u plan to ever finish it so to move further? The bugfixing patch (which 1.6 was supposed to be) soon will turn into 2-month work (since 1.5.1). Isn't it too long for a pure bug-fixing work? Or u intentionally prolong it as much as possible so to avoid us to bother u with asking for new features to implement? I do not mean to say that as a customer I wish this step to be skipped, I am just saying... um... WHY THE F@#% IT TAKES YOU SO LONG?!?! Can u afford spending more than half third of an old crippled person from 89+ u have on the game which contributes so much to your sales? Can u pleeese bring a little more of your precious overvacated human assets to Stellaris? Pleeeease?!?!
Because the longer you chew those bugs the harder it is to believe that the game engine still have a potential to support any more advanced features like long-promised civilian ships mess or more advanced diplomatic interactions. Seems like u stuck at what we have now for long enough so to prove that since even fixing bugs takes months, there is no reason to even dream of any actual improvements. ((Modding experience just proves this point, TBH.))