I can confirm this
1.7.2 has a high load of pops_api.dll!locale_charset+0x8362 around 12-13% all the time.
1.7.2 has a high load of pops_api.dll!locale_charset+0x8362 around 12-13% all the time.
I can confirm this
1.7.2 has a high load of pops_api.dll!locale_charset+0x8362 around 12-13% all the time.
Hi all,
In order to help us pin down the issue even further there's one thing you can help out with. This is a general tip which is great when trouble shooting these kind of issues and works particularly well when seeing issues with CPU usage. It will require you to be on Windows though.
There's a tool from Microsoft called Process Explorer which can be downloaded here: https://technet.microsoft.com/en-us/sysinternals/processexplorer.aspx
If you unpack and run the executable you'll see a stellaris.exe when you start the game. If you right click that and select Properties you'll get a number of tabs. The one you're interested in is called Threads (it might ask you to download another dll, you can ignore that).
Under the Threads tab you're going to see several parts of the game and the CPU usage of that part. If you see anything that is constantly high, please let me know. For example: if a thread with the start address pdx_mp.dll would constantly max the CPU we would know it's something in the MP layer. If it's Stellaris.exe it could be in the game code etc.
I realize that this is a bit technical, sorry about that![]()
Hi all,
I don’t know where to report this, but yesterday together with my friends, we played for about 8 hours. I encountered multiple bugs on that way, but kept on playing.
So, I ran with (1.7.2) [checksum a220] and the mods :
Deutschkorrektur http://steamcommunity.com/sharedfiles/filedetails/?id=681489287
UI Overhaul 1080p http://steamcommunity.com/sharedfiles/filedetails/?id=684509615
After I lost a war, everything went buggy.
To begin with I could select the same 3 scientists repeatedly if one of the research scientists died. Those 3 were selected as unemployed. Unfortunately, i don't have a save directly after that war ended.
View attachment 272690 View attachment 272691
Rhizome of Black is currently doing physics, but still I could assign him to other stuff parallel
Rhizome of Cyan was in social and engineering research parallel.
Save 2252
Another thing is that after the war I couldn't build any research or mining stations:
View attachment 272692View attachment 272693
So even though I had the resources it wouldn't let me build a station.
(This got resolved in a later stage of the game, I don't know the cause)
Save 2252
View attachment 272696View attachment 272697
Resolved in Save 2325
Another thing is that I could have more than my cap of 5 planets:
View attachment 272694
Save 2325
Another bug, which I could not really show in a pic is during a war with the AI " Sidimarus Star Bldc" and others, " Sidimarus Star Bldc" started another war with an AI to the left and won that one. After that " Sidimarus Star Bldc" was no longer in war with us, but had ships in the system "Estreon" and bombed the planet. However, the AI and the federation couldn't either enter the opponents' systems.
View attachment 272695
Save 2325
A player ("Bösewichte") reported that he couldn't colonize planets even though he had enough minerals and influence. I took control in single player, but then that happened:
View attachment 272698
Save 2325
I attached the save files
In the bug forumI don’t know where to report this,
5 systems , not planets. It seems to me you have 2 planets in the same system (barnard's star).Another thing is that I could have more than my cap of 5 planets:
Can confirm that file and those percentages (I5, 2 real cores 4 Virtual Cores). The stack looks around like this (I asume from bottom to top):Yes, it is that pops_api.dll . Its CPU usage is constantly ~24.8%, which I assume means 1 core 100% since my CPU has 4 cores.
pops_api.dll!locale_charset+0xeb0d
pops_api.dll!locale_charset+0xebb2
pops_api.dll!locale_charset+0x1aff
pops_api.dll!locale_charset+0x1c7c
pops_api.dll+0x220b8
pops_api.dll+0x223d0
pops_api.dll!locale_charset+0x82b6
pops_api.dll!locale_charset+0x83de
ntdll.dll!RtlInitializeExceptionChain+0x8f
ntdll.dll!RtlInitializeExceptionChain+0x5a
Yes, it is that pops_api.dll . Its CPU usage is constantly ~24.8%, which I assume means 1 core 100% since my CPU has 4 cores.
I have the exact same problem.![]()
Can't be soft-code related. That thread uses a full core in launcher, at which point (almost) none soft code is loaded yet.I'm going to comment out a few of the recent soft-code changes related to those (if any) and see if that helps.
Memory leak, runaway process, infinite loop?
INFINITY MACHINE?
Or STRANGE LOOP?![]()
Can't be soft-code related. That thread uses a full core in launcher, at which point (almost) none soft code is loaded yet.