Thought this would be releasing on Thursday, cool! What will be in the dev diary though, notes on whatever hotfix is in the pipeline?
Somewhat related, I've been playing Baldur's Gate 3 and they have a very nice system where on top of each tooltip there is [ T - Inspect ] so you press T to "lock" the tooltip, and you can do the same on any subsequent tooltip; and then you press ESC to "unlock" and dismiss it.Are toasts still completely useless i.e. you click on them and nothing happens so when you want to take a look at the relevant leader you have to go out of your way to loom for them manually?
If so, can you please fire the person that designed them and give their job to me instead?
Stellaris tooltips are too sensitive to mouseover movement and should have a hotkey to lock them for inspection like BG3 has.
What exactly does this mean? Will the civic be back to what it was in 3.7?Reverted changes to Feudal Society that were introduced in 3.8.
I believe there is a bug where if the UI scaling is higher than 1.0x, the nested tooltips will not lock even with the middle-click.Middle-clicking locks tooltips with nested tooltips, much like CK3 and Vicky 3
They are neutralDo Overtuned traits add to the Invasive Species bonuses?
One idea I've seen floating around that would make Voiddwellers "unsuck" like they do now, would be to make it so that your guaranteed habitable worlds are replaced with systems with 'ruined habitats' in them that you can repair for no influence and a fraction of the alloys needed.
Only on Multiplayer, which isn't that big of an issue given everything which Multiplayer already is.Have fun roleplaying an early game over.
He also agreed at the end of it with the 'habitable worlds -> ruined habitats' proposition.Only on Multiplayer, which isn't that big of an issue given everything which Multiplayer already is.
Even Montu himself said (1h 1m into his stream) that Habitats are more fun now, and better for singleplayer.
Ah great, now I feel dirty for having advocated the same thing.He also agreed at the end of it with the 'habitable worlds -> ruined habitats' proposition.