Haven't seen the Gray Tempest once, it's always L-Drakes.
Haha, it's always the Gray Tempest for me, 4 out of the last 4 times.
People are disagreeing because the obvious problem is that AI will quite literally ignore tech all game based on three lines in a text file that modders can mess with. You don't need an advanced program to figure that out, nor to fix it.
AI doesn't need to be perfect or even good; passable would be enough for me. But they're going to leave this totally useless AI around with the worst possible economic plan for an indefinite period of time and that's frankly unacceptable.
I think the devs need to stop playing MP and play a whole SP campaign as well to understand the level of the AI research problem
This, this so much. The current AI is just horrible at developing and maintaining any sort of economy, whether it's consumer goods, alloys, research, unity, or admin cap. I don't care about multiplayer dev streams, just fix the damn AI. This game is now 5, FIVE, years old, and it STILL doesn't have a competent AI.
Don't say it can't be done either. Normally I play Ironman only, I'm the roleplaying type who doesn't go out of his way to meta-game and punish the game, but even lately I've had to abandon vanilla Stellaris in favor of StarNet + friendship patch, something I never wanted to do. Why? While I don't like the way StarNet makes
all AI empires feel pretty much the same and how it makes like 90-95% of their worlds into forge and generator worlds, it at least invests in its economy and doesn't get steamrolled by mid-game.
There are also the little things that StarNet does which, for years, I have strongly harped about, such as the AI colonizing off-climate worlds and sucking up the low habitability penalties which can slowly be mitigated through tech, buildings, and policies. I haven't seen any sign of StarNet AI terraforming, haven't quite gotten that far enough into a game yet (plus it tends to colonize everything lol), but I wouldn't be surprised if it does. It beats the vanilla AI that will still have like 8 uncolonized worlds within the borders of a xenophobic empire with just its 3 starting worlds at year 2400.
So despite StarNet making the AI a little too "meta" or try-hard, they've at least made it feel sort of competent at nation-building. Oh, another thing I noticed that StarNet does which I never, EVER see the vanilla AI do: it changes its trade policies. Every vanilla empire uses wealth creation, but with StarNet I see them using consumer benefits. Is that because consumer benefits is OP or the others suck? I dunno, but again, the little things, and with consumer benefits they're able to afford more research and admin cap buildings. Little things.
I've heard mixed reports about Glavius AI, if it's still up-to-date, if the mod is back, or whatever. Would prefer that mod as its goal is to simply improve the AI by nudging it better directions.