[Dev Team] 2.5.0 (Shelley) Patch Released [checksum 9939]

Pasadena1988

Sergeant
60 Badges
Aug 28, 2018
76
25
  • Stellaris: Distant Stars
  • Europa Universalis 4: Emperor
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Necroids
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Steel Division: Normandy 44 -  Back to Hell
Everything works fine for me! Thanks for your hard and solid work. Really enjoy Lithoids and it was already fun playing it in Berlin.

images
 

rubert

Captain
71 Badges
Dec 31, 2010
454
483
  • Stellaris: Nemesis
Hey all, just a heads up, there was a cross-department miscommunication on what was done to the mod order. I in fact had it completely backward. Have updated the notes.

Thanks, hopefully other UI improvements (scroll bar, more compact mod list, easier way to set the order than drag'n'drop) to the launcher are also on the pipeline. Even bunch of simple buttons ("send to the first position, send to last position, move up, move down etc") would make adjusting the mod order quicker and easier. That would especially help people who have hard time using long drag'n'drop for whatever reason (disability etc).
 

jatFIGGLER

Recruit
28 Badges
Oct 24, 2019
1
0
  • Stellaris: Leviathans Story Pack
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Victoria 2
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Hearts of Iron III
  • Europa Universalis IV
Not sure if this was posted before, but I found a minor bug/mistake:

The text describing the lithoid species traits are highlighted in white, not gray like the rest of the trait descriptions in the game.
 

Methone

Field Marshal
13 Badges
Oct 27, 2018
6.725
2.436
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
Fired it up over lunch, started a lithoid swarm, and my population is demanding food products (Spawning Drone & Synapse Drones).
Are they? My Terravore had Spawners and Synapses properly use minerals instead of food.
 

LeSingeAffame

Loyal ally to Durcorach the Black Drake
72 Badges
Sep 16, 2012
3.586
2.190
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
* The Shared Burdens civic will no longer appear by itself in the civics list when you select Gestalt Consciousness ethics but have not yet selected Machine Intelligence or Hive Minded authority
Hey I reported that one! Happy to see it fixed :p
 

mrWHO

Sergeant
16 Badges
Feb 25, 2018
80
0
  • Crusader Kings II
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Leviathan: Warships
  • Supreme Ruler: Cold War
  • Stellaris: Synthetic Dawn
Do you have more information on the issue?

Basicaly since the new launcher, my game won't run in full screen mode - the game start in the background, you hear music, but the screen do not load (you see your desktop).
The only remedy to this is to launch the game in borderless mode, but this is not a fix to the problem.
 

Everstill

Colonel
22 Badges
Jun 27, 2016
875
712
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
Are they? My Terravore had Spawners and Synapses properly use minerals instead of food.

Do you Terravore started with the Machine Inteligence Maintenence Depot?

My game started with Machine some machine buildings and some machine Traditions :(

Can you confirm if it's one of my mods that is breaking it?

EDIT: Forget about it, I checked it and indeed have the Spawning pools and Warrens
 
Last edited:

Spy01

Sergeant
109 Badges
Dec 22, 2013
62
133
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Rome: Vae Victis
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Darkest Hour
  • Heir to the Throne
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Together for Victory
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Magicka
  • Stellaris: Necroids
  • Crusader Kings II: Holy Fury
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
All my custom empires are gone after this patch... Paradox pls can I recover them somehow? I know its hard to find every bug but please consider making custom empires saved on the Steam cloud.
 

Attachments

  • 20191024192045_1.jpg
    20191024192045_1.jpg
    375,3 KB · Views: 61

Jamor

PDS Producer
28 Badges
Mar 7, 2017
656
2.679
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Shadowrun: Hong Kong
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
Hey all, we've been informed of a case that can cause no new society techs to spawn for terravore Lithoids. Here's a quick workaround until we can hotfix this (won't take long):

Before you run out of tier 1 society techs, build a single farm district or get a colony with a blocker that requires society tech to unlock (sinkhole, toxic kelp, massive glacier, noxious swamp, quicksand basin, or dense jungle). That will unblock you.

We'll get a permanent fix in for this as fast as we can.
 

LeSingeAffame

Loyal ally to Durcorach the Black Drake
72 Badges
Sep 16, 2012
3.586
2.190
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
Hey all, we've been informed of a case that can cause no new society techs to spawn for terravore Lithoids. Here's a quick workaround until we can hotfix this (won't take long):

Before you run out of tier 1 society techs, build a single farm district or get a colony with a blocker that requires society tech to unlock (sinkhole, toxic kelp, massive glacier, noxious swamp, quicksand basin, or dense jungle). That will unblock you.

We'll get a permanent fix in for this as fast as we can.
I got a report in a Discord server that the Lithoid devouring swarm desc isn't checked properly, it looks for the player instead of the empire.
So if you play as a Lithoid and encounter a good ol' regular non-Lithoid Devouring Swarm, their Civic will be named Terrovore and will say they can consume worlds (while they cannot, since they aren't Lithoids)
 

Alblaka

Foresightful Flag-Choser
100 Badges
Apr 12, 2013
3.988
1.482
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion 2
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Crusader Kings II: Conclave
  • Stellaris: Nemesis
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
So if you play as a Lithoid and encounter a good ol' regular non-Lithoid Devouring Swarm, their Civic will be named Terrovore and will say they can consume worlds (while they cannot, since they aren't Lithoids)
So you're telling me that noone in QA did a quick test run as a Lithoid Devouring Swarm with a non-Lithoid Devouring Swarm present to check whether there would be side-effects :p

I know, I know, dead horse and all that, couldn't resist...
 

LeSingeAffame

Loyal ally to Durcorach the Black Drake
72 Badges
Sep 16, 2012
3.586
2.190
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
So you're telling me that noone in QA did a quick test run as a Lithoid Devouring Swarm with a non-Lithoid Devouring Swarm present to check whether there would be side-effects :p

I know, I know, dead horse and all that, couldn't resist...
At least this time it doesn't completely break the game, like having AI not declaring wars, so they're getting better :p
 

FleetingRain

Field Marshal
58 Badges
Aug 2, 2014
2.657
3.645
  • Europa Universalis IV
  • Surviving Mars
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings II
  • Stellaris
  • Pillars of Eternity
  • Imperator: Rome Sign Up
So huhhh is the launcher workable now?

So you're telling me that noone in QA did a quick test run as a Lithoid Devouring Swarm with a non-Lithoid Devouring Swarm present to check whether there would be side-effects :p

I know, I know, dead horse and all that, couldn't resist...

They likely did and reported to the devs but due to reasons it wasn't fixed in time.
 

Pellaken

TheNewTeddy
On Probation
104 Badges
Mar 24, 2009
3.701
1.776
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings III
  • Imperator: Rome
  • 500k Club
  • Victoria 2
  • Crusader Kings II
  • Mount & Blade: Warband
  • Sengoku
  • Cities: Skylines
  • Prison Architect
this is not on the front page, I almost missed it!

edit

thank you to whomever fixed this.
 
Last edited:

Scottbert

Sergeant
38 Badges
Mar 7, 2017
87
19
  • Crusader Kings II
  • Sword of the Stars
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • BATTLETECH
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Teleglitch: Die More Edition
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • King Arthur II
Default mod load order is still random rather than the pre-2.4 order, and there's still no scroll bar.

So, honestly here: I know every modern game has tons of telemetry in it. Just what percentage of users is actually being affected by this?