[Dev Team] 2.5.0 (Shelley) Patch Released [checksum 9939]

Jamor

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Hi everyone, Jamor here. We are back from the whirlwind that was PDXCON in Berlin, safely moved in to our new offices, and I'm pushing the button to release the 2.5.0 "Shelley" patch right now. It contains bug fixes and QOL improvements, and is accompanied by the Lithoids Species Pack. Lithoids comes with 16 new portraits, a complete ship set, an advisor voice, and for the first time ever, unique species mechanics for you to rock out with. We hope you'll dig it.

#################################################################
######################### VERSION 2.5.0 ##########################
#################################################################

###################
# Features
###################

* Rock-themed puns increased by approximately 17000%

###################
# Balance
###################

* The Pop Growth Reduction for Bio-Trophies now actually reduces their growth rate. Driven Assimilators now apply their organic growth penalty as a multiplier the same way as Rogue Servitors do, and is now also 50%
* Defensive Platforms placed on Outposts now provide 2 points of Piracy Suppression for their system. The Great Game tradition from the Supremacy tree now also reduces the cost to build Defensive Platforms by 33%

###################
# UI
###################

* Shift+clicking on ship count in the Fleet Manager now adds ships up to the nearest unit of ten, using ctrl fills up to the template max size (for realzies this time)
* The Shared Burdens civic will no longer appear by itself in the civics list when you select Gestalt Consciousness ethics but have not yet selected Machine Intelligence or Hive Minded authority
* Added a notification when one empire guarantees the independence of another

###################
# AI
###################

* Automated building now checks that upkeep cost is covered by income

###################
# Bugfixes
###################

* Fixed wrong save file being loaded from the resume button in the launcher, caused by a conflict between local and cloud saves
* Mod load order is now the same as the order in which the mods are displayed
* Fixed the game complaining about mods not being in UTF8-BOM3 for no good reason
* Fixed a potential crash in AI when evaluating market values
* Fixed cases where planetary events could fire multiple notifications
* Odd Factories no longer sometimes block pops from getting purged, because you monsters should be free to purge whatever you want

Please note that save file compatibility between versions is not guaranteed. If you have an important 2.4.1 game going, please roll back to that version before trying to load the save in 2.5.

Instructions on how to keep playing on older versions here.


You can also use this method to opt in to the stellaris_test branch on Steam, which is necessary for multiplayer cross play between Steam and the other storefronts we are available on. If you have a crossplay 2.4.1 game ongoing, you can opt in to the crossplay_rollback branch to access the crossplay-capable 2.4.1 version.

We are standing by for your feedback on the version. I've allocated people and time for post-launch support and we'll be following your comments closely. If you are having any issues specifically with the new launcher, please let my colleagues in launcher team know:

https://forum.paradoxplaza.com/forum/index.php?threads/about-the-paradox-launcher.1254011/

Thanks to all the awesome people we met in Berlin. Your devotion to and creativity within the game inspires us. For all our wonderful supporters worldwide, we hope you enjoy 2.5/Lithoids!
 

Duuk

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Official protest that the text bug is not fixed. However, having been pre-warned, this is only a perfunctory, pro-forma protest.
 

Duuk

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Why on earth are mods loaded based on enabling and not on how they are sorted.
They were previously sorted by alphabetical order. This was a launcher issue from the launcher team. "Enabling order" is the right order. "Sort order" is the way they're "sorted" by the launcher. This was causing nightmare-level issues for some people.
 

klingonadmiral

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Just like with 2.4, 2.5 doesn't seem to include big changes that would make mods unplayable. Just ignore the warning that the mods are out of date.

I can't exist without downscaled ships. The vanilla scaling in the game is horrid.
 

RELee

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* Rock-themed puns increased by approximately 17000%
SWEET!
iu
 

rubert

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See Jamor's reply below: https://forum.paradoxplaza.com/foru...released-checksum-9939.1265549/#post-25941126

* Mods are now properly added to the load order in the order they are enabled rather than the order they are sorted in the launcher

Now if there was some UI element which would, you know, list the mods in the loading order and allow users to change the order without doing everything from scratch everytime. Something maybe like a list box? I don't know, maybe that is too hard to do and nobody has done it before but I trust Paradox will manage it!
 
Last edited:

Mitchz95

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They were previously sorted by alphabetical order. This was a launcher issue from the launcher team. "Enabling order" is the right order. "Sort order" is the way they're "sorted" by the launcher. This was causing nightmare-level issues for some people.

Why not just go back to alphabetical order, like pre-2.4? That seems the simplest solution, since it works universally without needing a disclaimer to "remember to put this BEFORE that other mod..."
 

Jamor

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Hey all, just a heads up, there was a cross-department miscommunication on what was done to the mod order. I in fact had it completely backward. Have updated the notes.
 

klingonadmiral

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I don't know if it really counts as a bug, but one of the Lithoids (4th from the left bottom row) has some texture issues. Color #2 has parts of its left arm missing, while color #1 has missing textures on its legs when doing a "squatting" motion:

ChWLrNu.png


z0jB24r.png
 

Akamia

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Literally the first thing I did was create a Mechanist Technocracy for the new Lithoids. Unfortunately, the resulting Robots aren't using the Lithoid phenotype robots, instead using the old "default" robot portrait.

Screen Shot 2019-10-24 at 8.39.55 AM.png

This is of course pretty minor, and I can fix it later in the game via robomodding, but it'd be nice if this was fixed soon. Among other things, naturally.
 

Tech Noir Synth

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The Pop Growth Reduction for Bio-Trophies now actually reduces their growth rate. Driven Assimilators now apply their organic growth penalty as a multiplier the same way as Rogue Servitors do, and is now also 50%

So, this means that you simply added a 50% growth multiplier that should have existed already, but somehow didn't work?

Does that mean this is the first big Machine empire nerf since their complete domination with 2.3?