On the subject of AI, could we also have it trained to deal with space fluff and marauder punks, once it has adequate fleet power? I know this means less anomalies in the late game and hoping that the AI actually makes use of some rare techs that only come off of space creeps, but it's a bit sad when you roll through another empire and see they've left an opened system because of the small clumps of amoebas with 500 fleet power, while the AI can easily filed 5K or better fleets. I'd be fine if it just left leviathans and specifically named creep along; especially, if there are concerns that it'll never use the tech that can be gained from them (which either means AI fleet designer needs to be made more competent, the tech needs to have value in some situation or the tech needs to not be locked behind a single space beasty).
Maybe the fix with pirates will deal with it, but I know before 2.3 the AI would never touch space creeps, pirates or original marauder territory until they got in a war with something. Then AI only fought it, if it just happened to be on the most direct path between the AI's fleet and something that fleet decided to attack.
Maybe the fix with pirates will deal with it, but I know before 2.3 the AI would never touch space creeps, pirates or original marauder territory until they got in a war with something. Then AI only fought it, if it just happened to be on the most direct path between the AI's fleet and something that fleet decided to attack.