[Dev Team] 2.2.7 patch released [checksums ea03 and b1a8]

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Ridixo

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We said since that we still need help testing multiplayer on the beta branch, and for this reason the flags stay on the beta branch.
The beta branch is functionally identical to the normal branch right now, with the exception of the multiplayer where we use our own backend for compatibility with other platforms (GOG and Paradox Plaza), if you want the flags you can try it out :)

I am trying it right now. I already have the beta branch patch, still i was hoping to use them in the normal patch. Thanks any way for the flags, the work and the response :)
 

DesruX

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Methone

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Compdaze

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hey. The alloy subtracted when I click fleet upgrade or upgrade defense platforms (for example) seems to be waaaayyyyy off. Ex: Pop-up will say 256 alloy needed to update fleet", but when I click the button it seems to subtract a LOT more alloy (like in the thousands). The math seems inconsistent so it is not a straight equation error. Some calc is off.
 

Ur-Quan Lord 13

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hey. The alloy subtracted when I click fleet upgrade or upgrade defense platforms (for example) seems to be waaaayyyyy off. Ex: Pop-up will say 256 alloy needed to update fleet", but when I click the button it seems to subtract a LOT more alloy (like in the thousands). The math seems inconsistent so it is not a straight equation error. Some calc is off.
When they increased the upgrade refund to 90% and made per ship upgrades, they also changed how the cost works.

First you pay the full 100%.
Then, when upgrade completes, you get the 90% refund back.
You can see your alloys go up every time a ship finishes an upgrade.

It was unexplained, but it makes sense. With the 90% discount, you can actually have a negative upgrade cost. If you got the refund immediately, you could spend it, then cancel the upgrade.
 

Tycho~

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Still experiencing persisting bugs:
1) Null Void Beam is still available for all empires to research despite not even encountering the dimensional portal event.

2) After completing the "One Man's Trash..." caravaneer event, the prompt stated I had recovered "Autocannon" tech. Not only did I not get the autocannon tech or research progress, I received ~90% research progress towards L-gate "Nanite Transmuter" tech.
 

Ur-Quan Lord 13

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Still experiencing persisting bugs:
1) Null Void Beam is still available for all empires to research despite not even encountering the dimensional portal event.

2) After completing the "One Man's Trash..." caravaneer event, the prompt stated I had recovered "Autocannon" tech. Not only did I not get the autocannon tech or research progress, I received ~90% research progress towards L-gate "Nanite Transmuter" tech.
Yah, the tech you actually get from that project is currently completely decoupled from the tech it tells you you got.
 

Fjolsvid

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Voidspawn evemt seems to be bugged.

Got it started on 9th of September, than about two months after got the message that the tremors stopped. After that for 2 years nothing is happening, but the rifts and the status effect are still there. Would be nice if it got touched upon.

Upd: Debug status for the Voidspawn egg planet is egg_interrupted.
 

Ur-Quan Lord 13

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Does this also fix Planetary Prospecting (from Adaptabily Tradition) not working on Hive worlds ? The option simply isn't there.
Dont know if it is bugged on machine worlds.
??? What would it do on a hive world? Deposits don't matter. It also doesn't work on ecumenopolis's. I am pretty certain it's no bug.

I understand it can occasionally give you strategic resource deposits, but just do it before turning the planet into a hive world, if that small chance is important to you.
 

Nanos77

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Probably not the right area for me to post a suggestion, but I think it would be much better to have archeology become a separate branch of research toward archeology instead of making the pieces you find as resources. I feel like this would introduce a less annoying system that is not similar to mana points.
 

AndrewT

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Probably not the right area for me to post a suggestion,
Indeed. Please register your games here then post this in the Suggestion forum. Thanks.
 

Lengyel Huru

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Greetings, everyone. It's my first post in here, so sorry for potential misplacement of my case.
I'd like to report a bug in current build 2.2.7. I cannot finish the prosperity tree in traditions. I've left only Public Works Division to collect, and despite of available tradition to choose, it's inactive. I can pick other trees to start them, but it's really shame because of lack of ascension perk.
 

Arrnea

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Greetings, everyone. It's my first post in here, so sorry for potential misplacement of my case.
I'd like to report a bug in current build 2.2.7. I cannot finish the prosperity tree in traditions. I've left only Public Works Division to collect, and despite of available tradition to choose, it's inactive. I can pick other trees to start them, but it's really shame because of lack of ascension perk.

Register your game on your forum account and post it in the Bug Reports subforum.
 

salerno44

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The upgrade counter that you see when you click on the fleet shows you the percentage the current ship being upgraded is at, not the overall percentage of the entire fleet that has been upgraded. It's possible that this might be what you're seeing and why they eventually all finished their upgrades.

When I upgrade my ships the actual loss of alloys is 4 times what the fleet upgrade cost indicates (ig fleet says 100 alloys to upgrade, I lose 400). I have the latest version on win 10.