[Dev Team] 2.2.5 patch released, and 2.2.6 beta available [checksums 05d3 and 928d]

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

curtegg

Corporal
21 Badges
Nov 8, 2018
46
1
  • Stellaris - Path to Destruction bundle
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
I really enjoy your game and have a curious question. Where I used to work our Navigation engineers at Jet Propulsion Laboratory ran monte-carlo simulations to test their software. Do you guys do that to test your game?
 

Iosue Yu

Lt. General
47 Badges
Apr 22, 2018
1.324
2.275
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Crusader Kings II: Sword of Islam
The fix for Precinct House spam is in 2.2.6. You need to be in the stellaris_test beta branch to get it. Instructions at the bottom of the original post.
It is a curious decision that you don't include a fix in the live version of 2.2.5. If the Beta is going to be the same as the live, then I really don't see the point at all.
 

Levedis

Recruit
117 Badges
Jun 24, 2014
4
0
  • Stellaris - Path to Destruction bundle
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Age of Wonders
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Cities in Motion 2
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Impire
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Warlock: Master of the Arcane
For the 2.2.6 MP:
After just a short few Months we are getting extreme OOS Problems.
The Message refers to at least a dozen Errors, including pure Errorcodes (63, 64, 65, ...)
Will pray for Hotfix. Galactic Domination not possible right now.
 

ViolentBeetle

Colonel
40 Badges
Mar 2, 2017
989
0
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Tyranny: Archon Edition
  • Stellaris: Federations
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Art of War
I'm not sure having blocks for uncapped districts is particularly useful, but at least data or district cap is now logically grouped with it. I'm not sure I understand what boxes in district cap actually mean though.

Oh, and did you make categories defined explicitly what modifiers do you need to modify?

WHY DO YOU HATE MODDERS SO MUCH JAMOR? WHY?!
 

Moah

Platypus Admirer
Paradox Staff
49 Badges
Sep 20, 2011
662
2.904
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Cities in Motion
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis III Complete
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Tyranny - Tales from the Tiers
For the 2.2.6 MP:
After just a short few Months we are getting extreme OOS Problems.
The Message refers to at least a dozen Errors, including pure Errorcodes (63, 64, 65, ...)
Will pray for Hotfix. Galactic Domination not possible right now.
If this issue is reproducible from the save, please report it in the bug forum, include the save in the post, as well as the "oos" directory in "~/Documents/Paradox Interactive/Stellaris" for the host as well as the clients who went OOS.
 

FiddleSticks96

Colonel
19 Badges
Sep 28, 2017
1.163
380
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • BATTLETECH
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Sword of the Stars
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
* Added shortcut "U" to upgrade starbase platforms button

As far as I'm concerned, this is the single greatest improvement the game has ever received.

* AI is not so maniacal about crime that it rush builds 3 precinct houses on every planet

Except for everyone who plays the live version of the game instead of the beta, which I assume is the majority of the player base. Now they get to know what we suffered through.
 

Duuk

Reformed Badboy
23 Badges
Oct 16, 2001
6.137
1.402
  • Majesty 2
  • Europa Universalis III: Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
Research labs disappearing... MP OOSs... UI resolution issues... colonies getting unrest and stability events...

Remember the part where I mentioned that the optics of saying that Stellaris was in an "extended bug fixing state" and then declaring that state was over as of 2.2.6's release, prior to a stable, well-received patch having been released was a bad look from a marketing and PR standpoint, especially since the team had "gone dark" after the forum uproar and the meltdown of the community managers?

Yeaaaaah. Might want to wait until 2.2.7 to announce the next DLC.
 

Mímisbrunnr

Colonel
14 Badges
Mar 1, 2018
908
2.217
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
FYI (and this is already on the bug reports), but the instability-during-colonization bug is actually firing for me now in 2.2.6 for the first time ever, rather than being "fixed" like it was thought to be.

Could you consider releasing a micro-patch when you fix it?
 

TomorrowsHerald

Major
34 Badges
Mar 1, 2015
594
4.991
  • Darkest Hour
  • Hearts of Iron III
  • Surviving Mars: First Colony Edition
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Playing on the 2.2.6, thought I should point out what appears to be a faulty event chain. I declared war on the sub terranean empire, but for some reason, I get relations events with them (they want weapons, human reserches retrun) alongside their attempted invasions. I also think that the mission to destroy them takes more points then early Empires can muster.

I also had a missfire for an event about reactivating a sensor array, I researched it, but nothing happened.
 
Last edited:

Gturkey

Second Lieutenant
84 Badges
Sep 2, 2009
146
8
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Surviving Mars: First Colony Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Stellaris: Distant Stars
  • Victoria 3 Sign Up
  • Battle for Bosporus
  • Stellaris: Apocalypse
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Victoria 2
  • Prison Architect: Psych Ward
Fab stuff. Does the beta fix the issue where organic empires couldn't choose which robot model to produce without enabling the empire wide population control policy that affects organics too (and thus driving the egalitarians batty)? Can't tell from the notes whether this is fixed or if it's referring to a separate issue.
 

A Nameless Dog

Recruit
40 Badges
Mar 7, 2019
4
0
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Age of Wonders III
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Stellaris: Necroids
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Magicka
  • Hearts of Iron IV: Expansion Pass
  • Impire
  • Europa Universalis IV
  • Dungeonland
  • Majesty 2
  • Magicka 2
  • Stellaris: Synthetic Dawn
  • Ancient Space
-Organic Sanctuary/Paradise no longer provide housing, instead Biotrophy jobs eliminate those pop's need for housing

I'm not sure if I'm misunderstanding something here, but my freshly started RS game is still requiring me to provide housing for Biotrophies.

I am on the Test patch just so people know :)
 
Last edited:

sithalo

Second Lieutenant
31 Badges
Jun 29, 2016
130
34
  • Stellaris: Synthetic Dawn
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Age of Wonders: Planetfall Sign Up
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Distant Stars
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines
  • Majesty 2
  • Stellaris: Ancient Relics
-Organic Sanctuary/Paradise no longer provide housing, instead Biotrophy jobs eliminate those pop's need for housing

I'm not sure if I'm misunderstanding something here, but my freshly started RS game is still requiring me to provide housing for Biotrophies.

I am on the Test patch just so people know :)

Sanctuary provide biotrophy job. Biotrophy job give -100% housing use to those under its employ. If you have more biologicals than you have biotrophy jobs then the unemployed biologicals will takeup housing. Hope that helps :3