[Dev Team] 2.2.5 patch released, and 2.2.6 beta available [checksums 05d3 and 928d]

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Duuk

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Think this is a Bug.
Post Apocalyptic is not setting habitabilty on Tomb World preference, but based on the homeworld pref you choose BEFORE to pick the Civic. Tried in two games - once with the defaul Continental setting, and once when I changed default to Arid preference,
ie Arid Worlds are showing 80% habitability and Alpine at 20% etc.


Edit - Posted in the bug forum too
That's not a bug. That's how it's supposed to work. Original world preference with "Survivor" trait that allows for tomb world habitability. Tomb World preference is a god-trait.
 

Jamor

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GAME BREAKING BUGS:

- For some reason the Ecumenopolis destroy your last slot building for no reason after every month.

- Contingency is not purging Pops.... again....

Let me know if this occurs with a brand new game. Some of our fixes may have borked your save. If it's an important game that you want to finish, I recommend rolling back to the prior version, preferably before saving anything you did on 2.2.6.
 

EvaM

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Starting with negative housing as a Rogue Servitor, even with bio-trophies not using up space (2.2.6)
Doesn't happen with the pre-set empire (has double-jointed) but I see the issue and will report it as you shouldn't start with negative housing.
 
Last edited:

Kukumarro

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* Winning an "impose ideology" war will no longer overwrite the defeated empires civics
* Impose Ideology war now properly creates an ally instead of a vassal

I thought this was intentional, and I liked it. As an empire with shared burden civics, you could go around creating more communist puppets. It was awesome.
 

Kukumarro

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Also, a life quality suggestion. Could you make the production of trade value and amenities from jobs be displayed with one decimal? And tell the player what factors affect the output, as for every other resource? I am still uncertain that the thrifty and charismatic trait affect the output at all.
 

Everstill

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Let me know if this occurs with a brand new game. Some of our fixes may have borked your save. If it's an important game that you want to finish, I recommend rolling back to the prior version, preferably before saving anything you did on 2.2.6.

Gotcha, I will start a new game right now to test this two things if they cause the same problem. I loaded a save to just test the Crisis and see if they were broken again.
 

The Bored Chairman

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Also, diplomacy screens are a bit wonky, flip flopping on who is addressing whom. Especially with insults.

As a FPhile and Egalitarian empire, I insulted another empire with "We market Death and will sell it to your babies."

Was very surprised to see this, then realized the other empire was Xenophobe.
 

faljen_isus

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`Yes I played as a single race. As I said, switch to Domestic Servitude so your slaves are never unemployed and instead become your amenity producers.

i dont want 6 trillion servants, i want slaves to work menial labor, if those jobs are full i want them to move to other jobs and not be slaves anymore since the slave need has been filled, i dont want to need another species on my planet so that i have my ratio filled

you are suggesting a way to bypass the flaw that is not what i want to use my pops as