[Dev Team] 2.2.5 patch released, and 2.2.6 beta available [checksums 05d3 and 928d]

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Darkrenown

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Aaaand this one? https://forum.paradoxplaza.com/foru...ryn-scourge-not-expanding-2-2-6-1018.1159554/ Prethoryns dont use their infestors, it is really old bug, 4 months i think? It absolutely ruin my end game experience, because my favourite part of Stellaris is end game crises, especially scourge

Purging, yes. Infestors, maybe. They will expand ok with purging working, but infestor use is part of a larger issue so it'll need to be solved globally which may take longer.
 
Last edited:

Jamor

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Hi Everyone, just a quick note that we've updated the 2.2.6 build on stellaris_test beta branch with a few more fixes. I've update the patch notes in the OP in yellow to show the new items, but I'll summarize them here for convenience as well:


* Rogue Servitors start with another Nexus District
* Rogue Servitor complex drone output bonus from each Bio-Trophy was not being displayed due to lack of decimals showing, this is fixed
* AI will not build nanite transfusers without nanitie income or build more than 2 per planet
* Fixed script checking wrong resource for automated sector upgrading to research lab lvl 3
* Fixed Prethoryn purging primitives at an incorrect, too-slow rate
* Fixed the planet screen being cut off on the left side of the screen on certain resolutions
* Fixed empires in federations wrongly budgeting for Federation fleet ships as part of their own navy, and thus underdeveloping their own fleets
* Fixed a crash when gifting planets to a vassal
* Fixed a situation where replacing a district temporarily adds to the maximum numbers of built districts, as if you were building a new district
* Speed demon event will add the red/green traits even if your species is very strong/adaptive
* Fixed planets under colonization suffering low stability events
* Fixed Crisis purging yet again (for a galaxy-threatening menace they sure seem easy to dissuade from their mission of doom)

If it goes well over the weekend we'll look to make 2.2.6 the official live version next week.
 

Harlot

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I think the concern is not that Paradox will *stop* fixing bugs, but that they will go back to adding them faster than they remove them.

I think Daniel's recent comments should put everyone at ease. The next update is planned in a way that will let them focus on addressing some of the issues raised by all of you, while adding some new content. The team will need a little time before they can start showing what's coming next, but I think that once the dev diaries start rolling out, it'll be clear that the feedback listed here isn't being sidelined or forgotten.
 

Moah

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Thanks for
Just to confirm. Is the AI using wormholes on war time even without the technology researched (bug)? because is weird that 30 years in game they had that technology (probably not, can´t confirm) and now I have an invasion fleet on the other side of my empire..
Some AIs can, not all. Were you playing with advanced starts?