Hi Everyone, just a quick note that we've updated the 2.2.6 build on stellaris_test beta branch with a few more fixes. I've update the patch notes in the OP in yellow to show the new items, but I'll summarize them here for convenience as well:
* Rogue Servitors start with another Nexus District
* Rogue Servitor complex drone output bonus from each Bio-Trophy was not being displayed due to lack of decimals showing, this is fixed
* AI will not build nanite transfusers without nanitie income or build more than 2 per planet
* Fixed script checking wrong resource for automated sector upgrading to research lab lvl 3
* Fixed Prethoryn purging primitives at an incorrect, too-slow rate
* Fixed the planet screen being cut off on the left side of the screen on certain resolutions
* Fixed empires in federations wrongly budgeting for Federation fleet ships as part of their own navy, and thus underdeveloping their own fleets
* Fixed a crash when gifting planets to a vassal
* Fixed a situation where replacing a district temporarily adds to the maximum numbers of built districts, as if you were building a new district
* Speed demon event will add the red/green traits even if your species is very strong/adaptive
* Fixed planets under colonization suffering low stability events
* Fixed Crisis purging yet again (for a galaxy-threatening menace they sure seem easy to dissuade from their mission of doom)
If it goes well over the weekend we'll look to make 2.2.6 the official live version next week.
thank you guys for being diligent and detailed, and giving a lot of effort, in patching the game full 3 months after DLC release!
Stellaris is getting better every day