[Dev Team] 2.2.5 patch released, and 2.2.6 beta available [checksums 05d3 and 928d]

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James Fire

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I'm not the person you replied to, and I've heard about the first part, but do you have a link or something about 2.3?

I want to make it clear that this does not mean we will stop making improvements to the game. We will always continue to support our games, but now we need to focus our efforts into a larger patch instead of continuing to deploy smaller patches. The reason why we need to focus on a next, large patch is because trying to maintain multiple branches of development and deploying small patches takes a significant amount of resources away from us working on fixing bugs, improvements and feature development.

Understandable concern. I'll let you know though, that I have intentionally planned the next DLC so that we will have the resources to make more improvements :)

https://forum.paradoxplaza.com/foru...x-post-launch-patch-v2.1152783/&sdpDevPosts=1
 

Spaceception

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Birdos

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No. Nothing they've said suggests that.

They've said 2.2.6 will be the last of the 2.2 patches. They've also said that 2.3 will be light on code, so that bug fixes can continue coming out.

Here you go:
We don’t have anything specific to talk about or show, but we thought it would be suitable to let you know we’re still working on the final post-release patch. We’re aiming to release the patch sometime in late February.
From Dev Diary #140 - 2.2.x post-launch patch v2

It is suggested but not confirmed. That is why I ask.
 

James Fire

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Here you go:

From Dev Diary #140 - 2.2.x post-launch patch v2

It is suggested but not confirmed. That is why I ask.
Read my comment 2 above yours here. I quoted other things that prove my claims, in the very thread you've quoted there. Better yet, just go read all the dev comments there.
 

Birdos

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Read my comment 2 above yours here. I quoted other things that prove my claims, in the very thread you've quoted there. Better yet, just go read all the dev comments there.

Thank you. I read the devs comments, that is why I am still asking.

"I want to make it clear that this does not mean we will stop making improvements to the game." Future patches accompaneid by DLC are also improvements. The rest of the quote also neither confirms nor denies 2.2.6 being the last patch until new DLC.

"I'll let you know though, that I have intentionally planned the next DLC so that we will have the resources to make more improvements" May mean that DLC is tiny and thus leaves time before to contiue patching. It also may mean that the next DLC is accompaneid by a patch.

Read what is written without interpreting your wishes into it :)
 

James Fire

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Thank you. I read the devs comments, that is why I am still asking.

"I want to make it clear that this does not mean we will stop making improvements to the game." Future patches accompaneid by DLC are also improvements. The rest of the quote also neither confirms nor denies 2.2.6 being the last patch until new DLC.

"I'll let you know though, that I have intentionally planned the next DLC so that we will have the resources to make more improvements" May mean that DLC is tiny and thus leaves time before to contiue patching. It also may mean that the next DLC is accompaneid by a patch.

Read what is written without interpreting your wishes into it :)
What you are asking is answered right there. They are going to continue doing bugfixes. How can you get anything other than that from it?

I'm not impressing my wishes onto it at all, and I'm not sure how you got that from anything?
 

FleetingRain

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* Rogue Servitor complex drone output bonus from each Bio-Trophy was not being displayed due to lack of decimals showing, this is fixed

Ehhhh are you sure that was the issue before? Because I had a planet with 50 Bio-Trophies and the modifier was at 10%, and another with 40 at 8% modifier.
 

Birdos

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What you are asking is answered right there. They are going to continue doing bugfixes. How can you get anything other than that from it?

I'm not impressing my wishes onto it at all, and I'm not sure how you got that from anything?

Of course they are going to continue doing bugfixes, since 1.0 they have done nothing but bugfixing and featureadding, some of it costing some extra money. I am not doubting this nor denying it.

The phrase "final post-release patch" from @grekulf though, suggests -looking at the patch history*- that this is the last patch before the release of the next DLC. I am just asking if this is the las patch before the next DLC-accompanied patch or not.

* Patch history:

PS: about the impressing wishes part, maybe it is just a reflection from my side; as I see in you the optimism and good faith presumption I lost some time ago...
 

Uxigadur

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For some reason when bombarding a fallen empire planet the more i bombe the more bigger the garrison and shock troops get.
Is this a known bug? Is this how this strange creatures work? is this reality?
 

Methone

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For some reason when bombarding a fallen empire planet the more i bombe the more bigger the garrison and shock troops get.
Is this a known bug? Is this how this strange creatures work? is this reality?
Wh... what? No, that's really not how it should work. A Fallen Empire world - their capitols especially - are supposed to have sizable defense troops, but they shouldn't eat your missiles like Kirby and get bigger.
 

James Fire

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Of course they are going to continue doing bugfixes, since 1.0 they have done nothing but bugfixing and featureadding, some of it costing some extra money. I am not doubting this nor denying it.

The phrase "final post-release patch" from @grekulf though, suggests -looking at the patch history*- that this is the last patch before the release of the next DLC. I am just asking if this is the las patch before the next DLC-accompanied patch or not.

* Patch history:

PS: about the impressing wishes part, maybe it is just a reflection from my side; as I see in you the optimism and good faith presumption I lost some time ago...
It sounds like you're projecting your cynicism onto it, to make it seem worse than it is.
 

Borgratz

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It sounds like you're projecting your cynicism onto it, to make it seem worse than it is.

Just because I'm not sure I understand what you are trying to say: Do you think there will be a patch in a month or so called 2.3 (or 2.2.7?), that will have fixes, but no dlc?

Because everything you quoted seems to suggest that thats not the case. They are already developing "new features" (aka the dlc) and they don't want to work on more than one version. Which means that the next patch will be the one also introducing those new features.

(Which I think is fine, because Daniel also said that the "new feature" part of the patch is not getting into the way of the "improvements" part of the patch. So it's probably a species pack or some other art heavy dlc that doesnt require a whole lot of programming)
 

James Fire

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Just because I'm not sure I understand what you are trying to say: Do you think there will be a patch in a month or so called 2.3 (or 2.2.7?), that will have fixes, but no dlc?

Because everything you quoted seems to suggest that thats not the case. They are already developing "new features" (aka the dlc) and they don't want to work on more than one version. Which means that the next patch will be the one also introducing those new features.

(Which I think is fine, because Daniel also said that the "new feature" part of the patch is not getting into the way of the "improvements" part of the patch. So it's probably a species pack or some other art heavy dlc that doesnt require a whole lot of programming)
I'm saying that the difference between 2.3 and 2.2.x is just a number. Based on what has been said, the DLC is going to be something like that, while the coders continue with what they have been doing.

I'm kind of baffled how anyone is understanding something different from that.
 

Methone

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I'm saying that the difference between 2.3 and 2.2.x is just a number. Based on what has been said, the DLC is going to be something like that, while the coders continue with what they have been doing.

I'm kind of baffled how anyone is understanding something different from that.
Agree entirely. 2.2.x is just the dedicated "We are primarily fixing 2.2 stuff, but also other stuff when we notice and have the time". 2.3.x will just be "We are primarily fixing 2.3.x stuff, but also other stuff when we notice and have the time".

It's not like after 2.2.6 Paradox completely shuts down the bug reporting section or something.
 

Magnificent Genius

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Is there a fix for the multiplayer connection bug yet? The one with the "restricted network" error?
 

SeekingEtermity

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Agree entirely. 2.2.x is just the dedicated "We are primarily fixing 2.2 stuff, but also other stuff when we notice and have the time". 2.3.x will just be "We are primarily fixing 2.3.x stuff, but also other stuff when we notice and have the time".

It's not like after 2.2.6 Paradox completely shuts down the bug reporting section or something.
I think the concern is not that Paradox will *stop* fixing bugs, but that they will go back to adding them faster than they remove them. Even 2.2.6 - an update that followed a lengthy 2.2.5 beta, and that was well into the 2.2.x release period - added some major bugs. Some of those have now been hotfixed out, and hopefully the non-beta release of 2.2.6 will squash the rest, but it doesn't inspire confidence to see an obvious new bug (the planetary stability events issue, which comes with pop-ups and everything) appear in what was supposed to be largely an update about fixing things.

Meanwhile, there's still a bunch of significant 2.2.x bugs that have never gotten fixed. For example, it's still possible to insta-repair all buildings on a planet by sacrificing one building that is to the left of (or above) the damaged ones, and wormholes can still be pathed through without exploring them properly. There's also more 2.2.6-specific regressions, such as a weird interaction between updating and ship design, where I was unable to save completely new designs with unique names while any of my fleets were updating.

I am absolutely 100% not one of those people who decry any suggestion of a new feature with a wail about fixing bugs / improving AI instead, but I do want to see Paradox put a lot more effort into QA. While 2.2.6 was arguably more than just a bugfix patch - we got a UI overhaul, a significant AI update in an area that seems mostly outside of what Glavius or other modders do, and a major QoL change to ship updating (thank you *so* much for that!) in addition to the usual slew of balance and bug fixes - the initial state of 2.2.6 didn't bode well for any update with more dramatic changes. I worry that 2.3.0, minor though it might be, will be another 2.2.x (where I desperately hope x doesn't equal zero) and we'll have to wait months again while (some of) the kinks are ironed out (and others added).

Getting 2.2.x into an actually really solid state - rather than the "this is technically release quality but you could do a lot better" that we have today - would probably help a lot before they start messing with 2.3. Have a firm foundation and check for regressions as new code is added, rather than just checking the new code (though please, seriously, do that too!). I realize this is unrealistic and again, I don't want to be one of the "no features until there are no bugs" folks, but I am still deeply concerned by the idea that, because 2.2.x has finally reached a decent state, the current system work. History shows that they'll have the hands more than overflowing with bugs once they start work on even the smallest non-cosmetic update.
 

MilkInBags

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Weird visual bug where the collapsing menus make the resources in trade deals stay together and keep trying to move down but fail. I can hover the options and the choices work, but it keeps moving up and down in a small group.

No mods installed.

I am still getting this issue on 2.2.6, fresh new game. I have no idea how to reproduce this bug. Some empires are affected by it and some aren’t.
 

BlackUmbrellas

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When are planets full of nanites (l gate Intel anomaly) going to give us the Nanites strategic resource?
I was just thinking about that last night.

I mean, so long as Nanites aren't used for much I guess it's not really a huge issue, but I conquered the L-Cluster and I'm only getting 2 Nanites/month... it'd be really neat if every Nanite World guaranteed a Nanite deposit (lost upon terraforming, obviously) so there was a potential reason to leave some around. Even just ensuring all L-Cluster Nanite Worlds produce Nanites would be nice.