I have no clue how to mod this game or how to use the code, or even what file it belongs too.Just change the spawning rules of their Systems:
Leviathan Systems lock out against Empire Cluster, FE Cluster and even being in a Chockepoint System.Code:# Abandoned Gateways abandoned_gateways_01 = { class = "rl_standard_stars" flags = { abandoned_gateway } usage = misc_system_init usage_odds = { base = 100 modifier = { factor = 0 # we don't want gateways too close to each other closest_system = { has_megastructure = gateway_ruined distance = { source = prev max_distance <= 200 } } } modifier = { factor = 0 # we don't want gateways too close to each other any_neighbor_system = { has_megastructure = gateway_ruined } } } max_instances = 15 scaled_spawn_chance = 5 scaled_spawn_settings = num_gateways # scales both the spawn_chance and the max_instances based on the settings value planet = { count = 1 class = star orbit_distance = 0 orbit_angle = 1 size = { min = 20 max = 30 } has_ring = no } change_orbit = 45 planet = { count = { min = 2 max = 10 } orbit_distance = 20 orbit_angle = { min = 90 max = 270 } change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } orbit_angle = { min = 90 max = 270 } orbit_distance = 5 } } init_effect = { spawn_megastructure = { type = "gateway_ruined" random_pos = yes orbit_angle = 360 # range of the randomization } } }
Of coruse the order in wich Systems are spawned does mater a bit.
Sorry.