Yes, i mentioned these in more detail in my first post herr on patch day.Do you have any mods? Especially the kind that "could not possibly" affect this?
Even if it costs no CPU resources to build (wich is not true), it still costs Minerals to build and Energy to upkeep.
In the long run - and if you consider the compounding effects of not building something when you need it - this will hinder the AI progress.
It is supposed to split off a new Empire. But not a vassal Empire.
Especially if you think no mod should affect that, it is a mods.
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You mean these?
Was not aware of them.Code:BUILDING_DEMOLISH_THRESHOLD = -1 # At AI weight less than or equal to this, demolish building or district BUILDING_BUILD_THRESHOLD = 1 # Ait AI weight greater than or equal to this, the AI will consider building it.
But yes, the basic Precinct weight is 1. Wich is >= 1.
Propably would move it to 10 or 100. Gives you way more room to finetune stuff.
As for room for fine tuning, im pretty sure decimals work in weights... but yeah a lot of buildings have base weight = 1, witch is maybe ill adviced, as compared to having them >1 and be factored higher by circumstances.