Some feedback on Synthethic Ascencion in 2.2.5 (Below I copy pasted one of my post from another thread)
On the topic of Synthethic Ascencion:
I believe Synthethic Ascencion is now very good.
Here is why:
With an easy to manage "universal robot" type using efficient processors (5% total ressource output) you achieve a 30% bonus output of all ressources.
20% bonus from Synths + 5% total ressource output from your Synth ruler + 5% efficient processors. You can skip the 5% and insert either 10% bonus to all science, or a 15% bonus to energy/minerals/unity.
Biological and Psionic Ascention do not have access to a 30% output for all specialists. The key is that this includes artisans and alloy producers! Having a higher production of consumer goods allows you to to save building slots and as we all know Alloys win wars and thus the game.
Now in addition to that: Synths gain 5% more energy/mineral output from Mineral Purification Plants or Energy Nexus than non-Synth ascended empires. They also get more districts so you can specialize your planets even further. One strength of Hive worlds is not only the 10% flat ressource output, but also the fact that you can build tons of mineral districts. Now ME and Synth ascended empires can achieve something similar with even more districts.
Organic empires had the option to use slaves and a slave governor with 10% slave output trait. Synths get a 5% energy and mining output trait plus the already mentioned bonus on mining/energy building so this evens out.
Overall, Bio ascention with syncretic evolution will likely still produce more basic ressources like minerals and at a drastially decreased pop upkeep and housing requirement but it does not have the specialist efficiency of Synths or Machine empires.
Synths are quite easy to manage, you do save energy credits from not having to terraform and of course you save a ton of time not having to micromanage your pops for traits.
Your rulers won't die as often so your ressource output and research bonuses will continue to increase whereas for other ascencion options output will decrease when rulers die.
You do get to have some better ship computers although I'm not expert on this so I don't know how much impact those have.
I think Synthethic Ascencion is in a really good state right now. ME empires will likely need futher adjustments between Assimilators, Rogue servitors and Determined Exterminators since they are very different from each other. But I like the approach by the devs and in my opinion some of the most important flaws were adressed.
Well done Paradox!
On the topic of Synthethic Ascencion:
I believe Synthethic Ascencion is now very good.
Here is why:
With an easy to manage "universal robot" type using efficient processors (5% total ressource output) you achieve a 30% bonus output of all ressources.
20% bonus from Synths + 5% total ressource output from your Synth ruler + 5% efficient processors. You can skip the 5% and insert either 10% bonus to all science, or a 15% bonus to energy/minerals/unity.
Biological and Psionic Ascention do not have access to a 30% output for all specialists. The key is that this includes artisans and alloy producers! Having a higher production of consumer goods allows you to to save building slots and as we all know Alloys win wars and thus the game.
Now in addition to that: Synths gain 5% more energy/mineral output from Mineral Purification Plants or Energy Nexus than non-Synth ascended empires. They also get more districts so you can specialize your planets even further. One strength of Hive worlds is not only the 10% flat ressource output, but also the fact that you can build tons of mineral districts. Now ME and Synth ascended empires can achieve something similar with even more districts.
Organic empires had the option to use slaves and a slave governor with 10% slave output trait. Synths get a 5% energy and mining output trait plus the already mentioned bonus on mining/energy building so this evens out.
Overall, Bio ascention with syncretic evolution will likely still produce more basic ressources like minerals and at a drastially decreased pop upkeep and housing requirement but it does not have the specialist efficiency of Synths or Machine empires.
Synths are quite easy to manage, you do save energy credits from not having to terraform and of course you save a ton of time not having to micromanage your pops for traits.
Your rulers won't die as often so your ressource output and research bonuses will continue to increase whereas for other ascencion options output will decrease when rulers die.
You do get to have some better ship computers although I'm not expert on this so I don't know how much impact those have.
I think Synthethic Ascencion is in a really good state right now. ME empires will likely need futher adjustments between Assimilators, Rogue servitors and Determined Exterminators since they are very different from each other. But I like the approach by the devs and in my opinion some of the most important flaws were adressed.
Well done Paradox!