@roman566 - Look in your faction screen, you can look at the pull for Xenophile. At least you can see the causes. As a general rule, Xenophobia is a very delicate ethic: any exposure to other races can upset it. But, that's really no different from any ethic, in order to keep it "pure" you have to quite literally pursue it fanatically. In many ways it's probably easier to play a Xenophile slaver since they are happy to see new faces heading into the mines. Without isolationism, it's pretty hard to keep people from xeno attraction.
@roman566 Factions always spawn with just one pop in the first few ticks, but then expand out to five or more pops in the next few of days. As I understand it the faction itself won't spawn until there's at least five pops in your civilization of that ethos. Also In my experience once your initial factions have spawned the spawning of any other factions cannot be easily avoided by savescumming and always hits on the same date, because it's tied to pops switching ethos which can take place weeks or months before the faction spawns. Do you still have a save from before that you can check for existing Xenophile pops on your planets? As it stands, this sounds to me like an unfortunate coincidence of timing and not a bug.
Is anyone else having issues in 2.2.4 beta with the initial connection to the host in Multiplayer? I've had players routinely be unable to connect to me, which was then resolved by each of them hosting a game, me joining, then me rehosting. Somehow, this allowed each player that was previously unable to connect to me to connect with no further issues. 2.2.3 runs perfectly fine with an instant connection each time. Is this an issue with my network or 2.2.4 or both?
Nah, they'd just really, really dislike that.This probably was happening before the beta, but looks like we have an overflow on some diplomatics calculations:
View attachment 443972
Yea, a new revolt state don't like to have a master with a couple of millions of fleet power. (I'm just waiting for the end game crisis.. I mean to stomp it hard)
@Jamor , @Moah : A quick handsoff game (today with 77d7) now shows Machine Empires filling these jobs last; they will build new job producers before they let Maintenance Drone jobs fill sufficiently for positive Amenities.Significantly lowered the priority of drone maintenance jobs as they were always chosen before other simple jobs
It means they fixed the district bug.