Is the AI much better with this beta? I want to get back into Stellaris but why waste my time if it needs a lot more work yet.
Totally agree. I would also like the ability for Battle Thralls to be allowed to create military leaders. I really would like to role play with a Jem'Hadar race. Given the increase in the variety of jobs overall I would like to see both Battle Thralls and slaves that are given "Servitude" status be allowed to have a wider variety of roles to differentiate it further from basic chattel slavery. If they really want to get crazy I'd like to see many more special buildings on Thrall worlds related slavery status to make them even more unique.Battle Thrall slaves before 2.2 could be used for almost any job thanks to their reduced penalties for energy, research, etc.
This is still reflected in their description, stating they can hold many more jobs than regular slaves.
Please address this by either allowing Battle Thralls to do Specialist (and/or Ruler) jobs or changing the description to more accurately reflect what Battle Thralls can be used for.
After the first game in 2.2.4 (5 hours)
- Caravaneer canon is available from the start of the game, I failed to find anything wrong with weapon 'code', maybe it used to have 'prerequisite' tech line but now it doesn't - I have no idea;
IMO they should just switch the first two coordinator jobs with assembly jobs, and the current 2. and 3. assembly job with coordinator jobs. You would get 3 pop assembly speed from the start and would not get more in total than you can get currently.
I second this question. Has anyone already played deep enough into 2.2.4 to give us an update on whether AI nations are still totally crippled?Is the AI much better with this beta? I want to get back into Stellaris but why waste my time if it needs a lot more work yet.
No Idea where to post bugs so here goes.
Beta Patch 2.4 introduced a bug where conquering a Regular Planet as Gestalt Empire or Gestalt Planet as Regular Empire does not replace the relevant Planetary Building (i.e. Planetary Administration) with its functional equivalent (i.e. Hive Core). I tested this multiple times, without mods and after reinstalling the game and clearing all caches and profile Information found in Documents/Paradoxinteractive.
Doing the exact same Planetary Invasion on 2.2.2 invokes the Replacement, whereas on 2.2.4 it does not.
Put up a sign on your door saying Beware of the Angry Space Amoeba?I am getting a bug where I continuously keep getting offers from the Caravaneers that I repeatedly decline, but they keep offering me the same thing. It's annoying to have keep responding to these space solicitors. Is there a way to automatically decline their offers?
No Idea where to post bugs so here goes.
Beta Patch 2.4 introduced a bug where conquering a Regular Planet as Gestalt Empire or Gestalt Planet as Regular Empire does not replace the relevant Planetary Building (i.e. Planetary Administration) with its functional equivalent (i.e. Hive Core). I tested this multiple times, without mods and after reinstalling the game and clearing all caches and profile Information found in Documents/Paradoxinteractive.
Doing the exact same Planetary Invasion on 2.2.2 invokes the Replacement, whereas on 2.2.4 it does not.
Thanks for the Great Performance Improvement.
Glavius said:Galaxy generation should be fixed now
Fixed missing depositis on gaia worlds
Fixed crash (thanks Kotori Asobi)
Fixed the purge bug (Thanks MeowBeep)
Fixed a few errors in my scripted events.
I feel like the people disagreeing and downvoting complaints about the broken Pop growth system don't quite understand the depth or breadth of the problem.