[Dev Team] 2.2.2 patch now live [checksum 5b48]

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FiddleSticks96

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Hrm... are top tier factories/forges meant to be giving 8 jobs now instead of 10? - I logged in to find I had billions of very angry unemployed specialists and no easy fix for their situation. Mid-tier fabs/forges are still giving 5 jobs and top tier labs still give 10.

I don't see that change in the notes.

Same here. It sure confused me, considering that tier 2 factories/labs produce 5 jobs, making building 2 tier 2 buildings more resource efficient than building a single tier 3 one. Someone screwed the pooch on this one.
 

Alastor

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Hrm... are top tier factories/forges meant to be giving 8 jobs now instead of 10? - I logged in to find I had billions of very angry unemployed specialists and no easy fix for their situation. Mid-tier fabs/forges are still giving 5 jobs and top tier labs still give 10.

I don't see that change in the notes.
That was changed during the beta, so I believe it was intentional. But yeah I feel your pain, when I started using the beta mid-game I had to make changes to nearly half my planets.
 

Darcnoss

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Great work on this game and happy holidays to everyone on the team.

However, can we PLEASE get a hotfix or something for desync issues in multiplayer? These games are literally unplayable once you hit mid-game. Not only does this obviously break the multiplayer and make a save unplayable, it makes it pointless to even play multiplayer games since their just going to break at a certain point.
 

Palid23

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I'm still getting the stuttering from day 1. by 2300 it's basically unplayable (still). So I guess now we're forced to wait until mid january/february or even sometime in march until you guys (hopefully) fix the stuttering from day 1?
 

Xoatl

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why.png

I get this isn't really the place since it's for a mod. But please fix this because I'm pretty sure its hardcoded.
 

Tudwal

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Is it normal to have an engineering category for a physics tech?

tech_volatile_motes = {
cost = @tier2cost1
area = physics
tier = 2
category = { materials }


And for some reason, Plasma Accelerators (tech_plasma_2 ?) has S M L S M L with Large Caravan Cannon as the second L. That one may be a carry over from the previous patch.
 

Break one9er

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It seems that there are still pathing issues for Trade collection. My home sector was unable to collect trade from a system two jumps from it, with two Trade Hubs. There is a possible "third" jump to take before getting to the system, and after adding a third trade hub, it started being collected.

Example: System A has a starbase w/ 2 Trade Hubs, and has hyperlanes to System B, and C. System C has hyperlanes to System B, and D.

System D is only two jumps from A. (A to B to D) but the Trade Hub seems to choose the longer path.
 

Alkaid98

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Hm, now I have stuttering while on the galaxy map where I had none before. Guess every update the affected group seems to change.

Aside from that, I'm just waiting for democracies to be finally be fully functional. The leaders have traits now, but still need their mandates to work right.
 

Xoatl

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What about that needs fixing? I don't see a problem. Perhaps if you actually explained a bit.
The landscapes in the background are all zoomed in/cropped. One is also bugged in the government screen. So sure you can say vanilla never intended to start on those planets but the visual glitch is also in the vanilla experience.
 

Dalwin

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The landscapes in the background are all zoomed in/cropped. One is also bugged in the government screen. So sure you can say vanilla never intended to start on those planets but the visual glitch is also in the vanilla experience.
Ok I see it now. I tend to focus more on the functional elements of an image than the aesthetic ones.
 

NightGuard

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Please not... it feels so wrong
A Icon that there are Scavenger Drones on the planet like the one for unemployed drones would be helpful :)

Actually, the functionality is preserved. They added a +1 mineral production to unemployed pops in hive mind empires, much like an empire using the Shared Burden living standards adds a +1 unity production to unemployed pops. They just don't call them something else, which allows the existing "if unemployed pops on planet, display unemployed pops icon" to work for hive minds.