[Dev Team] 2.2.1 Hotfix [checksum bbf4] and stellaris_test beta branch Released

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Antagonich

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Found some bugs:

When playing machine empire extra pop on colonisation from expansion does not appear.

And pop growth is not calculated correctly for them. Meaning empire modifiers work pop modifiers dont. I had a machine pop that had the traits "Mass Produced, Efficient Processors, Luxurious and High maintenence"

Efficient Processors and High maintenence works as intended, Mass produced and Luxurious does not. the dont change any values.
 

TheTam

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My federation of 4 declared war on 2 neighbours that are even weaker than my buddys and for ten years there was not a single space battle or fleet leaving their own space.
Okay twice a single cruiser entered my space and died to an outpost. Thats it!
Every AI fleet is on automatic patrol
Pls fix
 

Orrie_

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I wonder, with the ingame friendlist, would it be possible to change the username, or use the Steam nickname?

SMACwwH6
 

RustLegion

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I just started a new megacorp game and the first person I encounter a fed builder (egalitarian, fanatical pacifist) immeaditly rivaled me a fanatical zenopile materialist, but immeadidtly got a defense pact with a fanatical zenophobe. Any help?
 

evilcat

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Can we have a technologies improving output of Alloy and Goods production?
We have a bunch increasing Minerals/Food/Energy. Which is good. We play for long, and while our empire may struggle at star the best minds seek the way to improve our factories and productivity of working class.
But Specialist cant be improved. Which makes harder to build anything but civic/alloy factories.
 

Kribble

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I'm having an issue with the camera stuttering. The intensity of the stuttering increases as the speed of the game increases. This is very annoying and completely ruins the immersion of the game which sucks because me and some friends had a session planned but I as main host don't want to play because i hate the stuttering it's almost game breaking level annoying. I know it's not my PC as i went through all trouble shooting in that regard on top of my FPS counter reading 60 so it's clearly an engine issue. Please fix this as soon as possible I really like this game but this stuttering is ruining it.
 

Antiam

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I just had the Mothballed Facilities event trigger after colonizing the First League ecumenopolis. The event creates two planetary features (a mine and farmland), but the ecumenopolis doesn't support those types of districts. The real gamebreaker though is that the ecumenopolis planetary feature icons for the three research upgrades have generic hover text like "d_society_10_desc". OMG. :)
 

Zentay

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Can we have a technologies improving output of Alloy and Goods production?
We have a bunch increasing Minerals/Food/Energy. Which is good. We play for long, and while our empire may struggle at star the best minds seek the way to improve our factories and productivity of working class.
But Specialist cant be improved. Which makes harder to build anything but civic/alloy factories.

Ministry of production is unlocked by tech and gives a +15% bonus to alloy and consumer goods production. There is another tech that gives 5% bonus production to (I believe) everything.
 

evilcat

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Ministry of production is unlocked by tech and gives a +15% bonus to alloy and consumer goods production. There is another tech that gives 5% bonus production to (I believe) everything.
Not sure about this 5% tech, but there is tradition prosperity for specialist output for sure.

Nevertheless: There is bunch of techs giving +10% food and mineral separetly. And that is cool. After all our empire is progressing with technology over time.
But our empire cant improve technology of alloys/goods.
We even can imrpve science output.

As we talk about technology:
Can Glandular Acclimation have weight 1.25 for Biological Ascession? Since right now second tier is artificially gated behind this tech, which has very low drop rate. And you cant even do much about it.
 

crazyjockey

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Hi all,

Just wanted to mention a few things which I think might be bugs in v2.2.1. I'm not 100% sure they are bugs since I've just got back into Stellaris after last playing back in 2016, and obviously a lot of mechanics have changed since then.

I hit the first one after gaining a bunch of territory during a war. My starbase cap didn't really seem to increase and I had to destroy a bunch of starbases. See below that my starbase cap is 23 from 12 owned systems, but the actual number of owned systems is 121 with 25 colonised systems.

IZocPLx.png


The second issue I hit is that I'm starting to hit the limits of my colonised planets, so I've enacted the "utopian abundance" policy so I don't have a stability impact from unemployment. I'm not sure if I misunderstand how this works, but I'm still getting the following negative effect messages from unemployment. If this continues happening and my population continues growing (and because of my political ethics I can't stop population growth without using an edict on each planet) then my game is going to spiral out of control due to crime, or I'm going to run out of consumer goods (whichever comes first). Plus the constant popups are kind of annoying.

vsVhFhQ.png


EDIT: also, related to the issue above, this doesn't seem like it should happen.
saRBB3b.jpg


EDIT 2: I discovered that the rights for my human pops had been changed from default, so when I set the default rights for all species it did not change for humans. Maybe that was the issue. However, after that I decided to change my default citizenship rights to resident, and the following happened.

Here's a before picture where employment is 105/105 on earth:
7wtPskI.jpg


Here's an after picture. My employment is still 105/105 but I now also somehow have 13 unemployment. Other planets show a similar effect. My food and mineral resource production has also tanked across the empire. Doesn't make much sense.
2Od8gDf.png
 
Last edited:

The Grumpy Buddha

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I'm not sure if this is a Machine Intelligence issue (1st time playing it) or a Beta issue (1st time playing it) but :

1) In my previous non-Machine, non-Beta game, if I wanted to redistribute worker roles, say, move some clerks into empty mining roles, I could minus-click clerks, they'd move into empty mining slots, and then I could plus-add room to clerks so that future pops could go in there.
2) BUT, now, when I minus-click robo-clerks to move into robo-mining, and then plus-click robo-clerks to leave room for growth, the damned miners move back into robo-clerking. Which means if I want minimum robo-clerks, I have to de-prioritize them and wait for an unemployed robot to show up before I plus-click.

This is ... annoying. Is it a beta-thing or a MI thing?
 

Baddazs

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Loving the new update and expansion.

However I am concerned about 2 things.

1) The late game performance tank. I am playing on a solid PC. The game however gradually slows down over the course. It gets to a point that it is un-enjoyable for me even before the late game crisis shows up.

2) There seems to be a frame rate drop when scrolling the galactic map when the speed it set to fastest. On a high refresh rate monitor this is even worse.

Are there plans to address these issues?