Hi all,
Just wanted to mention a few things which I think might be bugs in v2.2.1. I'm not 100% sure they are bugs since I've just got back into Stellaris after last playing back in 2016, and obviously a lot of mechanics have changed since then.
I hit the first one after gaining a bunch of territory during a war. My starbase cap didn't really seem to increase and I had to destroy a bunch of starbases. See below that my starbase cap is 23 from 12 owned systems, but the actual number of owned systems is 121 with 25 colonised systems.
The second issue I hit is that I'm starting to hit the limits of my colonised planets, so I've enacted the "utopian abundance" policy so I don't have a stability impact from unemployment. I'm not sure if I misunderstand how this works, but I'm still getting the following negative effect messages from unemployment. If this continues happening and my population continues growing (and because of my political ethics I can't stop population growth without using an edict on each planet) then my game is going to spiral out of control due to crime, or I'm going to run out of consumer goods (whichever comes first). Plus the constant popups are kind of annoying.
EDIT: also, related to the issue above, this doesn't seem like it should happen.
EDIT 2: I discovered that the rights for my human pops had been changed from default, so when I set the default rights for all species it did not change for humans. Maybe that was the issue. However, after that I decided to change my default citizenship rights to resident, and the following happened.
Here's a before picture where employment is 105/105 on earth:
Here's an after picture. My employment is still 105/105 but I now also somehow have 13 unemployment. Other planets show a similar effect. My food and mineral resource production has also tanked across the empire. Doesn't make much sense.