So far I have some issues regarding Rogue Servitors:
- Is it intentional that they start out with a nearly borked economy compared with other starts (negative or near negative energy, very little mineral gain, etcetc)? This could be balance for Unity but took a long time to balance economy.
- For Rogue Servitors (and Machine Empires more generally) we definitely need a better way to prioritise certain jobs (drag and drop, or drag them in order). It took a lot of clicking just to get one pop to the right job from the right job without causing a deficit elsewhere (slightly mitigated now by me realising not to build buildings even though the slots are there to prevent new jobs opening up).
- I'm fine with pop-growth being slow, but with aforementioned building slots and micromanaging means never have enough pops for jobs and have to constantly shift them about when one is created.
- The above is particular issue with Rogue Servitors because the Bio-trophies tend to grow at equal or faster than the Drones but can only work one job (bio-trophy).
- It would help if you could have a DECISION to stop or pause pop growth for bio-trophies that is separate from the decision to stop Drone growth. As it is, you basically have to put species-wide controls (even if you want them growing them on other colonies, perhaps). This is especially the case early on in colony growth when you might only have ONE assembly job and so the bio-trophies will always grow faster than machines.
Loving the new economy system generally! It is a huge improvement. But yeah Rogue Servitors at the minute have a pretty large disadvantage in they have to cover the costs of machines and bio-pops (so consumer goods and food and minerals and energy and etc) while only half their pops work. Having access to more building slots doesn't really give a benefit as they generally still need drones to work them.
EDIT:
Oh, yes. And the TUTORIAL or TIPS from VIR (even when set to FULL) do not really show up when playing Rogue Servitors, and when they do they are oddly placed. Can't remember the specifics, but I encountered tips only about 3 times in 100 years of play. One, for instance, starting to tell me about anomalies about 75 years into the game after I had surveyed half the galaxy and even completed the Precursor event chain.
- Is it intentional that they start out with a nearly borked economy compared with other starts (negative or near negative energy, very little mineral gain, etcetc)? This could be balance for Unity but took a long time to balance economy.
- For Rogue Servitors (and Machine Empires more generally) we definitely need a better way to prioritise certain jobs (drag and drop, or drag them in order). It took a lot of clicking just to get one pop to the right job from the right job without causing a deficit elsewhere (slightly mitigated now by me realising not to build buildings even though the slots are there to prevent new jobs opening up).
- I'm fine with pop-growth being slow, but with aforementioned building slots and micromanaging means never have enough pops for jobs and have to constantly shift them about when one is created.
- The above is particular issue with Rogue Servitors because the Bio-trophies tend to grow at equal or faster than the Drones but can only work one job (bio-trophy).
- It would help if you could have a DECISION to stop or pause pop growth for bio-trophies that is separate from the decision to stop Drone growth. As it is, you basically have to put species-wide controls (even if you want them growing them on other colonies, perhaps). This is especially the case early on in colony growth when you might only have ONE assembly job and so the bio-trophies will always grow faster than machines.
Loving the new economy system generally! It is a huge improvement. But yeah Rogue Servitors at the minute have a pretty large disadvantage in they have to cover the costs of machines and bio-pops (so consumer goods and food and minerals and energy and etc) while only half their pops work. Having access to more building slots doesn't really give a benefit as they generally still need drones to work them.
EDIT:
Oh, yes. And the TUTORIAL or TIPS from VIR (even when set to FULL) do not really show up when playing Rogue Servitors, and when they do they are oddly placed. Can't remember the specifics, but I encountered tips only about 3 times in 100 years of play. One, for instance, starting to tell me about anomalies about 75 years into the game after I had surveyed half the galaxy and even completed the Precursor event chain.
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