[Dev Team] 2.2.1 Hotfix [checksum bbf4] and stellaris_test beta branch Released

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Jamor

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Hi all, Jamor here.

We are one day in to the release of 2.2 Le Guin/MegaCorp. Thanks to everyone who's tried it out and given us valuable feedback already, which is extremely helpful for our post-launch support efforts.

We've spent the day tracking down an annoying "freeze on new game start" issue that affected players with a certain hardware configuration. We now have a reliable fix for it, so I'm pushing it live right away as the 2.2.1 hotfix.

Full changelog, doesn't need a spoiler cut because it's one line:

-Fixed a freeze on starting a new game on certain dual core systems

2.2.1 should be totally compatible with saves from 2.2.0 but in the interest of rolling this out to you with maximum speed, we couldn't test every conceivable case. If for whatever reason you have issues with a 2.2.0 save, you can easily roll back to that version.

Instructions on how to keep playing on older versions here.

Also, at the same time, I'm rolling out the stellaris_test beta branch. It is designed to allow cross-play between Steam, Paradox Launcher, and GOG once again, using the Le Guin gameplay benchmark. If you have friends on those platforms and want to play with them, you will need to be on this branch. Similarly, it will not work if you try to play with people on the main, non-test Steam branch.

stellaris_test will also be the home of our rolling beta in the coming weeks, to push experimental fixes, balance tweaks, and other improvements to the community prior to full release. We want to make the most of the considerable post-launch support that has been earmarked for this release, and your help will be crucial to help us achieve the best final 2.2.x version. If you're interested in getting first crack at new fixes, give it a try.

Changelog for stellaris_test [checksum currently 99ed, but will change as we add more to it]:

-just adding crossplay with GOG and Paradox Launcher versions for today, but many more fixes to come starting next week. We have many already, but not enough time to test for safety today.

Please note stellaris_test is an opt-in patch. You have to choose to activate it.

Steam library -> Right click on Stellaris -> Properties -> Betas tab -> choose "stellaris_test"


This is a super exciting time for Stellaris and you can count on our continued support going forward. We hope everyone has a fun weekend playing Le Guin/MegaCorp!
 

Archemyre

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Good stuff! I look forward to seeing this change log get beefier over the next few weeks! I also hope that at least a minor un-nerf to robots ends up in there sometime, they're in a bit of a rough spot now, pop and economy wise.
 

FiddleSticks96

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Awesome, now my friend and I can finally play (he suffered from this bug as well). I'm very much looking forward to the following as well:

1) Rulers having traits again.
2) The AI being tweaked so it doesn't spam enforcers like they're going out of style.
3) The AI being tweaked so it realizes it needs to build military ships other than just corvettes.
4) Machine empires actually getting that extra +1 pops from the appropriate expansion tradition.

It would be absolutely stellar to see these in the next hotfix.
 

starchitect

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Guraan

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Thanks for the patch, but I still encounter this freeze bug after activate the beta...
Might be something else that causes your issue then, this was not a freeze per c, galaxy generation just got stuck at ~50% and did not progress, music worked and the background changed now and then as it usually do. Is this what you experience?
 

TibOdou

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Thanks for your answer Guraan,


The loading of a new part is carried out correctly until 100%. During loading, the music works and the background changes.
One time in game, the more I increase the speed more the freezes increase, almost unplayable in very fast...


it's been a few months since I did not play, but I did not have this problem before
 

FiddleSticks96

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@Jamor Hmm, is there a reason why my Fanatic Pacifist empire/ruler has the Expansionist Overtures Agenda? It provides -10% to Claims cost but, well...kinda pointless given the circumstances?
 

Le Faucon

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Hi

And for the problems of "desynchronization" in multi-player ? Its horrible ... Impossible to play with my friends. In 10 minutes wee have 5 or 6. sometimes with only a few seconds apart after the friend reconnected. I said that there is no reason for a disconnection

i don't like play in solo player. please, résolve this problem

Thx


Sry for my English

A french player
 

raoxj

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A bug/defect in design in internal/galactic market that basically renders the game being pointless after a while:
Note that when you sell/buy on the market, you have impact on the price of whatever good you are trading (which makes sense), However, there is a defect in the selling/buying prices: suppose you get a -10% trading fee civic. Then after a while you can buy 10k mineral using some energy credits, which results in price of mineral being higher, and then immediately sell them back at a HIGHER price than you paid for (free energy credits! you can try yourself).
The defect here is that the unit prices of buying 10k mineral and 1k mineral are the same, which is obviously not true in a market where you have impact on prices. Usually in the real world market, we could (roughly) assume that the buy and sell orders on the book are distributed at regular intervals. For example suppose for the market of minerals, there are buy orders on the market at 0.9/0.89/0.88/... energy per mineral, say 1000 units each; and there are sell orders on the market at 1.1/1.11/1.12/... energy per mineral, say also 1000 units each. Now if you want to sell 1k mineral, you get 900 energy back, and you might create an impact on the market by shifting the orders by some price. On the other hand, if you want to sell 10k mineral, you get 900+890+...+810 = 8550 energy, so you get a lower unit price when you want to sell a large amount (which makes sense), and you create a larger impact than the previous case. The point is that, this impact should not be so large that you shift the price of new sell orders on the market to be even lower than the previous buy orders (else you can buy the minerals back at lower price).
It should not be hard to work out a new formula for selling/buying prices in the market (and also a new formula for impact on prices) following the above logic.
Nevertheless, an excellent update in general apart from this glitch!
 
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Dandelyon

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And here some bugs from my tests:

1) If I terraform a planet with unsuitable regions - that will destroy them including additional areas, which would be added after clearing.

2) After terraforming all built areas disappear... is that right?

3) If starting leader of the Democratic of Oligarchy line loses the elections, he disappears from game.
Before 2.2, he became Governor and could be selected from list of country's leaders.

4) Winner of elections have no traits except as "Adaptable", "Diligent (earlier Eager)", and "Resilient".

Maybe I'll find something else.

And sorry for my English too :oops:
Best wishes from very colder lands Sol III.
 
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