[Dev Team] 2.1.3 patch is now live with bonus content for Humanoids and Distant Stars [42f6]

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Jamor

Imperator: Rome Producer
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Mar 7, 2017
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Hi all, Jamor here, and I'm happy to finally be able to unveil some things we've been working on for a while, alongside development of the big upcoming 2.2 "Le Guin" update.

First, I'd like to present to you all the 2.1.3 patch:

Update 2018-09-18: tiny update to backend services, no player-facing impact, no version number or checksum change.

#################################################################
######################### VERSION 2.1.3 ###########################
#################################################################

###################
# Features
###################

* Updated the game for GDPR compliance (basically, a once-only popup on first launch of 2.1.3 with some legal text to read and accept, as now required by EU law)
* Added buttons to view privacy policy from ingame
* Added new clothes and hairstyles for humans, humanoids, and mammalians
* Added inscrutable mystery to Distant Stars
* Added follow-ups for the Atomic Clock anomaly
* Added event for when an AI empire is close to unlocking the L-Cluster
* Added some unique diplomacy text for Ketlings
* Impossible Organism anomaly chain is now also available for Assimilators and Rogue Servitors
* Impossible Organism anomaly chain tooltips and Special Projects are now more clear on what they actually do
* We now display Steam rich presence data to your Steam friends, showing not just that you're in game, but also your empire name, their ethics, and game date


###################
# Balance
###################

* The AI Uprising now has drastically increased naval capacity for a few years after forming, preventing immediate bankruptcy due to over-capacity upkeep costs
* Switched combat disengage chance so that Destroyers and Cruisers now have the highest survivability, followed by Titans and Battleships, with Corvettes coming last. 'Tis better to be the screen-ee than the screen-or
* Ships with weapons that have very low tracking will now avoid firing on highly evasive target if another, less evasive target is likely to become available soon (ie: Titans should no longer fire their main gun on corvettes if there's cruisers or battleships just outside range)
* Reduced spawn_chance weights for the Vechtar Zavonia/Mardak Vol Anomaly
* Lowered chance of Brainslugged leaders, increased Unrest modifier after Brainslugging pops

###################
# Modding
###################

* Move url strings from NDefines::NInterface to code
* Errors are now logged only once by default, except those logs used in OOS hunting. You can use the "-logall" to log errors every time they appear instead of only once

###################
# Bugfixes
###################

* AI will no longer accidentally try to research already researched technologies
* Mardak purgers fleets no longer use bouquets of flowers as the warheads of their missiles, and their bombardment can now actually cause damage
* Fixed the Unbidden Portal being vulnerable while the Extradimensional Invaders still have active Anchors
* Fixed literally unplayable typos
* Fixed a case of COUNTRY_UNITY out of sync
* Fixed an out of sync with COUNTRY_ENERGY
* Fixed Contingency starbases being so confident in their imposing demeanor that they didn't bother to use their weapon slots
* Fixed broken text string for the upkeep of gene warrior armies
* Fixed pacifist description for the ancient mining drones event wrongly referencing your home system instead of the one where the drones were
* Added game rule exception to allow you to take hostile action against factions that have conquered your planets, meaning situations like the mutant horrors event can now be properly resolved
* Enigmatic Cache traits can no longer be applied through gene modification, so you can't spam them on all your planets outside the intended scope of the event
* Fixed Impossible Organism event to allow Nivlacs to be spawned on any planet with free housing, not just the capital
* Fixed advanced start AI empires not getting all the extra colonies they should start with
* Added missing loc for when you deny an Awakened Empire's offer of status quo peace
* Disabling primitive civilizations in game setup will now actually remove most of them, except for certain ones required for events
* Fixed a non-completable special project that could appear if you have tutorial activated and your first alien contact is a Leviathan
* Fixed the Scavenger Bot not counting as a leviathan for the purpose of satisfying military faction demands
* Fixed missing notification event on first entering the "quiet" version of the L-Cluster
* Fixed a crash related to armies landing
* Fixed some unneeded spamming of error logs
* Fixed fire control ship component not working properly
* Ketlings will now no longer cheekily spawn on shattered worlds
* Several Distant Stars anomalies that were unnecessarily blocked for hive minds are now available to them
* Fixed small psionic shields having the wrong stats
* Fixed incorrect empire names showing up in diplomatic dialogue when a Peace Offer is accepted
* Fixed OOS when you host a game on a Mac

The patch went out "silently" a few hours ago because we wanted to ensure everything was working while we were still in the office, however we delayed the official announcement until now to coincide with the start of the Steam weekend event, so folks who were interested in the following bit didn't pay full price unnecessarily:

We're also very glad to announce that two recent releases, the Humanoids Species Pack and Distant Stars Story Pack, have received a new batch of content upgrades.

Working in collaboration with celebrated community modder Silfae, we have added a bevy of new customization options to the Humanoids Species Pack. New hairstyles, beards, and colour variations have been added to several species within the most popular phenotype, giving you more intra-species variety than ever before.

Here's just a few of the many new options:

humanoid_05_female_hair_purple_0X.jpg

humanoid_hp_11_beard_black.jpg

humanoid_hp_12_hair_female_preview.jpg


Additionally, new, sumptuous royal clothing has been added for those species that bother with garments:

klingons-elves.jpg


These additions and more are now added to the Humanoids species pack for all existing and future owners, at no extra cost. Even if you don't own Humanoids, the additions to the base game humanoid portraits and the new outfits are now yours. We hope you enjoy them.

Also, we're rolling out a new content upgrade for the Distant Stars Story Pack. The intent of this is to more fully flesh out several of the key anomalies and events in Distant Stars, especially those relating to the L-Cluster. I won't spoil the new content, you'll have to experience it yourself, but we're happy to be able to get this in for our fans. All this new content will automatically be given to owners of Distant Stars.

Enjoy, and we hope this will keep you busy until Le Guin is ready to go.
 

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