[Dev Team] 2.1.1 Beta Patch Available [checksum 9b49]

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starz

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@Jamor

Found another bug: after "psionic assimilation" of other species in your empire your own species' new leaders lose the "psychic" trait. Probably has something to do with slavery/species rights switching back and forth in order to awaken their psionic trait and then enslaving them again.

Save file is attached, many thanks in advance.
 

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Enlonwhite

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I just keep getting the issue where Jump drives are on my ship Design, but it builds them with HL3 FTL engines instead, so I see the AI can use/build with jump drives and i cannot. But it cost me the minerals to build the ships with Jump drives.

Lag issue is more important to fix sure.
Then Dysnc apparently is still happening for some, Personally my friends stop playing after 2.0 release even tho I love the ideas done for balance on the start of 2.0

Now Ai errors, ship build errors are the next Id say, those really are starting to show up but at least even with these the game is barely playable as a whole.

I started playing again when the beta patch that is recent fixed SOME lag issues, not all but ill take it.
 

Enlonwhite

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I'm ok with that, it's more fun! (if not, an AI Empire (or human) surrounded only by friends can't expand)

And yep, the lag is still horrible. Every 1.1.2xxx tick is slow, every peace deal is very slow, every territory change is slow... ugh


Its more they are claiming territory that is NOT adjacent to a wormhole or their Territory, so in a war, they wouldn't be able to use the jump gate to attack.

--reply to previous post/comment---
In essence they are claiming territory they cannot even get too efficiently or practically at all.
SINCE the territory they claimed is NOT near my borders and is NOT near their borders either.
It doesn't fit the normal AI programming or even basic tactics of conquering and maintaining a way to commute/supply that area (movement patterns).

The devs did update the Beta patch again, and i am not getting this odd error anymore.
So at least it was fixed, then again that was a game in progress before the first beta patch i installed.

*****All my new games setup to test the patch have showed only the Jump drive issue so far and the
Fleet Repair Notice SPAM every time a New Ship joins a Docked Fleet at a Starbase.

---Side note-----
I did get an odd issue with my Spiritual Race/empire that went Psychic had an issue that after i Gene Alter'ed them I only get 1/3 of my leaders as Psychic even tho my entire Race is.
This may be an issue due to my luck at getting events that increased my Race max age alot, I ended up with leaders that lived about 150 to 190 years in age by end game.
 

Enlonwhite

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Did you actually save the design? Opening a ship with hyperdrive level 3 will automatically change the design to use Jump Drives but unless you save you still have the old design.


Yes the design is saved, and auto upgrade is also enabled. Even scrapping ALL my ships and rebuilding from FRESH designs Does NOT help the issue, it builds with only Hyperlane 3rd tier engines. I guess the game dont like the HUMAN Player getting Jump drives.
 

Don E

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2. Single player: "Shrine to the Old Gods" event chain shrine location does not trigger when any vessel enters the system. System contains a wormhole and was first entered via it

I got the same problem with the third Old Gods location. Just won't trigger. No wormhole involved in my case.
 

starz

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@Jamor

Found another bug: after "psionic assimilation" of other species in your empire your own species' new leaders lose the "psychic" trait. Probably has something to do with slavery/species rights switching back and forth in order to awaken their psionic trait and then enslaving them again.

Save file is attached, many thanks in advance.

BTW found out the cause of the problem with leaders: my founding pops actually LOST the "psionic" trait, reverting to "latent psionic" instead... Now all that needs o be done is to find the cause of this switch :)
 

NADster

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Holding off to start a campaign until this gets live ... is there any eta for it?

Reading all the complaints this seems to be quite a while ...
 

Arutar

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EIT: NO bug, but my only bad eyes :) (see below)

So, for me the L-Gate Cluster is entire unusable since this patch, since the gray tempest home system has no visible factory station.

Nonetheless a new tempest fleet spaws every 10 years out of thin air and there is nothing I can do about it.

(Also, since there is no factory station which i can destroy, I cant terroform the nanite worlds, but who really cares at this point)

Am I the only one with this problem?
 
Last edited:

Don E

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So, for me the L-Gate Cluster is entire unusable since this patch, since the gray tempest home system has no visible factory station.

Nonetheless a new tempest fleet spaws every 10 years out of thin air and there is nothing I can do about it.

(Also, since there is no factory station which i can destroy, I cant terroform the nanite worlds, but who really cares at this point)

Am I the only one with this problem?
I encountered the grey tempest factory station yesterday, so looks to be working ok for me.
 

Ixal

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So, for me the L-Gate Cluster is entire unusable since this patch, since the gray tempest home system has no visible factory station.

Nonetheless a new tempest fleet spaws every 10 years out of thin air and there is nothing I can do about it.

(Also, since there is no factory station which i can destroy, I cant terroform the nanite worlds, but who really cares at this point)

Am I the only one with this problem?
Are you sure that you are not simply overlooking the system?
There are several pre defined layouts of the cluster and in one of them the home system is hard to see because it overlaps with other stars (middle left side is a reverse triangle. The home system is in the middle of that, but becuse it is below the galactic plane it overlaps nearly exactly with the tip of the triangle). You basically have to know that it is there or turn the map a bit to see it.
 
Last edited:

Arutar

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Are you sure that you are not simply overlooking the system?
There are several pre defined layouts of the cluster and in one of them the home system is hard to see because it overlaps with other stars (middle left side is a reverse triangle. The home system is in the middle of that, but becuse it is below the galactic plane it overlaps nearly exactly with the tip of the triangle). You basically have to know that it is there or turn the map a bit to see it.

You are right.

Sorry, I did miss the one System and yes, without turing the camera I could bare see it.

Thanks!
 

OnkelBen

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I would say, the patch is the start into the right way. There are still many bugs who need to be fixed and those majorproblems are already told here.
I hope you will still work on it to fix it and Stellaris is going to be a very very great game (it‘s still a great game) without big issues.
^^