And still no fix for those nasty multiplayer desync problems...
... would be great if you start focusing on the core problems before developing new features - since the last DLC story pack the 2-3 occasional desync in a 2 hour timespan increased up to 10 in 1 hour.... in a 3 human player game ...
“Fixed pop_modifier out of sync in MP
* Fixed several other OOS causes with convoluted causes”
You missed that in the patch notes?
It may not amount to a complete fix, but it’s not nothing.