* Subjects will now follow their overlord with all fleets
Still not sure what to think about the weird numbers in the localisation files or even missing numbering, which are stated as neccessary in the WIKI.* Added missing localization for new features added in 2.0.2
Hey all, logged in from home and was able to put up a 2.0.2 rollback version for you. Will get to the other stuff when I'm not remote.
Added Will to Power unity ambition that gives +5 influence/month
Increased primitive Sol spawn chance
Increased primitive Sol spawn chance
Increased primitive Sol spawn chance
Reduced firing speed on Colossus from 90 to 30 days. Reduced weapon charge time on Colossus from 270 to 90 days
Raised hard cap on command limit from 200 to 500
Festival of Worlds now costs 5000 energy rather than energy, minerals & influence
Psionic Shields are now stronger than Dark Matter Deflectors, rather than the other way around
Master Builders now only gives +50% megastructure build speed (down from +100%) but increases the size of any Habitats owned by that empire from 12 to 15 (retroactively applied on any habitats of size <15 built before taking the perk or later conquered by the empire with Master Builders)
The war summary now shows how many ships and armies were destroyed, as well as the number of systems and planets occupied
Fixed a case where ships trying to find the nearest starbase to perform upgrades would ignore the one in the system they are in
Ships can now properly upgrade at the stations of allies
Fixed a bug where you couldn't build multiple gateways at the same time
Ships will now use captured enemy shipyards to upgrade during war rather than pathing all the way back to friendly territory
Stay on Target' achievement will now also trigger if the colossus is in the process of charging its weapon
Event triggers were reworked to prevent some events spawning massively far away from the player, because the game thought they were close due to a wormhole or gateway
Princess Stabbity has exactly and concisely broken down the many, many reasons why we cannot do a beta for a patch that is linked to a DLC pack. It is my aim to continue doing them in future for non-DLC related patches, as we've got good results there.
that living metal will be the only way you can practically build them before end game.
Again, living metal does not have and has not had for a while, any effect on megastructure build speed.
Not knowing that may also explain why you're unaware of the math behind why habitats are beneficial for research speed even at the current size.
Also, ringworlds are 1 ascension perk to get? A second to speed up. Unless you mean getting voidborne and master builders in order to facilitate getting ringworlds faster. In which case, due to the above math you're unaware of, you're refusing to actually use one of the (now even more beneficial) ascension perks you bought.
Again, living metal does not have and has not had for a while, any effect on megastructure build speed.
Thank you very much for doing this in your off-hours!Hey all, logged in from home and was able to put up a 2.0.2 rollback version for you. Will get to the other stuff when I'm not remote.
Of which one (voidborne) is itself very useful, despite your assertions to the contrary and refusal to build them, and the other (master builders) still improves galactic wonders though less so and now also improves voidborne.The ascension perk to unlock ringworlds requires Mega Engineering. There is no way to guarantee unlocking Mega Engineering besides taking Master Builders, which requires that you take voidborn. For a tall player, the only practical way to thus achieve ringworlds in a timely manner costs three ascension perks.
Oh and you're quite right. Living metal no longer provides a speed boost. It just reduces the mineral requirements by 1/5. Which for a tall player, who is most likely to be building megastructures, is still significant. Wide players tend to just eat the galaxy before it gets to that point.
Just fought against my first automated dreadnought, expected glorious battle with lots of lasers, projectiles and missiles.... but after this patch I saw nothing. No weapons shooting effects at all, just ships flying, hitpoints going down on ships and that's it. No lasers, no projectiles, no missiles... no fun.![]()