Personally I think the extra-fleet cap is underwhelming too.. even for taller games.
The 80 cap is before % increases so it usually turns out to be significantly more.
Personally I think the extra-fleet cap is underwhelming too.. even for taller games.
If you go all logistics, thats what? 36 cap per base? x4 would put you at 144 extra cap.
Admirals added to the pool through the 'promising officer given promotion in the field' kind of event do not have the psychic trait even if of the right species and if you have taken the two ascension perks. Haven't tested this with synthetic ascension but presumably the cyborg phase suffers from a similar issue...
I'm guessing you had crisis strength set to 1x?I was playing my first 2.0 game and honestly the first game where I played it out late enough to see the End Game Crisis since the beginning. And the Swarm shows up (spawning on my doorstep). They have about 8-10 fleets of about 75k-80k strength. I was one of the stronger powers in the game (on one higher in 'power' and only a few Equivalent). My average fleet strength is about 30k, divided among 4 fleets covering my empire.
Claims can't be removed causing diplomatic problems with allies long after ancient wars
Can you please briefly elaborate on that. Is this the building cost/time, or the tile resources on ring worlds? I was under the impression that only the master builder perk and having living metal modified megastructures in any way.* Megastructures resources are now affected by country modifiers
@Jamor what's the status on Fleet Manager fixes? It's very broken, I believe issues are already reported, just want to know an estimate when it becomes usable.
Can you please briefly elaborate on that. Is this the building cost/time, or the tile resources on ring worlds. I was only under the impression that the master builder perk and having living metal modified megastructures in any way.
I thought I remember hearing them talk about it, but I'm surprised not to see it in the list of bug fixes, especially for how much they hyped it. Must be a complicated problem if they haven't put it on the current list.
Still no fix to the weapon_range_modifier being broken
For example reinforcement amount of ships being calculated as something like 15 ships for a titan or each row per specific design missing ships of the same class as in the row, for example:What's the issue with the Fleet Manager now? It seems to be working fine for me since I started on the beta patch
So unity/tradition is fixed finally? anyone noticed the difference?