[Dev Team] 2.0.2 Beta Patch updated [6.3.2018][checksum 5781]

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Matt516

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If you go all logistics, thats what? 36 cap per base? x4 would put you at 144 extra cap.

OR ~40 extra energy per starbase for 160 more energy.

It is pretty funny to see people complaining about how good energy starbases are and then also complaining about how bad +4 starbases is.

Also, disappointed to see the 1-line config fix allowing AI empires to pick Domination again didn't make it in... holding out hope for next patch version, I guess. :p
 

James Fire

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Admirals added to the pool through the 'promising officer given promotion in the field' kind of event do not have the psychic trait even if of the right species and if you have taken the two ascension perks. Haven't tested this with synthetic ascension but presumably the cyborg phase suffers from a similar issue...

That's because the event to give all existing leaders the trait only runs once, and the event to give the trait to new leaders in the pool only runs when a new leader is put in the pool. I think the second one also only effects leaders in the pool.
 

Felidae

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I was playing my first 2.0 game and honestly the first game where I played it out late enough to see the End Game Crisis since the beginning. And the Swarm shows up (spawning on my doorstep). They have about 8-10 fleets of about 75k-80k strength. I was one of the stronger powers in the game (on one higher in 'power' and only a few Equivalent). My average fleet strength is about 30k, divided among 4 fleets covering my empire.
I'm guessing you had crisis strength set to 1x?

Did you have gateways, conveniently placed wormholes, or jump drive to help you concentrate your fleet? Did you have defensive citadels on the frontier (by this point they should be up to about 30k strength)? Because with 120k fleet strength total and a couple of citadels you should, imho, have been able to hold.

*edit* Sorry if it isn't clear, I'm not trying to critique, I'm trying to point towards helpful tips. While 2.0 took away some nice stuff, it also gave other things to compensate.
 

Matt516

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I assume the next iteration of War Exhaustion tweaks is still being internally tested? They can't intend to keep the current implementation, surely. Either penalties need to be made bigger (and not apply to empires which offer peace) or forced peace needs to come back - current implementation is just forever war again.
 

tef

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When are you making dynamic UI so mods dont break every patch and need compatability patches if you have more than 1 mod that makes changes in the same window (like traditions)????
 

Sartain

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Claims can't be removed causing diplomatic problems with allies long after ancient wars

I removed claims just fine yesterday (so before the new patch update) although the UI is a bit wonky. You can decrease amount of claims in the 'Make Claims' interface as well as make/increase them. Pretty sure they AI never removes claims though which might be something to look into, it seems a bit odd that my neighbouring protectorate, who asked me to become my subject, insist on having claims on me and they affect our relationship.
 

Wuddel

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* Megastructures resources are now affected by country modifiers
Can you please briefly elaborate on that. Is this the building cost/time, or the tile resources on ring worlds? I was under the impression that only the master builder perk and having living metal modified megastructures in any way.
 
Last edited:

Epic of Gilgamesh

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@Jamor what's the status on Fleet Manager fixes? It's very broken, I believe issues are already reported, just want to know an estimate when it becomes usable.

I thought I remember hearing them talk about it, but I'm surprised not to see it in the list of bug fixes, especially for how much they hyped it. Must be a complicated problem if they haven't put it on the current list.
 

James Fire

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Can you please briefly elaborate on that. Is this the building cost/time, or the tile resources on ring worlds. I was only under the impression that the master builder perk and having living metal modified megastructures in any way.

The Dyson Sphere will be affected by by empire modifiers for energy production. Snience nexus will be affected by empire modifiers for science production.
 

Sartain

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I thought I remember hearing them talk about it, but I'm surprised not to see it in the list of bug fixes, especially for how much they hyped it. Must be a complicated problem if they haven't put it on the current list.

What's the issue with the Fleet Manager now? It seems to be working fine for me since I started on the beta patch
 

roman566

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Still no fix to the weapon_range_modifier being broken

Given it hasn't been working since, well, forever, I think fixing it requires lots of work. They have more important issues now, so no manpower to spare on that. Once they finish with bugs in this patch there will be another large patch/expansion to work on so once again - no manpower to spare on fixing range bonus bug. It might be a good idea to remove the range bonuses altogether and replace them with bonuses that actually do work.
 

baldrs

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What's the issue with the Fleet Manager now? It seems to be working fine for me since I started on the beta patch
For example reinforcement amount of ships being calculated as something like 15 ships for a titan or each row per specific design missing ships of the same class as in the row, for example:

Fleet template contains 20 Aquila-class dreadnoughts, 20 Equitas-class corvettes, both are built up to full capacity(20 each), but fleet manager shows them as 0/20 or 24/20 or otherwise incorrectly.

Also, for some reason, I was unable to add a titan to one of the fleets despite this fleet already having one.

Furthermore, it's impossible to reinforce specific fleet class from the class row because there is no such button(usability problem). If you build them from shipyard, you get problems like creating new fleets instead of reinforcing existing ones.
 

Penemue

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I like the changes so far. Only hoping for a better 100% WE solution.
 

LizardCommander

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In the span of a century and a quarter long war against the War in Heaven Crisis and the Unbidden Crisis, triggering at the same time, I managed to beat back one of the Fallen Empires and defeat the Unbidden (on the largest size map, on my own w/o other fleets to help me either)

And then we wiped out the other Fallen Empire as well

You no need help in killing the swarm, just spam PD and whatnot
 
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