[Dev Team] 2.0.2 Beta Patch updated [6.3.2018][checksum 5781]

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Uncle_Joe

Captain
63 Badges
Jul 6, 2005
452
258
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Age of Wonders
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Victoria 3 Sign Up
  • Victoria 2
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
So as someone who didn't play the game out too late most times, I have to ask....

Have the End Game Crisis mechanics been adjusted to account for the new mechanics in 2.0+.....?

I was playing my first 2.0 game and honestly the first game where I played it out late enough to see the End Game Crisis since the beginning. And the Swarm shows up (spawning on my doorstep). They have about 8-10 fleets of about 75k-80k strength. I was one of the stronger powers in the game (on one higher in 'power' and only a few Equivalent). My average fleet strength is about 30k, divided among 4 fleets covering my empire.

if I could completely concentrate my fleet, I might have a chance against 1 or 2 individual swarm fleets. But given travel times in 2.0, there is no realistic way I can concentrate my fleet enough to fight the swarm before I lost about 1/4 of my empire. And it seems like the lower NC and the increased upkeep of ships and outposts is greatly limiting the fleets I can muster. But the swarm doesn't seem to be any smaller? The AIs empires have been sending in fleets as well but they are all like mine...in the 30k realm and being annihilated to little gain.

So at this point, I'm just folding on that game. Which is a shame because I had over 20 hours of back and forth fun between me and my vassals and a nearby empire and his. For my next game, I'm just going to turn the Crisis off but I was just curious if others have had a similar difficulty in handling them under the new mechanics.
 

xxaxx

Second Lieutenant
36 Badges
Aug 17, 2010
176
47
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Necroids
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Europa Universalis IV
So as someone who didn't play the game out too late most times, I have to ask....

Have the End Game Crisis mechanics been adjusted to account for the new mechanics in 2.0+.....?

I was playing my first 2.0 game and honestly the first game where I played it out late enough to see the End Game Crisis since the beginning. And the Swarm shows up (spawning on my doorstep). They have about 8-10 fleets of about 75k-80k strength. I was one of the stronger powers in the game (on one higher in 'power' and only a few Equivalent). My average fleet strength is about 30k, divided among 4 fleets covering my empire.

if I could completely concentrate my fleet, I might have a chance against 1 or 2 individual swarm fleets. But given travel times in 2.0, there is no realistic way I can concentrate my fleet enough to fight the swarm before I lost about 1/4 of my empire. And it seems like the lower NC and the increased upkeep of ships and outposts is greatly limiting the fleets I can muster. But the swarm doesn't seem to be any smaller? The AIs empires have been sending in fleets as well but they are all like mine...in the 30k realm and being annihilated to little gain.

So at this point, I'm just folding on that game. Which is a shame because I had over 20 hours of back and forth fun between me and my vassals and a nearby empire and his. For my next game, I'm just going to turn the Crisis off but I was just curious if others have had a similar difficulty in handling them under the new mechanics.

Nope.

Scourge spawned with fleets around 120k, i had 2 fleets with 80k, worked on my economy and naval capacity, got to like 3 fleets with 100k each. Properly kited out they ate their fleets for lunch.
Still it took a while to kill them all, because the AI didn't help really much.
 

Me_

Myself
82 Badges
Jan 14, 2011
9.555
12.059
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2

Aquilegia

Major
60 Badges
Aug 23, 2008
741
487
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Sengoku
  • Hearts of Iron III
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Stellaris: Federations
  • Stellaris: Megacorp
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III: Royal Edition
  • 500k Club
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
On the starbase thing, it certainly does look underwhelming, but i'm guessing its balanced around the naval cap. If you go all logistics, thats what? 36 cap per base? x4 would put you at 144 extra cap. Considering they have a perk for only 80 cap (and 20 fleet), thats probably why

Personally I think the extra-fleet cap is underwhelming too.. even for taller games.
 

Zyrusticae

Sergeant
38 Badges
Mar 2, 2018
65
45
  • Cities: Skylines Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Campus
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Crusader Kings II
Can people please stop whining about their pet issues that aren't even mentioned in the patch notes? There are plenty of other threads here for that
I think we can at least agree that something like all +range bonuses being nonfunctional is a high-priority issue and that every patch (remember, this has been an issue for a LONG time now) that comes out without a fix raises serious questions about the dev team's priorities.
 

Fensterbank

Sergeant
39 Badges
Mar 18, 2015
68
16
  • Europa Universalis IV: Cossacks
  • Cities in Motion
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Crusader Kings III: Royal Edition
  • Surviving Mars
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Stellaris: Distant Stars Pre-Order
  • Europa Universalis IV: Third Rome
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
* Added a 20 year cooldown before the AI can hire a Marauder raid against the same target again

Oh yes thanks!

I currently play my first game as an egalitarian pacifist and just wanted to chill and make federations in a small empire.
Unfortunateley I'm sorrounded by two militaristic authoritarian which had nothing better to do than send me the Marauders every two years… :mad:
20180306125709_1.jpg

This change should make my life a little bit easier. :)
 

Shimohi

nyanpass
80 Badges
Jan 17, 2014
405
468
  • Europa Universalis IV
  • Crusader Kings II: Jade Dragon
  • Age of Wonders II
  • Stellaris: Necroids
  • Stellaris: Federations
  • Victoria 3 Sign Up
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Age of Wonders III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Age of Wonders
  • Stellaris
  • Stellaris: Galaxy Edition
  • Warlock: Master of the Arcane
  • War of the Vikings
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Conclave
I wonder what are the specifics. Does the event replace a civic and changes the ethoses?

Thats the event code:

Code:
# Chosen One becomes ruler
country_event = {
   id = utopia.3400
   title = "utopia.3400.name"
   desc = "utopia.3400.desc"
   picture = GFX_evt_psionics
   show_sound = event_mystic_reveal
  
   trigger = {
       is_country_type = default
       NOT = { has_country_flag = chosen_one_ruler_event }
       OR = {
           has_authority = auth_democratic
           has_authority = auth_oligarchic
           has_authority = auth_dictatorial
       }
       any_owned_leader = {
           OR = {
               has_trait = leader_trait_admiral_chosen
               has_trait = leader_trait_general_chosen
               has_trait = leader_trait_governor_chosen
               has_trait = leader_trait_scientist_chosen
               has_trait = leader_trait_ruler_chosen
           }
       }
   }

   mean_time_to_happen = {
       months = 120
   }
  
   immediate = {
       set_country_flag = chosen_one_ruler_event
       random_owned_leader = {
           limit = {
               OR = {
                   has_trait = leader_trait_admiral_chosen
                   has_trait = leader_trait_general_chosen
                   has_trait = leader_trait_governor_chosen
                   has_trait = leader_trait_scientist_chosen
                   has_trait = leader_trait_ruler_chosen
               }
           }
           save_event_target_as = chosen_one
           species = { save_event_target_as = chosen_one_species }
       }
   }
  
   option = {
       name = "utopia.3400.a"
       ai_chance = {
           factor = 100
           modifier = {
               factor = 40
               has_ethic = ethic_egalitarian
           }
               modifier = {
               factor = 80
               has_ethic = ethic_fanatic_egalitarian
           }
       }
       custom_tooltip = reject_god_emperor
   }
   option = {
       name = "utopia.3400.b"
       ai_chance = {
           factor = 150
           modifier = {
               factor = 40
               has_ethic = ethic_authoritarian
           }
               modifier = {
               factor = 80
               has_ethic = ethic_fanatic_authoritarian
           }
       }
       if = {
           limit = {
               NOR = {
                   has_ethic = ethic_fanatic_egalitarian
                   has_ethic = ethic_egalitarian
               }
           }
           shift_ethic = "ethic_authoritarian"
       }
       if = {
           limit = { has_ethic = ethic_fanatic_egalitarian }
           country_remove_ethic = ethic_fanatic_egalitarian
           country_add_ethic = ethic_fanatic_authoritarian
       }
       if = {
           limit = { has_ethic = ethic_egalitarian }
           country_remove_ethic = ethic_egalitarian
           country_add_ethic = ethic_authoritarian
       }
       change_government = {
           authority = auth_imperial
           civics = {
               civic = civic_imperial_cult
               civic = civic_aristocratic_elite
               civic = civic_philosopher_king
           }
       }
       set_leader = event_target:chosen_one
       hidden_effect = {
           every_country = {
               limit = {
                   is_ai = no
                   NOT = { is_same_value = root }
                   has_communications = root
               }
               country_event = { id = utopia.3401 days = 4 }
           }
           country_event = { id = utopia.3402 days = 5 }
       }
   }
}

# Empire accepts Chosen One as ruler
country_event = {
   id = utopia.3401
   title = "utopia.3401.name"
   desc = "utopia.3401.desc"
   picture = GFX_evt_psionics
   show_sound = event_mystic_reveal
  
   is_triggered_only = yes
  
   option = {
       name = "utopia.3401.a"
       trigger = {
           any_relation = {
               AND = {
                   is_country_type = shroud
                   has_communications = root
               }
           }
       }
   }
   option = {
       name = "utopia.3401.b"
       trigger = {
           OR = {
               has_ethic = ethic_fanatic_materialist
               has_ethic = ethic_materialist
           }
       }
   }
   option = {
       name = "utopia.3401.c"
       trigger = {
           NOR = {
               has_ethic = ethic_fanatic_materialist
               has_ethic = ethic_materialist
               any_relation = {
                   AND = {
                       is_country_type = shroud
                       has_communications = root
                   }
               }
           }
       }
   }
}

# Change empire name
country_event = {
   id = utopia.3402
   hide_window = yes
  
   is_triggered_only = yes
  
   immediate = {
       set_name = random
   }
}
 

Magil

Captain
43 Badges
Jan 6, 2017
330
895
  • Crusader Kings II: Charlemagne
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Cities: Skylines - Green Cities
  • Stellaris
  • Stellaris: Synthetic Dawn
I think we can at least agree that something like all +range bonuses being nonfunctional is a high-priority issue and that every patch (remember, this has been an issue for a LONG time now) that comes out without a fix raises serious questions about the dev team's priorities.

I find it troubling that 2.0 added some new features which use the +range modifier even though it doesn't work. This one kinda does deserve to be shouted from the mountaintops.
 

Larknok1

Major
24 Badges
Oct 26, 2016
592
478
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Magicka
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
The biggest issue I have with the Domination change is that there's almost no reason to get Vassals over Tributes now. Could Fleet Levies give double Naval Cap from Vassals over Tributes?
 

James Fire

Lt. General
55 Badges
Jan 30, 2018
1.515
978
  • Crusader Kings II
  • Magicka 2
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Cities: Skylines - Snowfall
  • Stellaris: Necroids
  • Semper Fi
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Majesty 2 Collection
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
The biggest issue I have with the Domination change is that there's almost no reason to get Vassals over Tributes now. Could Fleet Levies give double Naval Cap from Vassals over Tributes?

It also give protectorates a bit of use beyond the 0.25 influence.
 

CheesySnake

Major
97 Badges
Aug 8, 2009
755
1.284
  • Cities: Skylines
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Galaxy Edition
  • Victoria 3 Sign Up
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Steel Division: Normand 44 Sign-up
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
* Grasp the Void ascension perk has been added to the game. It increases starbase capacity by +4
This looks too weak for ascension slot, should be at least +10
I concur. A +4 increase would have made a bit more sense when the max starbase cap was 50 (an 8% bonus does still seem a little small for an ascension slot. Buffing "Grasp the Void" to +10 starbases would give a nice round 10% increase to the hard cap.
 

Me_

Myself
82 Badges
Jan 14, 2011
9.555
12.059
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
Thats the event code:

Code:
# Chosen One becomes ruler
country_event = {
   id = utopia.3400
   title = "utopia.3400.name"
   desc = "utopia.3400.desc"
   picture = GFX_evt_psionics
   show_sound = event_mystic_reveal
 
   trigger = {
       is_country_type = default
       NOT = { has_country_flag = chosen_one_ruler_event }
       OR = {
           has_authority = auth_democratic
           has_authority = auth_oligarchic
           has_authority = auth_dictatorial
       }
       any_owned_leader = {
           OR = {
               has_trait = leader_trait_admiral_chosen
               has_trait = leader_trait_general_chosen
               has_trait = leader_trait_governor_chosen
               has_trait = leader_trait_scientist_chosen
               has_trait = leader_trait_ruler_chosen
           }
       }
   }

   mean_time_to_happen = {
       months = 120
   }
 
   immediate = {
       set_country_flag = chosen_one_ruler_event
       random_owned_leader = {
           limit = {
               OR = {
                   has_trait = leader_trait_admiral_chosen
                   has_trait = leader_trait_general_chosen
                   has_trait = leader_trait_governor_chosen
                   has_trait = leader_trait_scientist_chosen
                   has_trait = leader_trait_ruler_chosen
               }
           }
           save_event_target_as = chosen_one
           species = { save_event_target_as = chosen_one_species }
       }
   }
 
   option = {
       name = "utopia.3400.a"
       ai_chance = {
           factor = 100
           modifier = {
               factor = 40
               has_ethic = ethic_egalitarian
           }
               modifier = {
               factor = 80
               has_ethic = ethic_fanatic_egalitarian
           }
       }
       custom_tooltip = reject_god_emperor
   }
   option = {
       name = "utopia.3400.b"
       ai_chance = {
           factor = 150
           modifier = {
               factor = 40
               has_ethic = ethic_authoritarian
           }
               modifier = {
               factor = 80
               has_ethic = ethic_fanatic_authoritarian
           }
       }
       if = {
           limit = {
               NOR = {
                   has_ethic = ethic_fanatic_egalitarian
                   has_ethic = ethic_egalitarian
               }
           }
           shift_ethic = "ethic_authoritarian"
       }
       if = {
           limit = { has_ethic = ethic_fanatic_egalitarian }
           country_remove_ethic = ethic_fanatic_egalitarian
           country_add_ethic = ethic_fanatic_authoritarian
       }
       if = {
           limit = { has_ethic = ethic_egalitarian }
           country_remove_ethic = ethic_egalitarian
           country_add_ethic = ethic_authoritarian
       }
       change_government = {
           authority = auth_imperial
           civics = {
               civic = civic_imperial_cult
               civic = civic_aristocratic_elite
               civic = civic_philosopher_king
           }
       }
       set_leader = event_target:chosen_one
       hidden_effect = {
           every_country = {
               limit = {
                   is_ai = no
                   NOT = { is_same_value = root }
                   has_communications = root
               }
               country_event = { id = utopia.3401 days = 4 }
           }
           country_event = { id = utopia.3402 days = 5 }
       }
   }
}

# Empire accepts Chosen One as ruler
country_event = {
   id = utopia.3401
   title = "utopia.3401.name"
   desc = "utopia.3401.desc"
   picture = GFX_evt_psionics
   show_sound = event_mystic_reveal
 
   is_triggered_only = yes
 
   option = {
       name = "utopia.3401.a"
       trigger = {
           any_relation = {
               AND = {
                   is_country_type = shroud
                   has_communications = root
               }
           }
       }
   }
   option = {
       name = "utopia.3401.b"
       trigger = {
           OR = {
               has_ethic = ethic_fanatic_materialist
               has_ethic = ethic_materialist
           }
       }
   }
   option = {
       name = "utopia.3401.c"
       trigger = {
           NOR = {
               has_ethic = ethic_fanatic_materialist
               has_ethic = ethic_materialist
               any_relation = {
                   AND = {
                       is_country_type = shroud
                       has_communications = root
                   }
               }
           }
       }
   }
}

# Change empire name
country_event = {
   id = utopia.3402
   hide_window = yes
 
   is_triggered_only = yes
 
   immediate = {
       set_name = random
   }
}
So now we have a way to get out of fixed civics.
 

Taritu

Captain
72 Badges
Feb 22, 2017
346
159
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Warlock: Master of the Arcane
  • Rome Gold
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Victoria 2
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I know it's tiresome to bring it up, but many feel that the old war exhaustion just needed some tweaking, and was preferable to the beta one. I hope you are willing to reconsider. (I won't make the arguments here, plenty of threads on that.) Otherwise, looks great.
 

FailFailWin

Second Lieutenant
21 Badges
Sep 7, 2016
104
119
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • BATTLETECH
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
  • Imperator: Rome
Admirals added to the pool through the 'promising officer given promotion in the field' kind of event do not have the psychic trait even if of the right species and if you have taken the two ascension perks. Haven't tested this with synthetic ascension but presumably the cyborg phase suffers from a similar issue...
 

tesarro

Recruit
62 Badges
Aug 18, 2013
3
0
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH: Heavy Metal
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • BATTLETECH: Season pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Age of Wonders III
  • Surviving Mars: First Colony Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH: Flashpoint
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Rights of Man
  • Stellaris: Lithoids
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Necroids
  • Majesty 2 Collection
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: La Resistance
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
Still has the bug that is you build gateways before finding one that has not been repaired. You do not get the event that allows your empire ships to use gateways. In a current game I have built gateways but my empire ships cannot use them just other empires can use them. Also all gateways that were generated at the start of the game have been repaired so I cannot get the event to be able to use them.

Still having problems with issues of not being able to make claims on empires. Not 100% sure it is because they started a colossus project or not as we had not gotten the announcement about colossus the first time this happened. I was able to make claims on the empire one until I went to war with them. Once the war was over I have no longer been able to make claims on that empire.

All of these issues were encountered in multiplayer games.
 
Status
Not open for further replies.