Oh, then I could refer you to my post in a different thread, where I played a hyper expansionist empire, in the first 2.0.2 beta so with plenty of 2 energy stars (of which there are zero in my current game ;p ).
I got my influence cost for starbases down to 30 (fan xeno + the ascension perk) then 18 (purity and expansion traditions), had 7 construction ships spamming outposts to keep up with my parliamentary system influence generation, and also mining stations,
and even research stations, had close to 100 systems before I put down colonies 4 and 5, and had 217 systems before finally being hemmed in.
At no point was I negative in energy. Even with 2 energy star mining stations, having 2-4 trading hubs and a few power plants allowed me to stay even, build up a fleet (that scared off attackers on hard difficulty) and even support all those research stations. I couldn't build more trading hubs at first, because I had no more colonized systems (which also means no more power plants).
Then, I conquered maybe another hundred systems, made a covenant with the instrument of desire, and faced the crisis with a size 2000 fleet (10 x 200), which I could handily support.
Sooo, if we're going down the route of calling info false, I call it false that any competent player would find any difficulty in balancing their economy in 2.0.2, or supporting 3 fleets while playing wide, when I was supporting 10, in combat with the unbidden, at 2x upkeep costs.
https://forum.paradoxplaza.com/foru...-rid-of-hard-cap.1075304/page-3#post-23906466
<3
Edit: sorry, was a little miffed that you called my info false, but seriously, have you started a game on 2.0.2 second beta yet? It won't increase mid game, the galaxy has already been generated.