[Dev Team] 2.0.2 Beta Patch updated [6.3.2018][checksum 5781]

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wisephilosopher

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Now that a lot more planetary invasions are happening I've noticed an issue with Generals almost always dying in large assaults on heavily fortified planets. It's cool that they are leading troops but with the combat width change it is a little ridiculous that they almost always die in the first wave losing the bonuses they give to the troops that follow behind them. It also makes it near impossible to get them to a really high skill level.
 

Breakman42

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I love the upkeep added for outpost but 1 energy per, might be a bit much. can we make it .5(as in half) of an energy instead?

Also
How about a "claim map-mode" where you can see all your claims and the claims others have on you? Is something like that planned?
(I know there are more pressing issues, but as I like almost all of the changes in Cherryh and didn't have the kind of problems others had, this is one of the few things, which really bothers me)

The Educated Fool, Tuesday at 14:31

Fantasic Idea. I need to know who has claims on me and how strong those claims are. Maybe just a list of claims that others have on us in the meantime until a mapmode can be made?
 
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Breakman42

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Now that a lot more planetary invasions are happening I've noticed an issue with Generals almost always dying in large assaults on heavily fortified planets. It's cool that they are leading troops but with the combat width change it is a little ridiculous that they almost always die in the first wave losing the bonuses they give to the troops that follow behind them. It also makes it near impossible to get them to a really high skill level.

wisephilosopher
Great point. Could be a good reason to bring back the old "arm chair" general trait. :) Perhaps limit the general to second wave if there is one. Or give the army with the general in it a much higher withdrawal chance. Of course if you only have enough armies that he has to be on the front line due to combat width it makes sense as is.
 

James Fire

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Jin_Cardassian

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All quibbles aside, I just want to say that I'm loving where 2.0 is going with this patch so far. You folks are doing the God Emperor's work.

"Grasp the Void" is also a totally good and useful ascension perk, based on my latest game as Fanatic Militarist/Egalitarian warmongers. Useful and flexible. Helped me solve an energy crises at one point, then boost my fleet cap. I can only imagine how useful the extra bastions would be to turtle Pacifists and other types of tall players. It certainly helps locking down territory when playing wide.
 

Ur-Quan Lord 13

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Why has this not been is some way reduced? This one line has turned me from lurker to poster because this is an obscene drain on energy income.

If the whole point is to slow down the early game then this is overkill. The early game is already so slow that I'm now playing on Fast just so the entire game doesn't feel so slow

I love the upkeep added for outpost but 1 energy per, might be a bit much. can we make it .5(as in half) of an energy instead?

Oh god, I just realized something. I'll post it in its own thread but I need to post it here first.

Paradox is so sneaky!

So, before this latest patch, when I wanted to build a Dyson sphere, I'd find a star that only gives 2 energy, and build it there. I mean, it's only 1 or 2 energy difference, but just to absolutely maximize my gain, so I'm getting +998 energy, instead of +997 or +996.

So, I'm about to build my Dyson sphere on my first game in the latest beta patch...

There are no more 2 energy stars! They upped the minimum to 3! For everyone complaining, they've already given you more energy to compensate for the increased upkeep!

You just have to build mining stations on the stars. Which you should have been doing already, if you're getting energy strapped all the time.

So, it's all in your head. Get over the whining already, and play the game :p
 

James Fire

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That's a start, now fix the 50% discount to maintenance and consumer goods and we'll be in a much better place as regards where Normal AI should be.

And no, I'm not letting this go until this gets done. Normal AI should be within a margin of error in terms of what it gets compared to what the player gets.

So how is the AI supposed to compete then?
 

FleetingRain

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@Jamor , could Fleet Levies (the Domination tradition) make the subjects' Pops count as our own for the Naval Capacity formula? Currently they are added after all the multiplicative modifiers, which means it bypasses The Grand Fleet, Master's Writings, Citizen Service etc. It might look minor but we're all here for the snowballing and it feels nonsensical that they can't be affected by your modifiers.
 

James Fire

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Mythic1080

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There are no more 2 energy stars! They upped the minimum to 3!

You were saying??

2018_03_07_1.png


I think I'll stick to my original point that 1 energy upkeep to outposts is ridiculous. As it is in this playthrough, the only reason I have 300 energy a month now is from a 100 mineral -> 50 energy trade deal and constant use of the capacity overload edict.
 

James Fire

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You were saying??

View attachment 343183

I think I'll stick to my original point that 1 energy upkeep to outposts is ridiculous. As it is in this playthrough, the only reason I have 300 energy a month now is from a 100 mineral -> 50 energy trade deal and constant use of the capacity overload edict.

Did you start a new game?
 

Ur-Quan Lord 13

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You were saying??

View attachment 343183

I think I'll stick to my original point that 1 energy upkeep to outposts is ridiculous. As it is in this playthrough, the only reason I have 300 energy a month now is from a 100 mineral -> 50 energy trade deal and constant use of the capacity overload edict.
The game I started on the first 2.0.2 patch still has 2 energy stars. The game started on this patch has none.
 

Periplaneta

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@Jamor @Wiz

Im not keen on the star outposts costing maintenance upkeep since it was your intention to have us spam those things in order to expand. I can understand having the upgraded bases cost money, but the bare minimum border posts should be free as it currently is, otherwise you punish people who try to make a huge empire, and with maps with several hundred stars the costs compound.

If your set on this very questionable course than you need to dramatically increase the area each base "claims" in order to balance the investment out. As others have pointed out there is no incentive to claim a one energy or less system to prevent pirates.

And in conclusion all this does is punish the player for using the new mechanic as intended.

The star bases as is (2.0.1) are fine, but no added maintenance costs for the basic ones please.
 

Ur-Quan Lord 13

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@Jamor @Wiz

Im not keen on the star outposts costing maintenance upkeep since it was your intention to have us spam those things in order to expand. I can understand having the upgraded bases cost money, but the bare minimum border posts should be free as it currently is, otherwise you punish people who try to make a huge empire, and with maps with several hundred stars the costs compound.

If your set on this very questionable course than you need to dramatically increase the area each base "claims" in order to balance the investment out. As others have pointed out there is no incentive to claim a one energy or less system to prevent pirates.

And in conclusion all this does is punish the player for using the new mechanic as intended.

The star bases as is (2.0.1) are fine, but no added maintenance costs for the basic ones please.
Read my 2 posts further up this page.

Undocumented change in 2.0.2b, they upped the minimum star energy from 2 to 3. It is a little less than the upkeep they added (which wasn't a problem anyway if you handled it right) and you have to build mining stations to take advantage of it, but that's good; it means you have to think, and pay attention, and invest in the mining stations when you need them.
 

ThatFuzzyTiger

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So how is the AI supposed to compete then?

There's hard and insane mode if you want to give the AI crutches, normal mode is supposed to essentially be a baseline. Stop defending what has now been admitted to be an AI cheat that's hardcoded (i.e. not moddable) and patch it out (either by moving it into the defines which would be better, but I'll settle for it being nerfed down to near nothing).
 

Griff Lancer

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That's a start, now fix the 50% discount to maintenance and consumer goods and we'll be in a much better place as regards where Normal AI should be.

And no, I'm not letting this go until this gets done. Normal AI should be within a margin of error in terms of what it gets compared to what the player gets.

I wouldn't mind a 20% reduction, but a 50% deduction is just a crutch for either bad AI or poorly balanced aspects of the game
 

James Fire

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There's hard and insane mode if you want to give the AI crutches, normal mode is supposed to essentially be a baseline. Stop defending what has now been admitted to be an AI cheat that's hardcoded (i.e. not moddable) and patch it out (either by moving it into the defines which would be better, but I'll settle for it being nerfed down to near nothing).

So how is the AI supposed to compete on normal?

I'm not defending it, I'm asking for an alternative. The devs obviously thought it was bad enough that the AI needed something, so what would replace that?
 

Griff Lancer

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@Jamor @Wiz

Im not keen on the star outposts costing maintenance upkeep since it was your intention to have us spam those things in order to expand. I can understand having the upgraded bases cost money, but the bare minimum border posts should be free as it currently is, otherwise you punish people who try to make a huge empire, and with maps with several hundred stars the costs compound.

If your set on this very questionable course than you need to dramatically increase the area each base "claims" in order to balance the investment out. As others have pointed out there is no incentive to claim a one energy or less system to prevent pirates.

And in conclusion all this does is punish the player for using the new mechanic as intended.

The star bases as is (2.0.1) are fine, but no added maintenance costs for the basic ones please.

I've been a proponent against outpost maintenance, but as someone who has played with it modded out I now think its a good concept in theory.
Consider this, you're in a mid/early game you can spare a few thousand minerals on outposts, and you realize you're practically painting the galaxy your Empire's color with impunity with several construction ships. As opposed to slowly and strategically expanding when you can afford to do so, because the 1 energy cost is a deterrent to mindless expansion. It feels gamey, repetitive and not fun in my opinion.

That being said, I think that the gamey response to the current system of dropping outposts on far off useful systems is just as terrible.
 
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