This is all well and good but the game is still very slow I've sent my fleet to attack someone across a large galaxy then went to walk my dog came back and they were only 50% of the way there though this was only on fast speed...
* Ringworlds are now unlocked by the Galactic Wonders ascension perk, and the Circle of Life perk has been removed
Are you running any mods that might touch the ascension perk file?Um...
It's still here. O.O
OK, since they beat you id, say open borders is like a requirement to keep on having peace, otherwise, if i was the programmers, id let you close borders then just have them declare war on ya and battle ya again.
Are you running any mods that might touch the ascension perk file?
Did you turn off ALL mods? Just because a mod doesn't seem like it would affect Ascension Perks it still could. Any UI or AI mods active?Nope. Checked and turned them off. As far as Ascension Perks go, this is vanilla.
Did you turn off ALL mods? Just because a mod doesn't seem like it would affect Ascension Perks it still could. Any UI or AI mods active?
Nobody else seems to have touched on this one yet. I was really excited about this one since I'm currently playing spiritualist nearby the spiritualist FE, but unfortunately the opinion I got from previously hallowing their holy world has already decayed, and there was no retroactive opinion boost.* Opinion modifier from Hallowing a Fallen Empire's Holy World no longer decays
There's always savegame editing. I've done it on occasion to fix bugs. And once or twice for convenience...Nobody else seems to have touched on this one yet. I was really excited about this one since I'm currently playing spiritualist nearby the spiritualist FE, but unfortunately the opinion I got from previously hallowing their holy world has already decayed, and there was no retroactive opinion boost.Does anyone know of a way to un-hallow a hallowed world in Ironman mode?
I'm not completely sure about primitives yet, but presapients have traits now. Found some tombworld roaches with Adaptive.
I think when they removed the servile empire issue, they accidentally turned off random generation for all presapient traits. Some presapient get irradiated prescripted (cockroaches for example) but most presapient I see are traitless.But have you seen all Pre-Sapient exclusive traits? I've only seen Irradiated and some reported Starborn before, but I don't remember anyone reporting Proles, for instance.
I think when they removed the servile empire issue, they accidentally turned off random generation for all presapient traits. Some presapient get irradiated prescripted (cockroaches for example) but most presapient I see are traitless.
Um...
It's still here. O.O
They raised it to 100 first, then to 999.Apologies if I’m being dense, but the changelog says at one point the star base limit is 100 (“Increased max starbase capacity to 100”), and at another it says it’s 999 (“Raised starbase max cap to 999”). Which one is it?
Noticed the first as well.Two things:
- Do people notice the AI having tiny fleets? In my game (mid-game I´d say since my fleet strength is 6.7k) my rival has two fleets of 1100... Captain difficulty.
- Declared war on them to get their gaia planet. The alien pops then... simply didn´t grow. At all. Any causes for that? I did put Martial Law on, but it´s weird. (Obviously not purging). Then suddenly one of MINE pops started growing on the planet...
Other possibility, if they're residents and you reclaimed land on the planet. Non-citizens cannot grow on, migrate to, or be resettled to reclaimed modifer planets. (The resettled part is annoying, that should be allowed.)Noticed the first as well.
As for the latter: check your species rights. You may have population controls enabled for that species (it is the default for some xenophobes I think?).