[Dev Team] 2.0.2 Beta Patch updated [26.03.2018][checksum d07e]

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JaguarXJ6

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Can we get the ability to close borders against Fallen Empires? After an awakened FE declared war on me across the huge galaxy and lost badly (thanks for the tech), at peace they are able to traverse my space to attack another target and I can only declare war to block them. You're not my pal, friend.
 

Ur-Quan Lord 13

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Artillery computer is STOP at weapon Range 100. Cloud Lighting Max Range = 60... Best redesign them Destroyers lad... LOL :)
So, I just loaded up my game and looked, since I kept forgetting to check out computer ranges...

Artillery computer range says 80, despite what was teased.

Still too long for cloud lightning, right? Nope, its range says 80 now too.

So, it looks like they changed the numbers so cloud lightning isn't useless on artillery ships. It should actually work now. Mebbe the guy was playing on a previous patch?
 

Enlonwhite

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Can we get the ability to close borders against Fallen Empires? After an awakened FE declared war on me across the huge galaxy and lost badly (thanks for the tech), at peace they are able to traverse my space to attack another target and I can only declare war to block them. You're not my pal, friend.


OK, since they beat you id, say open borders is like a requirement to keep on having peace, otherwise, if i was the programmers, id let you close borders then just have them declare war on ya and battle ya again.
 

Breakman42

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Love the changes!
I have a few possible balance issues/bugs in the current beta version though.

Cybrex in Contingency War Issue
I am currently in like the 120th year fighting off the contingency. Cybrex have resurfaced to help. I lost a planet to contingency, the have it occupied but it is still my pops on the planet. i start to land my troops to retake it, while this is happening the cybrex start to bomb the planet, my troops take it back and immediately the cybrex go hostile. I assume because they are now bombing my non-occupied planet. I know is because they are a neutral entity. Also because they are neutral, I cannot have my fleet follow theirs which would be really nice since their fleet can't take a contingency fleet alone, and mine lose half the ships taking one out. How can we work around theses issues?

System Control Calculations Issue
I fought the blorg awakened empire and won, I have mother cradle and brother planets, they revolt on cradle only, take it and intantly despite holding 2 of 3 planets and the starbase in the system... they get full control of the system? Seems i should keep it if I have the majority.

War in Heaven Issues
First off I love this pseudo crisis because Babylon 5 is fantastic. Any way it is like 50 years through the war in heave neither of the awakened empires is attacking the other even though they are 3 systems apart from eachother. Instead they attack targets on the other side of the galaxy. Also why do they both have 0% exhaustion for both after so many years? Also the empires ended their rivalry with eachother after 10 years.... they have been rivals for thousands of years and it all explodes into a massive galactic war and they suddenly decide they aren't rivals? should'nt their rivalry be locked?
I joined league of non-aligned worlds and was immediately kicked because they let in one guy that hated me. how come i get kicked and he stays? they liked me more than him. And after being kicked i still retained +opinion modifier for being ally in non-aligned league.

Let me know if I don't quite understand some mechanic or if the intention is different than what i was thinking.
 

LordZu

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I've seen fleets move from their home base (shipyard starbase) to another system to upgrade, seems to be related to having gateways in both systems.

There is definitely something there. I did have gateways in both systems and in my previous games the fleets would jump between those systems as well. With the Gateways it doesn't take much time, but the question is more why are they doing it in the first place.
 

DapperZero

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Is there a timer somewhere for the jump drive? I may be just missing it somehow, but if there isn't one then I think it would be a helpful addition.

Thanks for the continued updates, Jamor!
 

Ur-Quan Lord 13

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There is definitely something there. I did have gateways in both systems and in my previous games the fleets would jump between those systems as well. With the Gateways it doesn't take much time, but the question is more why are they doing it in the first place.
Yah, I think it just considers gateway systems to be zero distance from each other. So, it picks the closest shipyard... Which is all of them :p

The first time I noticed, I made sure to only build a gateway on 1 shipyard. All other shipyards have the gateway 1 system away. Not a problem anymore.
 

Peko?

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Yah, I think it just considers gateway systems to be zero distance from each other. So, it picks the closest shipyard... Which is all of them :p
Something like that. They all seem to prefer a specific system, not my home system but the one that had a broken gateway in it (ie the first one that had a working gateway in it). At least that's what happened in my last game, I don't recall if it was the same in earlier games.
 

Ur-Quan Lord 13

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* Assimilators can no longer pick the Machine Worlds ascension perk

Rest in peace my Borg roleplay :(
So, I was surprised when I first read that, and I'm still apprehensive. But, the reason I'm only apprehensive is... This actually helps Borg roleplay, doesn't it? Borg didn't have machine pops at all.

With this change, there's actually a benefit to to assimilating different species. Your first one can only be completely specialized for 1 or 2 things (minerals and/or energy are the obvious choice due to the assimilator building). But that was enough before, since your machine pops could be as good at everything else, and better once you got machine worlds. Even your original cyborgs were relegated to habitats and ringworlds after that.

Now, you want to gather a unity race and a science race. Personally, I'm gonna go industrious/very strong instead of industrious/thrifty on my first race, and find/mod an energy cyborg later too.

Whether it's any good is another question. Cybirgs grow godawful slow. Actually using a veriety should leave space to give all of them rapid breeding eventually, but still. But, it definitely seems more borglike, not less.
 

Hydra01

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So, I was surprised when I first read that, and I'm still apprehensive. But, the reason I'm only apprehensive is... This actually helps Borg roleplay, doesn't it? Borg didn't have machine pops at all.

With this change, there's actually a benefit to to assimilating different species. Your first one can only be completely specialized for 1 or 2 things (minerals and/or energy are the obvious choice due to the assimilator building). But that was enough before, since your machine pops could be as good at everything else, and better once you got machine worlds. Even your original cyborgs were relegated to habitats and ringworlds after that.

Now, you want to gather a unity race and a science race. Personally, I'm gonna go industrious/very strong instead of industrious/thrifty on my first race, and find/mod an energy cyborg later too.

Whether it's any good is another question. Cybirgs grow godawful slow. Actually using a veriety should leave space to give all of them rapid breeding eventually, but still. But, it definitely seems more borglike, not less.
Yea your right I'm just being salty cause I hate change, it probably does make more sense this way. Once I have time to let it sink in im sure ill be fine with it haha. EDIT: Besides machine worlds do sound more like something you would expect to find in the machine empire in Hyperion cantos anyway more of a pure AI thing.
 

Ur-Quan Lord 13

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Yea your right I'm just being salty cause I hate change, it probably does make more sense this way. Once I have time to let it sink in im sure ill be fine with it haha. EDIT: Besides machine worlds do sound more like something you would expect to find in the machine empire in Hyperion cantos anyway more of a pure AI thing.

Hah, Technocore roleplay coming now? I'm pretty sure Rhadamanth Nemes and the Shrike were just pure robots, not cyborgs, so it'd work. They used the people for processing power, but energy should be fine as a substitute.

Anyway, I still don't know if it'll be better, or even fun (mostly due to growth speed). But, your cyborgs now get +10% production from that tech, and can use Gaia worlds, and you can still use machine pops for some double growth (even specialized cyborgs won't be much better at tech) so it could work. The only issue I really have is... Gaia worlds don't fit either :p But I can just pretend Gaia worlds are a perfect place to put... those... umm... regeneration tubes where cyborgs sleep or recuperate, or whatever. I dunno :p
 

Ikatsu Shokohima

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Fleet manager works better now, but still not 100% fixed.
Got a fleet with 45 default corvettes and 45 own design no auto upgrade torp corvettes. after fight and reinforce, ended up with 35 of each and additional 20 default.
No intensive testing here, but it seems that upgrading fleet size and not applying updates immediatly brings chaos into reinforcing fleets. At some point ended up with multiple 1-ship-fleets as known from 9b47.
 

Hydra01

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Hah, Technocore roleplay coming now? I'm pretty sure Rhadamanth Nemes and the Shrike were just pure robots, not cyborgs, so it'd work. They used the people for processing power, but energy should be fine as a substitute.

Anyway, I still don't know if it'll be better, or even fun (mostly due to growth speed). But, your cyborgs now get +10% production from that tech, and can use Gaia worlds, and you can still use machine pops for some double growth (even specialized cyborgs won't be much better at tech) so it could work. The only issue I really have is... Gaia worlds don't fit either :p But I can just pretend Gaia worlds are a perfect place to put... those... umm... regeneration tubes where cyborgs sleep or recuperate, or whatever. I dunno :p
Haha yea gonna have to work the imagination on that one!
 

wolkenwand

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* Fixed ships getting stuck when they lost the sector they belonged to, they now revert to core sector control

Does this fix the construction ship bug that make it cannot built anything?