My max titans is still limited at 2* Increased max number of Titans from to 3 to 20
My max titans is still limited at 2* Increased max number of Titans from to 3 to 20
Titans are based on naval cap as well. You can have 1, plus 1 for every 200 naval cap.My max titans is still limited at 2
@Ur-Quan Lord 13
Space mining is definitely pretty bad in my opinion as well considering that 2 energy gives you "3" energy since the upkeep is included in the station and most of the mining opportunities in the galaxy are 2 minerals for 1 energy which is the same return on investment as the trader enclaves. However, they did add in empire bonuses on space mining stations. So if you are an empire that stacks a lot of empire wide mineral bonuses, you could be getting a lot especially with omnifarious acquisition et al.
I'm also not convinced that gaia worlds for the partner cyborgs are worth it. I mean how many energy credits and game time would you have to wait to get a return on the investment from all that gaia terraforming?
Anyone else seeing that some of the scaling modifiers such as for mineral production start at the maximum value and then decline towards zero?
Yes. It seems to be scaling in the wrong direction.
Is it really? This would explain why I am getting stomped 2265 when I used to be ahead of the AI on hard mode this far into the game
I didn't mention space mining... Did the "as well" mean you were adding to what I said, rather than responding?
Anyway, you've got it backwards. 2 minerals for 1 energy is 4x the return of trader enclaves, which is 1 of whatever in exchange for giving away 2. And, it's always worth it.
There are discussions going on around this forum, on what's the best way to turn all the huge amounts of extra energy you have into minerals. And by "best" they mean "most tile efficient" because tiles are a limited resource. And, early game, pops are a limited resource. While 2:1 isn't a great ratio, and isn't improved relative to any other part of your empire when you pick up empire modifers, which affect everything... It is 1 energy being converted into 2 minerals without requiring a pop or tile.
As for Gaia terraforming for your cyborgs, you have to remember you're weighing it against machine world terraforming for your machine pops. You're definitely making machine worlds, if you care about outputs at all (and if you don't, why are you even thinking about any of this?) so the only question is whether it's worth a whole ascension perk to turn high-mineral worlds into Gaia worlds. I'd say... If you don't want any of the others. But not actually competitive with any of the others.
yep it has to be a bug which start with 100% bonus, than reduces to zero at end-game-year.
BTW it jump back to 100% after end-game-year.
LoL---what's going on...that is 2x in two days that the subject of THACO has come up in a space game I am playing! And I bet that 3/4 don't even get it!!!
So, psionic ascension, including on your githyanki battle thralls?Keep up the good work, Devs. Good stuff.
Yeah scaling is looking in my game like it starts on the old insane. I think I might actually enjoy losing to the AI as compared to "ho hum, you're all pathetic and I'm waiting and hoping for an exciting endgame." Kinda novel seeing that red OVERWHELMING from a non Fallen Empire too.
My first win on Stellaris was my Illithid Empire. I was loving it, then I got Horizon Signal (first time, had no idea what the retrovirus did) and it changed all my pops from glorious mind flayers to some untentacled molluscoid monstrosity! I wasn't able to enjoy that playthrough after that. Next Illithid playthrough imma make a servile race called Githyanki for them to lord over. I bet 17/18ths of you have no clue wth i'm on about, the rest of you are my people. Sup!
Yeah, and that's supposed to be a thing. Vassalization through a war should still make them hate you, until the hatred burns off. Though the opinion should read "was at war" not "is at war".So when you subjectate some one by force, they still get the penalty to liking you? (at war: -50)
Was the save made before the patch on the 14th?I'm using the beta patch, and I'm loving the changes. I have a bug report, however!
Bug: I destroyed the enigmatic fortress and got the choice to check it out or ignore it. Obviously I chose to check it out. I got an event in my log that says we are trying to find a way to prevent it from powering up, but years have gone by and nothing else has happened. There are no choices to make or anything else happening to further the event chain.