Yah! Geez, hids these day. Spelled it with an O instead of a 0. Probably doesn't even know it stands for To Hit AC 0.THAC0 not THACOAlthough I say it like you write it.
Yah! Geez, hids these day. Spelled it with an O instead of a 0. Probably doesn't even know it stands for To Hit AC 0.THAC0 not THACOAlthough I say it like you write it.
* Added two new mid-game society techs, one for Hive Minds and one for Machine Empires, that substantially boost resource production
Probably yes.Machine Empires and Hive Minds already have the Neuro-Electric Amplifier / Hive Synapse / Control Center. Are you sure they need another boost?
Yeah, but they have no unhappiness problems either. Shouldn't that be the trade-off? Fair enough I can't speak beyond Assimilators, but for them the advantage of conquering a planet and having it producing at 100% in 2-3 years is a huge bonus in itself. More than compensates for the lack of happiness, or so it feels to me.Probably yes.
ME and hive mind get no happiness bonus, ever. Additionally, ME have the lowest potentional pop bonuses to production, and no access to ascension leader boosts (well, except assimilators, who can get cyborg leaders from day 1). Machine worlds pretty much just counteract those specific weaknesses.
Assimilators are very strong at expanding. Like I said, early game power, especially for assimilators (which, of course, also permanently locks a civic slot).Yeah, but they have no unhappiness problems either. Shouldn't that be the trade-off? Fair enough I can't speak beyond Assimilators, but for them the advantage of conquering a planet and having it producing at 100% in 2-3 years is a huge bonus in itself. More than compensates for the lack of happiness, or so it feels to me.
Not really, remember, you can use gaia terraformation for gain a +10% bonus in your cyborgs.As it stands, once you have machine worlds, the only justification for continuing to use cyborgs is that they still produce energy and minerals a little better on habitats and ringworlds than machine pops can
I doubt it, specializing starbases was not the thing breaking AI in 2.0.1 and 2.0.2, it's obsession with producing much more food than it needs and dismantling everything else was.* AI should now be better at specializing its starbases
Thank you very much for this. Now maybe the AI won't be such a cakewalk (and I may come to regret this hubris when the AI steamrolls my face)
Machine Empires and Hive Minds already have the Neuro-Electric Amplifier / Hive Synapse / Control Center. Are you sure they need another boost?
I dont known if the new gestalt tech affect both (machines and assimilator cyborgs) but probably the answer is yes.
I'd like to know this as well.
I submitted a bug report regarding this issue half a week ago.
How confident are we that Scaling is WAD? I started a game to try it out and it feels like the AIs are starting out much stronger than they did in old normal. The difficulty selector states that they start with no bonuses, but that's not how it seems.
Not really complaining, it's fun that the game is more challenging, I'm just wondering what's up.
This really need affect the cyborgs too.Sadly it doesn't, it affects only machines. Tested it by removing the prerequisite line for the tech they can't research from the 00_soc_tech file and then researched all techs in-game via console. Only machines got the +10% boost.