[Dev Team] 1.8.1 opt-in beta patch released [checksum 8a3f]

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Coconut_Cookie

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Does the contingency build transports because I heard someone managed to beat it by destroying all it's transports. It's fleets were still dangarous but it didn't expand anymore. I haven't played stellaris in quite a while and I was wondering if this is true because I managed to beat the scourge in my first game in exactly the same way.
 

FiddleSticks96

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New colonised planets are still being added between already colonised on planner list >_<

I can confirm this. I am not sure how the game determines distance from your capitol, as the colony placement in the outliner seems to have no rhyme or reason to it, but new colonies I place that are clearly farther away from my capitol than others are placed higher up on the list, and yet other times they are not.

Does the contingency build transports because I heard someone managed to beat it by destroying all it's transports. It's fleets were still dangarous but it didn't expand anymore. I haven't played stellaris in quite a while and I was wondering if this is true because I managed to beat the scourge in my first game in exactly the same way.

I haven't had the Contingency Crisis in the beta patch yet, but when I fought in in 1.8.0 it definitely spawned new transports. Sometimes the Contingency would get stuck on bombarding planets at 0 defense though and never expand, like how the Unbidden sometimes got stuck before they were patched. Reloaded the game yielded mixed results for me. Sometimes it would fix it, other times it would not.

Speaking of the Contingency, did anyone else run into a problem where you would get 20+ greeting messages from the Contingency EVERY TIME you reloaded your game, because I did. That number isn't an exaggeration either, I would get anywhere from 23-27 messages each time. This occurred even after the Contingency was defeated.
 
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Faey

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Does Terraforming fix some negative modifiers on planets? If so, does it get rid of the "Incomplete Terraform" planet modifier from the abandoned Terraforming Building?

As far as I know terraforming does nothing beyond change planet type and remove tile blockers. There are definitely some modifiers that should be removed with terraforming.
 

CrowScape

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1.8.1 is literally unplayable as a devouring swarm.

HL8HB8E.png


Do you see that? Adaptive Ecology has an icon of a planet blended with clock, for a benefit that has nothing to do with time. I had to delete all my native files and clear my Steam cloud because of this.
 

Scanz

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I can confirm this. I am not sure how the game determines distance from your capitol, as the colony placement in the outliner seems to have no rhyme or reason to it, but new colonies I place that are clearly farther away from my capitol than others are placed higher up on the list, and yet other times they are not.
It will be better if the sorting is returned as it was in 1.6.2
because players always know which planet is where. and they were in order, but now the list is constantly changing
 

jdrou

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Foxador

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Not sure if this has been mentioned or not but when you gain the latent psionic trait as well as the full psionic you lose all your ground armies.

The moment you gain the trait all my armies would just melt away as well as kill any general that was in charge
 

FlyingPhoenix

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Why don't AI fleets follow the players fleet anymore? I am fighting a war in heaven and my stack could probably defeat the other stack, but of course, the aI suicides its stacks into the other one one by one.
 

FiddleSticks96

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Why don't AI fleets follow the players fleet anymore? I am fighting a war in heaven and my stack could probably defeat the other stack, but of course, the aI suicides its stacks into the other one one by one.

Were you in a federation? I noticed that the AI always takes point at the federation fleet if the player is not the current president, even if the player sets their fleet to take point. I had a similar problem as well when I first fought the Contingency. I had 160k fleet power so I could take on the attack fleets but not the hubs. It would have been trivial to take it out if the 5 other members of my federation would have taken point at my fleet but instead they all camped at the current president's home planet. I was going to have to wait at least 30 more years before I was president again, so I had to build up to double my naval capacity to take out those hubs. If it hadn't been for the Machine Fallen Empire that spawned near me I would have been toast. They did a good job at containing 2 of the hubs, although by the time I had 100 of every hull type and the dreadnought my robotic protectors had nothing left. It was really down to the wire.
 

TarrX

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There is one issue that is driving me somewhat insane. I am playing Rogue Servitors, which makes it impossible to purge any BioTrophy Pop. Which is ok, but after conquering or integrating a planet the local BioTophy will immediatly start to procreate, blocking tiles. At least on Fastest Speed it is almost impossible to prevent this. I'd greatly appreciate to introduce a delay that allows to fill a planet with my Robots before the BioTropy starts to lay claim to tiles.
 

Faey

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There is one issue that is driving me somewhat insane. I am playing Rogue Servitors, which makes it impossible to purge any BioTrophy Pop. Which is ok, but after conquering or integrating a planet the local BioTophy will immediatly start to procreate, blocking tiles. At least on Fastest Speed it is almost impossible to prevent this. I'd greatly appreciate to introduce a delay that allows to fill a planet with my Robots before the BioTropy starts to lay claim to tiles.

If you set default rights to have population control enabled it should mean that your new Biotrophies won't reproduce until you tell them otherwise.
 

kettch

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2nd bug - i have a fleet stuck trying to move through wormhole. It shows 17 days until jump but does not count down. war was declared against an ally. so i attempt to mobilize my fleet, and my main fleet does not finish counting down to move through wormhole. notice the dates on both files (3 days have passed) and that the fleet entering wormhole days are stagnant
Wormhole stations can only transport one fleet at a time. Fleets in waiting have the full wind-up being displayed until they get their turn. I literally had fleets sitting around for more than a year because I had a bunch of single newly built ships waiting for transport in another system.
Assuming that is the case for you this is not a bug.

It will be better if the sorting is returned as it was in 1.6.2
because players always know which planet is where. and they were in order, but now the list is constantly changing
I care to disagree. Having planets in the same system not grouped together was the single most irritating thing. And in the long run I consider distance from capital a much more intuitive way opposed to having to remember in which order I colonized stuff.
 
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