[Dev Team] 1.4.1 Hotfix Released [checksum ec60]

[Dev Team] 1.4.1 Hotfix Released [checksum ec60]

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Jamor

Imperator: Rome Producer
Mar 7, 2017
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Hi all, Jamor here with some good news: after going through your reports from the release of Archimedes and prioritizing the most high-value fixes, 1.4.1 hotfix is out now and ready to be played over the weekend. It includes a bunch of good bugfixes and some small tweaks to gameplay and balance as well.

###################
# Game Balance
###################

- Corruption now scales character wages up to 250% instead of just 100%, because what’s the point of theft and graft if you go small time?

- Sanctioned Privileges National Idea now decreases corruption by 5% instead of 10%.


###################
# Interface
###################

- Updated capital tooltip to be more descriptive.

- Many fixes to the non-english localization files.


###################
# Script
###################


# Events

- Added a 2 year cooldown per territory for the city sacking event for ruler led armies

- Moving country now clears interaction loyalty modifiers.

- Antigonus now remembers what country Seleukos is in charge of, when ceding land to him.

- Fixed bad reference to location in desecration popup.

- Added goto button for Sack event


# Missions

- Fixed Destroy Apulians bypass to require both Apulian nations as subjects.


# Setup

- Added trait to forgotten daughter Ptolemais in Miletos

- Athens now starts with regular old Athena in its pantheon. Fitting, since she gave the city its name and all.

- The people of Acragas have overcame their initial crisis of faith, and decided on what deities they want to worship at the start of the game.


# Deities

- Kanya Devi now uses Monthly Stability Change rather than Monthly Stability Decay. Fixes an issue which made the deity harmful to worship.

- Tag exclusive deities will no longer disappear or become unavailable after you complete a formable or otherwise change names in some way.

- Fixed problem with Krishna’s deity modifier.


###################
# Map
###################

- Added Golden Horn to Byzantion, so Constantine XI will have something to stretch his chain across.


###################
# Bugfixes
###################

- Restored missing option to change player name in the main menu, fixing an issue locking people out of logging in for multiplayer.

- Fixed the 'Laconic If' achievement, so Sparta will once again be able to sack Pella properly.

- Fixed checking for Agathokles dead father rather than Agathokles in the Potter to King achievement and the Pyrrhus events. His ID was changed in the 1.4 setup update.

- Game won’t crash if there is an invalid entry for province treasure

- Fixed a number of rare crashes and out of synchs.

- Fixed Diplomatic Range modifier having a full stop

- Initializing crowdmap on recalculatecache

- Added 'Blood of the Lagidai' trait to Ptolemy's children by Thais.

- Armies without a leader now also loot provinces instantly. Province loot modifier is now visible right away in the tooltip.

- Fixed rival's name not appearing in Twisting the Knife event

- Fixed literally unplayable typo in the Pan-Hellenic government mission description

- Satrap armies no longer get a +70% morale boost from the Satrap Project event.

- Fixed Incompetent Storage and Stockpile Disappears food events sometimes not subtracting food

- Fixed minor characters having unrelated negotiators in marriage proposal events

- The Spartan mission task 'Civilizing the Valley' now states that the territory in question must be a city.

- Fixed Seleukid event for all languages, rather than just English.

- Fixed broken custom loc due to typo

- Fixed typos in some heritages

- Fixed typo in Archimedes event

- Purged Remulus typo for the third time. Let us hope it stays purged this time…

- Fixed some issues with the religious subjects released by Sparta and Athens in their missions.

- Fixed a 'null_family' issue in the 'Athens in Chains' mission.

- Countries that have dlc deities now properly start with other deities if the player does not have the dlc.

- Units in a lot of formables and Oreos will now use proper colors on their armor, rather than rave green.

- Troops in hired pirate fleets drown when said fleet is stackwiped as opposed to walking on water.

1.4.0 saves will probably be fine in this version, but in case you encounter any issues and want to finish an older game, you can revert back by right clicking on Imperator in your Steam library, selecting Properties -> Betas -> choose the version you want. Don't save an old, bugged game in the new version, roll back first.

We'll have more post launch support coming up, and are looking forward to your feedback on this version. We hope you have a fun weekend playing Imperator!
 

Iosue Yu

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Apr 22, 2018
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So, Sparta, Athens and Syracuse having their gods with missing artwork if player doesn't have Magna Graecia Pack, this has not been fixed?
 

CaptinObvious

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Still haven't fixed the unlimited food for armies exploit.....
 

Denkt

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May 28, 2010
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Will you take a look at political influence given the loyalty change you have a hard time to get as much of it as you used to?

Also will you change the social mobility governor policy back to giving base speed instead of a % modifier which is pretty useless given how high % modifiers you get from pop capacity and the demotion speed for tribesmen into slaves is super slow which is really annoying. The nerf to social mobility was never needed in the first place as I have never heard anyone call it overpowered or so.

I would also suggest halving the freemen Manpower as you get so much Manpower even early on that it become pointless quite quickly. To buff freemen for their loss and still make them different from tribesmen, consider giving the some research production or Commerce income.
 

CaptinObvious

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###################
# Map
###################

- Added Golden Horn to Byzantion, so Constantine XI will have something to stretch his chain across.
Speaking of BYZ, why the **** were they nerfed to the ground? to the point where I don't want to play them any more......
20200402182202_1.jpg
I mean this is on top of Byzantion (you know, the 2500 years old city, and one of the most strategic locations in the world) being some ****y woodlands, I mean what is this? EU4? where every patch we nerf BYZ and buff OTT/PHY????
 

Trin Tragula

Game Designer - Imperator
Moderator
Aug 1, 2003
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So, Sparta, Athens and Syracuse having their gods with missing artwork if player doesn't have Magna Graecia Pack, this has not been fixed?
It has. Not sure if it solves it for saves but it should be fixed at start.

Added to change list.
 

Rubidium

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Speaking of BYZ, why the **** were they nerfed to the ground? to the point where I don't want to play them any more......
I mean this is on top of Byzantion (you know, the 2500 years old city, and one of the most strategic locations in the world) being some ****y woodlands, I mean what is this? EU4? where every patch we nerf BYZ and buff OTT/PHY????
Pre-Constantine Byzantium was a fairly small player. Just a fairly generic Greek colony, well-positioned economically, but regularly ravaged by Thracian barbarians.

There's a reason Constantine renamed it after himself and it stuck.
 

henners_

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Apr 2, 2020
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You guys could at least fix the fact that Rome now starts with a budget deficit instead of a surplus, thanks to the increased army maintenance from the extra tech levels.
There's no way you could have intended to do that.
 

Denkt

Field Marshal
May 28, 2010
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You guys could at least fix the fact that Rome now starts with a budget deficit instead of a surplus, thanks to the increased army maintenance from the extra tech levels.
There's no way you could have intended to do that.
Yes it is caused by reducing the amount of tax slaves produce + adding the additional Tech levels. I feel there is alot of stuff that have been a bit overlooked, like right now pop happiness is much higher than it used to be due to the religion Changes which make it alot easier to make freemen and Citizens happier in the early game.
 

hcek

Sergeant
May 3, 2019
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Spouses still have several husbands, armies still feed provinces. Oh well, waiting for 1.4.2.
 

commune1945

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I play at Pontos, The bug that the future Pontus king Mitridates is polymarried has not been fixed.
 

nikkythegreat

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Could you please rework a bit pop ratios in settlements? I've seen plenty of mods that turn that 100% slaves for settlements to 70% slaves, 20% freemen, and 10% citizens. This ratio feels a lot better than the current one we have.
 

Karlos Kaos

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Hi, really appreciate to your immediate patching!!
but.. EVERY tribal kingdom of western and northern europe I click random has WIFE issue--- every ruler has a spouse and she has got another husbend
personally dissapoited by this
on the other hand very nice new religious mechanics :)