Hi all, Jamor here, to announce the release of version 1.3.1, with a few fixes for day one issues found on Livy.
In the interest of getting necessary fixes in to your hands quickly, the changelog is short and concise. Stand by for more post launch support in future patches.
Here's the changes:
- Fixed a thing that prevented the game from properly shutting down after exiting to desktop on non-Steam versions
- Fixed broken filter for crossplay/non crossplay MP on MS Store
- Fixed ironman save games and autosaves not being rewritten after loading game
- Fixed mouse panning not working in windowed mode
Also, please note that there is a small visual-only glitch that will cause the version number of this build to still be displayed at 1.3.0. I didn't want to delay the patch another day by rebuilding just for that, but we'll get it sorted in the next one that goes out. You can verify you have the new build by the checksum, which is f1f9, visible from the multiplayer screen.
Have fun over the weekend trying out the new features and improvements in Livy. We are recording your feedback and will continue balance and fix work based on that. Thanks all.
It actually now also works in fullscreen mode. Thanks.- Fixed mouse panning not working in windowed mode
Darn, I was hoping to see a fix for the alliances bug, and something about more map mode slots.Hi all, Jamor here, to announce the release of version 1.3.1, with a few fixes for day one issues found on Livy.
In the interest of getting necessary fixes in to your hands quickly, the changelog is short and concise. Stand by for more post launch support in future patches.
Here's the changes:
- Fixed a thing that prevented the game from properly shutting down after exiting to desktop on non-Steam versions
- Fixed broken filter for crossplay/non crossplay MP on MS Store
- Fixed ironman save games and autosaves not being rewritten after loading game
- Fixed mouse panning not working in windowed mode
Also, please note that there is a small visual-only glitch that will cause the version number of this build to still be displayed at 1.3.0. I didn't want to delay the patch another day by rebuilding just for that, but we'll get it sorted in the next one that goes out. You can verify you have the new build by the checksum, which is f1f9, visible from the multiplayer screen.
Have fun over the weekend trying out the new features and improvements in Livy. We are recording your feedback and will continue balance and fix work based on that. Thanks all.
Some Syracusan missions are directly bypassed without explanation is this normal?
Glad it worked for you.Wanted to share my experience from the last 3 hours of game crashing, re-installing and finally bug hunting. I found the reason for the crashs...
When changing on a fresh installed game with no mods the graphic settings to "Low" preset or specifically "shadow details" to "disabled" (the option above 1024x1024) the game will crash in loading screen.
you can fix it in pdx_settings.txt in C:\Users\%username%\Documents\Paradox Interactive\Imperator
change "shadowmap_resolution" from value="disabled" to value="1024x1024" then your game will start again.
you're welcome.![]()
they were intentional, and they made game much more interestingJamor, was the removal of alliance restrictions intentional or not? I don't see it listed in the patch notes, but it's in the game now and it's a bit of a mess currently. I need to understand if this is a bug or not.
Wanted to share my experience from the last 3 hours of game crashing, re-installing and finally bug hunting. I found the reason for the crashs...
When changing on a fresh installed game with no mods the graphic settings to "Low" preset or specifically "shadow details" to "disabled" (the option above 1024x1024) the game will crash in loading screen.
you can fix it in pdx_settings.txt in C:\Users\%username%\Documents\Paradox Interactive\Imperator
change "shadowmap_resolution" from value="disabled" to value="1024x1024" then your game will start again.
you're welcome.![]()