[Dev Team] 1.3.1 Hotfix Released [checksum f1f9]

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Jamor

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Hi all, Jamor here, to announce the release of version 1.3.1, with a few fixes for day one issues found on Livy.

In the interest of getting necessary fixes in to your hands quickly, the changelog is short and concise. Stand by for more post launch support in future patches.

Here's the changes:

- Fixed a thing that prevented the game from properly shutting down after exiting to desktop on non-Steam versions
- Fixed broken filter for crossplay/non crossplay MP on MS Store
- Fixed ironman save games and autosaves not being rewritten after loading game
- Fixed mouse panning not working in windowed mode

Also, please note that there is a small visual-only glitch that will cause the version number of this build to still be displayed at 1.3.0. I didn't want to delay the patch another day by rebuilding just for that, but we'll get it sorted in the next one that goes out. You can verify you have the new build by the checksum, which is f1f9, visible from the multiplayer screen.

Have fun over the weekend trying out the new features and improvements in Livy. We are recording your feedback and will continue balance and fix work based on that. Thanks all.
 

Jamor

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I wonder why this issues went live with 1.3 in the first place... Like the dev team didn't notice that ironman saves are broken?

A thing that often happens in software development is you find an issue after a hard freeze time, when the release build is already sent. That's what happened here. In this case, we fixed locally and got this patch to you as fast as we could. Let us know how it works out for you.
 

Arheo

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Feb 13, 2018
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So mods-localization still not work? :(

The team is very invested in making sure mods function properly, and we're going to be looking into it as soon as we can. I can't give any promises as to when this will be fixed, but rest assured that it's important to us.
 

Trin Tragula

Content Design Lead - Crusader Kings 3
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Some Syracusan missions are directly bypassed without explanation is this normal?

It is because it generated a path that you should not have been able to get in the first place - they get bypassed because you could not complete them. Now that you posted this I could find and fix that error though :)